Void Angel, on 27 November 2016 - 09:27 PM, said:
Which is why that's a better entry in the new player help forums than a signature. =)
PPC overload of 'mech electrical systems, such as targeting computers and sensors (from simultaneous hits, technically) has been part of several games and fictional elements over the years - I'd thought it was an optional rule somewhere, too, but I haven't found it in my ruleset. Essentially, this electrical overload property made it a lore-friendly hard-counter option, as well as a situational buff to weapons that haven't always been that good (particularly ERPPCs.)
PPC overload of 'mech electrical systems, such as targeting computers and sensors (from simultaneous hits, technically) has been part of several games and fictional elements over the years - I'd thought it was an optional rule somewhere, too, but I haven't found it in my ruleset. Essentially, this electrical overload property made it a lore-friendly hard-counter option, as well as a situational buff to weapons that haven't always been that good (particularly ERPPCs.)
Tech Manual for BT has the following tidbits of interest:
Topic of PPCs, page 233, see highlighted (until end of sentence)

Some more, page 234. This is where I think people get the idea that it should interfere with electronics; it'd interfere with yours if you turned off the field inhibitor.

Other references:

Basically states that the skeleton gets rid of the PPC static and isn't really affected. This is despite the 'dense web'.
Image: Structural Skeleton. Topic: Myomers (Mech muscles) part 1:

Note: I edited this following page by placing the Myomer image (formerly above the text) overtop of the topic and image of armor.
PPC reference in how electrical static from PPCS have virtually no effect.
