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Lrm Change


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#21 WarHippy

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Posted 17 July 2015 - 11:04 AM

View PostHotthedd, on 17 July 2015 - 08:42 AM, said:

Not necessarily. Missile speed, missile spread, and splash damage might need to be tweaked though.
None of which short of truly ludicrous stat buffs would allow them to be on an even playing field to any other weapon in the game. ACs would still be faster and have less spread, lasers would still be better in almost all scenarios due to their hit scan nature, and gauss would continue to dominate. Having to stand in the open and hold the target reticle on target for the missiles to hit is going to get you killed every time by all of the other weapons that are significantly better in line of sight fighting.

View PostHotthedd, on 17 July 2015 - 08:42 AM, said:

Indirect fire would still be possible, but the shooter would need to guide the missiles high in the air to get over cover. This gives LRMs the ability to be area-denial weapons, and completely negates ECM making LRMs useless. ECM would ONLY deny a dorito on the target.
Based off of the OPs suggestions you would need to have someone spotting for you to fire indirectly which outside of an organized team you are rarely if ever going to have that assistance. What you describe would have the shooter blindly firing missiles and using the "follows reticle" feature to get over hills and other obstacles. The chance of you actually hitting someone let alone it being effective enough to be an area-denial weapon is laughably small.

View PostHotthedd, on 17 July 2015 - 08:42 AM, said:

Direct fire would actually be buffed. PGI could (and should) get rid of the lock on mechanic entirely. Let the missiles be "guided" by the pilot.
Again this means you are going to be standing in the open unable to torso twist to avoid damage coming from your target who wasn't dumb enough to use LRMs. On paper it seems like a neat idea, but in reality it is a really crappy idea.

#22 Thunder Child

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Posted 17 July 2015 - 01:04 PM

Just a question regarding the "Chase the Crosshair" Mechanic.... would this allow me to fire them up over a hill, and then once they clear the hill, drop them in a sharp 90° turn so they come straight down on top of whoever is behind said hill? If so, sign me up. However, if it causes them to do some freaking dimension distorting turns to come flying back into the hill that is 30m in front of me then NO, Very Bad Idea.

Either way, if you remove the Lock ability, they need to fly about twice as fast, and with Artemis / TAG / NARC, cluster like crazy on whichever component you've painted.

#23 MechB Kotare

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Posted 17 July 2015 - 01:06 PM

Sure, if you increase their damage AND longer refire rate.

LRM are useless weapons unless you boat them. No point in efficiently mounting one LRM 10 for example, or having 2x LRM 5 with artemis.

#24 Thunder Child

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Posted 17 July 2015 - 01:09 PM

View PostMechB Kotare, on 17 July 2015 - 01:06 PM, said:

Sure, if you increase their damage AND longer refire rate.

LRM are useless weapons unless you boat them. No point in efficiently mounting one LRM 10 for example, or having 2x LRM 5 with artemis.


No point having an LRM 10 (or 2x5) when you can have a PPC, at the moment.

#25 MechB Kotare

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Posted 17 July 2015 - 01:11 PM

View PostThunder Child, on 17 July 2015 - 01:09 PM, said:


No point having an LRM 10 (or 2x5) when you can have a PPC, at the moment.


Yep. Because their are useless as F unless you boat them. LRM boats are very situational builds.

#26 Thunder Child

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Posted 17 July 2015 - 01:13 PM

Without major changes, they always will be. Which is a pity. I love my CLPT-C1

#27 oldradagast

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Posted 17 July 2015 - 01:15 PM

LRM's are basically useless unless you have good team work and are on one of the maps that are better for LRM's.

Unfortunately, if you have a good team and are on a map that's built for your mech... you're still better off with most direct fire weapons.

#28 1453 R

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Posted 17 July 2015 - 01:20 PM

View PostKhobai, on 17 July 2015 - 07:50 AM, said:

ECM change is dumb and is not at all what the player base wants. We dont want ECM to grant stealth at all. It doesnt do it in tabletop and shouldnt do it in MWO.

Stealth needs to come with a cost. Like stealth via passive sensors would make you turn your sensors off. Or stealth via null signature system requires lots of tonnage/crits and generates heat. ECM gives free stealth for no cost which is incredibly unbalanced.

We dont want ECM nerfed to 90m. We want it nerfed to not give stealth at all. Or at most only give stealth to the mech its equipped on.


So, since you're speaking for the playerbase as a whole and all...what do we want ECM to do? Because reading this and your other posts, it sounds an awful lot like ECM should actually not do anything, and equipping it is simply a placebo for newer, uneducated players who aren't aware that it is 1(.5) tons of dead gear.

#29 Astrocanis

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Posted 17 July 2015 - 01:51 PM

View PostBrizna, on 17 July 2015 - 07:35 AM, said:

Nope you have to keep track of the target with your sights because missiles aren't locked, they fly at what you look at. It is both a blessing and a curse for lurmers. Only TAG, Artemis and NARC allow for limited locking, that is having the missiles go for the target independently of where you look at.


This would effectively remove LRMs from the game and do absolutely nothing about ECM (where I seem to be in a minority thinking ECM is fine the way it is).

If LRMs moved the speed of a PPC, I could see this MAYBE being useful.

Why not just say "Get LRMs out of the game"?

#30 Gas Guzzler

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Posted 17 July 2015 - 02:07 PM

View PostAstrocanis, on 17 July 2015 - 01:51 PM, said:


Why not just say "Get LRMs out of the game as they are currently implemented"?


Where do I sign?

#31 RedDevil

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Posted 17 July 2015 - 03:20 PM

Everyone wants ECM for a reason, and it's because of LRMs. LRMs really need to be changed so ECM can change.
Lots of ideas have been put out, but there's a hardcore group of people that do not want to give up a weapon that tracks and can be shot without LoS.

Spotting should require TAG or NARC, and without those, locks should require LoS (and acquire faster to keep face time closer to other direct fire weapons).

In return, ECM should not prevent targeting or LoS missile locks, but removes artemis bonus's and blocks NARC.

This is the closest you can get to Table Top play mechanics, and would hopefully encourage lights/mediums to carry more NARC/Tag.

#32 Gas Guzzler

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Posted 17 July 2015 - 03:23 PM

View PostRedDevil, on 17 July 2015 - 03:20 PM, said:

Everyone wants ECM for a reason, and it's because of LRMs. LRMs really need to be changed so ECM can change.
Lots of ideas have been put out, but there's a hardcore group of people that do not want to give up a weapon that tracks and can be shot without LoS.

Spotting should require TAG or NARC, and without those, locks should require LoS (and acquire faster to keep face time closer to other direct fire weapons).

In return, ECM should not prevent targeting or LoS missile locks, but removes artemis bonus's and blocks NARC.

This is the closest you can get to Table Top play mechanics, and would hopefully encourage lights/mediums to carry more NARC/Tag.


Exactly, I would even support a faster missile speed with LoS as well..

#33 RedDevil

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Posted 17 July 2015 - 03:26 PM

View PostGas Guzzler, on 17 July 2015 - 03:23 PM, said:


Exactly, I would even support a faster missile speed with LoS as well..

The missiles should definitely travel faster, shoot straight, and lock faster with LoS. The arcing shots would be for TAG or NARC.

#34 Johny Rocket

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Posted 17 July 2015 - 03:31 PM

ECM only hurts lazy Lurmers.

#35 Flutterguy

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Posted 17 July 2015 - 03:57 PM

View PostTractor Joe, on 17 July 2015 - 03:31 PM, said:

ECM only hurts lazy Lurmers.

No, ECM unfairly screws over LRMs. It hurts everyone.

#36 1453 R

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Posted 17 July 2015 - 04:05 PM

So how many of you are willing to work on LRMs until they're directly competitive with Gauss rifles and ER lasers in direct-fire distance engagements, since you're all pulling so hard for indirect fire to be removed?

Don't get me wrong, I'd like to rework the system myself if I could, but most of the posts I've seen on the subject are "let's make LRMs massively more difficult to use, both direct and indirect, make indirect impossible altogether unless you have a spotter with TAG, NARC, and a UAV up. Oh, and I suppose we'll throw the damn dirty Lurmers a bone and give them a couple of insignificant buffs to missile velocity, like maybe 10%, so they feel a little better despite the weapons still actually being completely suicidal in a direct-fire engagement."

How 'bout this, instead (ignoring ECM for a moment, working purely on LRM mechanics):

-To fire LRMs, one must obtain a lock. One lock, one firing. To fire again, a second lock must be obtained. No more LRM-5 chainfire spam, or at least notably reduced LRM-5 chainfire spam. Overall refire rate of missile salvos is thus reduced.

-Once a lock has been obtained and missiles have been fired (and thusly the lock is lost), the missiles are locked on and cannot be unlocked. if the missile machine gets a bead on you for long enough to send a flight of missiles your way, you're either behind sufficient cover when they arrive or you're eating those missiles.

-LRM flight speed is doubled, LRM salvo spread is halved. if I get a lock on you and fire, and you get caught out by it, then you are taking damage. A lot of it. No natural-spread placing half the missiles over every single body part, and the other half of the missiles on the ground around you. If I have a thirty-missile salvo and send it your way, prepare to eat thirty damage. Sure, it'll spread around a few components, but you don't get to just shrug it off as being as inconsequential as single AC/2 fire.

-Artemis halves missile spread again and reduces lock time by 33%. If you have an Artemis launcher, you should see a significant improvement in your groupings. Furthermore, and on a semi-related tangent, the only way for you people to get what you want and have Piranha return G-ECM to its canonical role is if the electronic devices G-ECM is supposed to counter are worth countering. Artemis currently blows nuts, as do TAG and Active Probes outside their ECM-countering ability. Fix that, and you fix G-ECM not having a reason to exist without its sensor interference abilities. Anyways.

-Increase launcher cycle times, if necessary, to shift LRM machines from facederping spambuckets more towards a style involving carefully selected shots which are very powerful if landed. A Trebuchet playing Lurmisher behind your lines should be a Serious Gahdamn Problem, not a minor annoyance shrugged off while you focus on the pair of Locusts currently threatening you. Lock, fire, defensive twisting/retreat, and then repeat. Not lock, hold lock, and stare at opponent until launchers run dry. This also solves LRM machines needing to bring absolutely ludicrous amounts of ammunition to the table - nothing in this game needs ten tons of ammo, and if it does then it needs redone.

RESULTS: LRMs, in a system like this, would still, theoretically, be 'no-skill noobtastic lock guns!", but the need to reacquire locks after every shot slows down their use and removes their ability to snapshot folks, like everything else not named Gauss Rifle can. On the other hand, LRM machines gain the desperately needed ability to utilize defensive twisting or retreat behind cover after firing, like absolutely everything else gets, and furthermore having faster, drastically more accurate missiles means that a machine which spends thirty tons on LRM launchers and ammunition is as dangerous as a machine which spends thirty tons on autocannons and ammunition, or a machine which spends thirty tons on lasers and heat sinks. Smaller launchers in singleton counts are made significantly more viable (theoretically) - single LRM-5s are still not really a great idea, but a single LRM-10 might not be a completely awful notion. Faster, more accurate missiles means LRMs also better reflect the relative ammo counts other shell weapons exhibit - you no longer need four tons of missiles per five tubes of launcher because two thirds of your ammo misses even when you hit with it.

Do that, and we can start talking about ECM no longer affecting sensors in any way. Though frankly it's still dumb as hell to expect an electronic warfare system to not...y'know, interfere with electronics. I mean maybe that's just me, but I'm having a hard time trying to figure out what else it's supposed to be good for if it doesn't screw with an enemy's stuff.

#37 mark v92

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Posted 17 July 2015 - 04:39 PM

missiles tracking your cursor sounds like MRM's to me.

If i had to change LRM's i would do this:

Only lock with LOS but change the tracking to fire and forget.

Only indirect fire with NARC/TAG

Able to lockon ecm mechs (but very slowely)


ala MWLL

Edited by mark v92, 17 July 2015 - 04:45 PM.


#38 El Bandito

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Posted 17 July 2015 - 04:45 PM

View PostMikeBend, on 17 July 2015 - 07:52 AM, said:

Now a lot of times it was proposed, that LRMs should follow the target reticle, and the counter argument usually is: bring TAG. So i had this weird idea for some time now - what if LRM will be made to follow TAG? I think it will add some interesting variation to lurming.


In addition to face time, I will then have to broadcast my location to the enemy like a neon bullseye? I am better off bringing lasers and gauss. :o

View Postmark v92, on 17 July 2015 - 04:39 PM, said:

missiles tracking your cursor sounds like MRM's to me.

If i had to change LRM's i would do this:

Only lock with LOS but change the tracking to fire and forget.

Only indirect fire with NARC/TAG

ala MWLL


This I agree with. Missiles feel like missiles if they are fire-and-forget.


View PostRedDevil, on 17 July 2015 - 03:20 PM, said:

Everyone wants ECM for a reason, and it's because of LRMs. LRMs really need to be changed so ECM can change.


False.

View PostEl Bandito, on 12 July 2015 - 10:13 AM, said:

ECM's use as info-denial is even more important and game changing than LRM deterrent.

Even if LRMs become extinct, current ECM will still be popular all around, and still be an important benchmark of a mech's viability, due to how much it can do for mere 1-1.5 ton of weight.

Edited by El Bandito, 17 July 2015 - 04:52 PM.


#39 Viges

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Posted 17 July 2015 - 04:59 PM

If rocket missiles can fly at what I look at, why my ppc's missiles can not? I demand the change!

Edited by Viges, 17 July 2015 - 04:59 PM.


#40 Gas Guzzler

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Posted 17 July 2015 - 05:16 PM

View PostFlutterguy, on 17 July 2015 - 03:57 PM, said:

No, ECM unfairly screws over LRMs. It hurts everyone.


Seems fair to me...





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