The work done in the assets export thread by Heffay & co was superb, and gave me the start I needed inhow to export, split, redraw and compose the game models into a printable shape.
Anyway, despite zero prior experience in Blender, I've now got it sussed enough to prepare my first print ready mech - a personal favourite of mine, the Orion. It took a lot of cleaning up to make the model watertight and suitable for printing at tabletop scale - but hopefully worth it, and future mechs should be faster to prepare now I have the process worked out. Its been a great experience learning a bit about blender as well.
Here are some pics of the Prepped model, all ready to be layed out for print. I've printed the Arm variants, as those are the only major visual difference between the canon Orion variants (at tabletop scale anyway). I might go back and do the Gauss rifle barrel option admittedly
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Next step is adding supports and laying out the parts for printing (in one ofB9 Creator / Meshmixer / Creation Workshop) and seeing how they look. Unfortunately I wont be able to run any prints this weekend, as the resin I ordered is on backorder
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
![Posted Image](https://dl.dropboxusercontent.com/u/38160572/MechwarriorOnline/Orion_Netfabb.jpg)
![Posted Image](https://dl.dropboxusercontent.com/u/38160572/MechwarriorOnline/Orion_Blender.jpg)