Then the planet was at 0%.
Meanwhile, 2 teams of CWI are attacking a Davion planet and making progress. Multiple, and I mean EXTENSIVE calls were frequently made over faction chat to get the solo players to come there, but all were ignored.
At one point there were 30 Clan Wolf pugs sitting in the defend queue against Davion, on a planet at 0% that had (at max) a single attacking team.
Meanwhile, our 2 teams are running into nothing but teams of solo players, and since we were in a rush to end these matches as fast as possible, we ended up giving some teams some extremely rough and poor matches.
Long back story and context, but it got me thinking.
A BIG problem in CW: Automatic Notifications
See, we didn't get the pugs to switch over because we were never at risk of being outnumbered on the planet we were attacking, so I doubt there were any, "Reenforce Attackers" notifications to help steep some of our numbers to the new target. They keep dropping on the planet at 0% because as long as somebody's attacking it, they get the notifications.
Meanwhile, on the IS side, their solo players are getting notifications to defend this new planet that's under attack, which pits entire teams of uncoordinated solo players against our 12mans.
We've had a lot of complaints about the pugs vs groups problem in CW, but these automatic notifications promote it, and that's a problem. We know and we ADVISE solo players to go on the ATTACK instead of DEFEND because attacking teams can only be from a single faction and are therefore more likely to be an organized group.
If we could have gotten those 30 or so solo players that were sitting on a 0% planet, most of them would have been matched with solo IS players, and all of them would have likely had a much better time than sitting in queue and/or getting rolled by organized units.
Proposal:
- Organized teams rarely follow the "Call to Arms" notifications. They select their targets and coordinate with other large teams to time their attacks and ticks.
- Make it so "Call to Arms" notifications' behavior promotes solo vs solo matches, by calling to arms one side to reenforce attackers, and calling the other side to defense.
- Make it so "Call to Arms" notifications disappear for players in a CW group.
It doesn't completely fix the issue of solo vs group matches, but it would help facilitate more solo vs solo matches without the need of implementing a matchmaking function. Solo players follow these notifications, so why not take advantage of that to help promote better matches?
Edited by Aresye Kerensky, 15 July 2015 - 11:02 PM.


































