Praetor Knight, on 15 July 2015 - 03:30 PM, said:
I'd simply explore changing how missiles lock at this point.
I'd rather see missiles follow the crosshair / reticle over keeping the current lock system anyway.
Indirect Locks can also see significant tweaks, so that LRMs are more useful in more situations and having Locks be harder but possibly be fire and forget too.
Streaks should then only see locks as a measure to save ammo and I'd like to see ripple fire patterns added to all missile weapons too, since if they can follow where the player aims, they should then become deadlier and more ammo efficient too for more mechs.
I'd rather see missiles follow the crosshair / reticle over keeping the current lock system anyway.
Indirect Locks can also see significant tweaks, so that LRMs are more useful in more situations and having Locks be harder but possibly be fire and forget too.
Streaks should then only see locks as a measure to save ammo and I'd like to see ripple fire patterns added to all missile weapons too, since if they can follow where the player aims, they should then become deadlier and more ammo efficient too for more mechs.
ID love to see missiles, especially SRMs get a CoF that makes t hem feel more like they are coming out of a single launcher rather then all corners of the mech...cuz there is no way a missile spreads as much as they do in this game. Fire a single SRM6 and its like the missiles are firing out of your head, arms, hands, toes, gyro and all that at once, over coming out of a small launcher in your left arm......CoF more like an LBX.
Also, follow the cursor would be awesome for SRMs. Streaks I think should be kinda like MW4s fire and forget streaks, only instead of a super agile missile, they kinda track in a more believable arc before reaching max range and expiring.
LRMs maybe get higher speed or something.