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Why Do Pugs Do This To Themselves?


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#21 Count Zero 74

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Posted 16 July 2015 - 12:28 PM

View PostAresye Kerensky, on 15 July 2015 - 11:00 PM, said:

At one point there were 30 Clan Wolf pugs sitting in the defend queue against Davion, on a planet at 0% that had (at max) a single attacking team.


How did you know it was 30 Wolf Pugs sitting in the defend queue?

You do know that all clanners can defend against an IS attack?

#22 Suko

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Posted 16 July 2015 - 12:32 PM

Random theory: It is easier to NOT get arse-whooped as a PUG when you defend. On the other hand, trying to press an attack on a planet with the PUG lotto means 40 minutes of pain and suffering.

Edited by Suko, 16 July 2015 - 12:32 PM.


#23 Rahul Roy

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Posted 16 July 2015 - 12:59 PM

View PostAntares102, on 16 July 2015 - 07:10 AM, said:

Defending is easier than attacking. It's as simple as that.
If you are PUG getting ROFLstomped regularly you obviously pick the easier way to play.


With rewards the way they are right now Clan PUGs can probably get more C-bills from a ghost drop than from losing to a 12-man.

#24 Rahul Roy

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Posted 16 July 2015 - 01:05 PM

View PostLeone, on 16 July 2015 - 11:48 AM, said:

Attacking is easier than defending. It's as simple as that, but no one thought to tell the pugs.

Sadly, therefore, pugs do not often go the easy route. Normal matches teach them that they need to have a defensive mindset to do well, and so when choosing their CW battles they choose defense, thinking it'll be easier.

~Leone.


If PUGs stop defending than nobody will defend at all.

#25 DarkMetalBlade

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Posted 16 July 2015 - 01:16 PM

View PostRahul Roy, on 16 July 2015 - 01:05 PM, said:

If PUGs stop defending than nobody will defend at all.

Which is why I stated earlier that if they all left, CW will be ghost-drop city. & I hardly believe that anybody would want that.

#26 Count Zero 74

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Posted 16 July 2015 - 01:34 PM

View PostAntares102, on 16 July 2015 - 07:10 AM, said:

Defending is easier than attacking. It's as simple as that.
If you are PUG getting ROFLstomped regularly you obviously pick the easier way to play.


Since when?

Attacking means a higher chance of playing against a PUG team.
If you defend all your opponents have to come from the same faction and since most 12 man premades attack you have a bigger chance of getting stomped on defense then on attack.

#27 Aresye

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Posted 16 July 2015 - 09:54 PM

View PostCount Zero 74, on 16 July 2015 - 01:34 PM, said:


Since when?

Attacking means a higher chance of playing against a PUG team.
If you defend all your opponents have to come from the same faction and since most 12 man premades attack you have a bigger chance of getting stomped on defense then on attack.


Exactly.

I think the hardest mode that requires the most coordination is the counter-attack, and you only get those as the defender. At least with attack it's straight forward. Take out the gens, take out Omega and win. For Counter-Attack, firstly you have to KNOW that you need BOTH the kill advantage AND Omega down. Most solo players don't seem to understand that, as evidenced by the many that try to "sneak in" and take out Omega, baffled when the game doesn't end. You need someone who knows how that mode works, and you need players that can follow orders to pull back in the event of a close game.

Overall, Counter-Attack and Defend both require a decent amount of coordination, compared to Invasion, where you can just zerg a death ball until you get the gens down, and Hold Territory, which is as simple as, "Shoot Everything."

#28 martian

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Posted 17 July 2015 - 05:14 AM

View PostAresye Kerensky, on 16 July 2015 - 09:54 PM, said:

For Counter-Attack, firstly you have to KNOW that you need BOTH the kill advantage AND Omega down. Most solo players don't seem to understand that, as evidenced by the many that try to "sneak in" and take out Omega, baffled when the game doesn't end. You need someone who knows how that mode works, and you need players that can follow orders to pull back in the event of a close game.


Check this page:
http://mwomercs.com/game/modes

As you can see, PGI doesn't care about its own website ... Expected some description of MWO gamemodes, perhaps with some hints when it comes to recommended tactics or something like that? Forget it. PGI has not updates its own web page for years.

So where exactly are PUGs supposed to get some info on what to do and what not to do in CW? You really can't realistically expect them to dig though thousands of topics on the forum.

#29 Koshirou

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Posted 17 July 2015 - 07:58 AM

That's a very good point. MWO is terrible at explaining itself, and the non-existing information on this very website is a good example of that.

#30 Thumper3

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Posted 17 July 2015 - 09:00 AM

View PostKoshirou, on 17 July 2015 - 07:58 AM, said:

That's a very good point. MWO is terrible at explaining itself, and the non-existing information on this very website is a good example of that.


How long did it take for them to even put basic tutorials in the game? The utter lack of any real company presence or interaction on their own forums, relying instead on the vapid twitter and instagram instead of real conversations and discussions.

Why is it any surprise.

#31 Trev Firestorm

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Posted 17 July 2015 - 10:52 AM

View PostDarkMetalBlade, on 16 July 2015 - 11:22 AM, said:

Matter of fact, 12-man vs PUG matches will always end up being a victory for the 12-man, whether the PUG is defending or attacking. Thus, it makes me wonder why there are solos still playing this mode (I'm certainly not one of those people.)

False, but you need 1 or 2 in the pug to take charge and the rest to listen which can be rough.

Edited by Trev Firestorm, 17 July 2015 - 10:53 AM.


#32 ApolloKaras

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Posted 17 July 2015 - 11:16 AM

View PostThumper3, on 17 July 2015 - 09:00 AM, said:


How long did it take for them to even put basic tutorials in the game? The utter lack of any real company presence or interaction on their own forums, relying instead on the vapid twitter and instagram instead of real conversations and discussions.

Why is it any surprise.

r/outreachhpg

#33 Gerwig

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Posted 17 July 2015 - 12:17 PM

When I came back I had no clue how the CW cue worked, I just wanted to play. It took a couple of weeks for me to get a grasp of things and that is only because I cared enough to research it. Only once I started changing factions for mechbays did I fully understand the system. I would think most pugs just migrate to where they think they will have to wait the least amount of time to play.

As far as faction chat, I used it a few times early on to try to look for a group and never got a response so stopped paying attention to it. I would not be surprised if most puggers don't even notice it.

#34 Tyler Valentine

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Posted 17 July 2015 - 02:11 PM

View PostAntares102, on 16 July 2015 - 07:10 AM, said:

Defending is easier than attacking. It's as simple as that.
If you are PUG getting ROFLstomped regularly you obviously pick the easier way to play.



Not if you're defending against a 12 man and attacking against pugs, which is the whole point here. I'll take attacking against pugs all day.





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