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Ecm Change Feedback


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#941 Void Angel

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Posted 27 November 2016 - 09:27 PM

Which is why that's a better entry in the new player help forums than a signature. =)

PPC overload of 'mech electrical systems, such as targeting computers and sensors (from simultaneous hits, technically) has been part of several games and fictional elements over the years - I'd thought it was an optional rule somewhere, too, but I haven't found it in my ruleset. Essentially, this electrical overload property made it a lore-friendly hard-counter option, as well as a situational buff to weapons that haven't always been that good (particularly ERPPCs.)

PS: 180m, while canon, was too much range given the system's capabilities in-game. Without the sensor overhaul (which I think they're still planning) allowing for delayed detection times, the fix I personally wanted isn't possible - so it made a lot of sense to restrict the range.

Edited by Void Angel, 27 November 2016 - 09:25 PM.


#942 Koniving

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Posted 28 November 2016 - 04:04 AM

View PostVoid Angel, on 27 November 2016 - 09:27 PM, said:

Which is why that's a better entry in the new player help forums than a signature. =)

PPC overload of 'mech electrical systems, such as targeting computers and sensors (from simultaneous hits, technically) has been part of several games and fictional elements over the years - I'd thought it was an optional rule somewhere, too, but I haven't found it in my ruleset. Essentially, this electrical overload property made it a lore-friendly hard-counter option, as well as a situational buff to weapons that haven't always been that good (particularly ERPPCs.)


Tech Manual for BT has the following tidbits of interest:
Topic of PPCs, page 233, see highlighted (until end of sentence)
Posted Image
Some more, page 234. This is where I think people get the idea that it should interfere with electronics; it'd interfere with yours if you turned off the field inhibitor.
Posted Image

Other references:
Posted Image
Basically states that the skeleton gets rid of the PPC static and isn't really affected. This is despite the 'dense web'.

Image: Structural Skeleton. Topic: Myomers (Mech muscles) part 1:
Posted Image

Note: I edited this following page by placing the Myomer image (formerly above the text) overtop of the topic and image of armor.
PPC reference in how electrical static from PPCS have virtually no effect.
Posted Image

#943 Void Angel

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Posted 28 November 2016 - 01:02 PM

You can often find one bit of fluff to contradict another, particularly when sampled over the course of different publications; the Technical Readout 3050, revised mentions the effect I cited - heavy-handed data dumps don't change that.

Edited by Void Angel, 28 November 2016 - 01:03 PM.


#944 Karl Streiger

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Posted 29 November 2016 - 02:07 AM

Last not least its a game and the game should meet the requirements for a game. The haywire effect of charged particle weapons makes some sense. But ECM should also be disabled by any weapon hit. It is worse enough that a 'Mech-sensors are not able to see 100tons moving through the wood. But when you use some MW of Killer Light to paint it - there should be a clear response.

A pity that ECM count only as LRM counter - because it should be so much more -same as Radar Derp - you only see the obvious effect on LRM - but more important and more damagin is the effect on coordinating a PUG game (coordination and focus fire) Good luck - calling target Hotel - that with Radar Derp is moving behind a house and the "link" is lost in the same moment before your team members were even able to hit "Q"

LRM mechanics need a complete rework - decouple it from info warfare

Edited by Karl Streiger, 29 November 2016 - 02:10 AM.


#945 Quandoo

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Posted 08 June 2018 - 06:59 AM

I disagree. Learn to play without red blops on your radar. I would reduce sensor ranges by 75% in general, making it harder to see permanent red dots on your map. Use heat vision or night vision or UAV.

Edited by Quandoo, 08 June 2018 - 07:00 AM.






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