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Ghost Drops Should Be A Death Race

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#1 Rexxxxxxxxx

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Posted 18 July 2015 - 11:26 AM

Ghost drops should be an all out death race among teammates. Shooting/killing each other to be the first to capture it by standing on a squared off area similar to assault. If the last mech standing has no ammo left he can still win just by standing in the enemy base.

The winner would get a sizable amount of C-bills and Loyalty points.

Occasionally, the last mech would destroy himself by overheating or falling and destroying their legs, but it would be very rare for that to happen.

If we had some competition during a ghost drop, people would look forward to them.

Rexxxxxxxxx

#2 Night Thastus

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Posted 18 July 2015 - 11:45 AM

Why in the world would that make any sense.

>You drop on a planet
>Defenders aren't there
>Instead of taking it logically and securing it, you angrily shoot your team-mates, getting yourself killed, and killing those who would have your back in a real battle

I'm all for brawling it out with team-mates, but that's in a private match for training. In a ghost drop, it'd be really silly. No thanks.

Admittedly, they do need to fix ghost drops, but this isn't the way to do it. Perhaps PVE will fix this.

#3 Kin3ticX

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Posted 18 July 2015 - 01:34 PM

Not a bad placeholder idea but also not something I see PGI doing. I hate turret drops.

#4 Deathlike

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Posted 18 July 2015 - 01:39 PM

View PostKin3ticX, on 18 July 2015 - 01:34 PM, said:

Not a bad placeholder idea but also not something I see PGI doing. I hate turret drops.


Turrets get you some money... as tiny as it'll ever be.

Beacons get you nada.

#5 Rexxxxxxxxx

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Posted 18 July 2015 - 06:17 PM

It would be an all our deathmatch for the honor of taking the base.

Clan mates duel all the time to prove their skill.
This wouldn't be much different.

It wouldn't be much different from what we already do during a ghost drop. Except without the team kill penalty.

#6 YaKillinMeSmalls

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Posted 18 July 2015 - 06:28 PM

View PostNight Thastus, on 18 July 2015 - 11:45 AM, said:

Why in the world would that make any sense.
>You drop on a planet
>Defenders aren't there
>Instead of taking it logically and securing it, you angrily shoot your team-mates, getting yourself killed, and killing those who would have your back in a real battle


But this is exactly what clanners do. Have you never bickered with a fellow Falcon until one of you felt forced to challenge the other to a Circle of Equals? Happens all the time.

#7 Mystere

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Posted 18 July 2015 - 09:00 PM

No!

#8 Chagatay

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Posted 18 July 2015 - 09:03 PM

Needs spice like 48 random Urbies/Urbie (IICs for IS) with goose waffles that are piloted by dropship captains.

#9 martian

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Posted 19 July 2015 - 12:24 AM

View PostRexxxxxxxxx, on 18 July 2015 - 06:17 PM, said:

It would be an all our deathmatch for the honor of taking the base.

Clan mates duel all the time to prove their skill.
This wouldn't be much different.

It wouldn't be much different from what we already do during a ghost drop. Except without the team kill penalty.

View PostYaKillinMeSmalls, on 18 July 2015 - 06:28 PM, said:


But this is exactly what clanners do. Have you never bickered with a fellow Falcon until one of you felt forced to challenge the other to a Circle of Equals? Happens all the time.

Do you know anything about the Clans? I mean, other than they use cool toys?

You gain honor when you destroy enemies of your Clan (the stronger the enemy, the more honor to you), not in capturing empty and defenseless base and destroying valuable OmniMechs belonging to your Clan.

Seriously, read something about the Clans. The Clanners hate wasting resources. Any idiot attacking his own starmates and wasting twelve frontline OmniMechs* in the fight over empty base would be instantly challenged by his own Cluster commander and killed in Circle of Equals (probably).

* And those Omnis had to be transported from the Clan Homeworlds, by the way.

Edited by martian, 19 July 2015 - 12:39 AM.


#10 nehebkau

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Posted 19 July 2015 - 05:47 PM

Ghost drops on a zone, if you are a defender dropping to shoot those stupid phallus beacons, should ELIMINATE that zone from being able to be dropped on again for 1 hour. Attackers getting a ghost drop should eliminate that zone from being able to be dropped on again for 30 minutes. To clarify, ghost drops on defense should lock-out a zone for a period of 1-hour and on attack for 30 minutes.

Why do I think this is important? It rewards the group who has the initiative and adds some real tactical benefit to ghost-drops. A heavily defended planet can be made even more difficult to take by an inferior attacking force and a planet under heavy attack could be even harder to defend by a much smaller force. To me, this has a real-world analog in deploying forces in battle where there is NEVER instant mobility -- something that the game does a poor job of modeling.

Edited by nehebkau, 19 July 2015 - 05:48 PM.


#11 Telmasa

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Posted 19 July 2015 - 05:52 PM

View PostMystere, on 18 July 2015 - 09:00 PM, said:

No!


#12 YaKillinMeSmalls

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Posted 19 July 2015 - 07:34 PM

View Postmartian, on 19 July 2015 - 12:24 AM, said:

Do you know anything about the Clans? I mean, other than they use cool toys?

You gain honor when you destroy enemies of your Clan (the stronger the enemy, the more honor to you), not in capturing empty and defenseless base and destroying valuable OmniMechs belonging to your Clan.

Seriously, read something about the Clans. The Clanners hate wasting resources. Any idiot attacking his own starmates and wasting twelve frontline OmniMechs* in the fight over empty base would be instantly challenged by his own Cluster commander and killed in Circle of Equals (probably).

* And those Omnis had to be transported from the Clan Homeworlds, by the way.


You mean read something like, say, the Jade Phoenix trilogy, where Aidan is constantly getting into duels because other clanners are insulting him all the time because they think he's a freebirth?
Whereupon taking charge of the Falcon Guards, one of the very first problems he has to deal with is one clanner wanting to duel another over something stupid?
Where said clanner has lost so many 'mechs in duels previously that she disables the ejection system on her 'mech in case another one blows up beneath her? And she goes out and both 'mechs get trashed and she dies, depriving the Guard of two 'mechs and one otherwise capable mechwarrior?
And how Aidan Pryde just sighs and carries on, because this is normal clan behavior?

Or was there something else about the clans I should have read, besides the official novels?

#13 martian

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Posted 19 July 2015 - 09:57 PM

View PostYaKillinMeSmalls, on 19 July 2015 - 07:34 PM, said:


You mean read something like, say, the Jade Phoenix trilogy, where Aidan is constantly getting into duels because other clanners are insulting him all the time because they think he's a freebirth?
Whereupon taking charge of the Falcon Guards, one of the very first problems he has to deal with is one clanner wanting to duel another over something stupid?
Where said clanner has lost so many 'mechs in duels previously that she disables the ejection system on her 'mech in case another one blows up beneath her? And she goes out and both 'mechs get trashed and she dies, depriving the Guard of two 'mechs and one otherwise capable mechwarrior?
And how Aidan Pryde just sighs and carries on, because this is normal clan behavior?

Or was there something else about the clans I should have read, besides the official novels?

And in how many official novels you have read descriptions of Clanners in one Binary or Trinary attacking each other mid-mission and wasting 10-15 frontline Omnis? For "the honor of standing in empty enemy base"?

#14 Rexxxxxxxxx

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Posted 20 July 2015 - 11:29 AM

This would only make Ghost Drops more enjoyable, and all that is needed is to remove the teamkill penalty.
After waiting 10-15 minutes for no enemy to show there is no reason to waste more of our time, when you have 12 players ready to battle each other. We are constantly itching to duel during a ghost drop, but are afraid of the team kill penalties.

If you want, you can call it a "Training Deathmatch" session where all systems are in training mode and damage is calculated by computer. Lasers are in a low power state that does zero actual damage.

#15 Zotzmaster

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Posted 20 July 2015 - 05:54 PM

:blink: Ghostdrops are nasty.... yesterday we had a hard fight, close match but at the end, we were defeated... :unsure:

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#16 Tom Sawyer

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Posted 21 July 2015 - 09:53 AM

Ghostdrop should have a Overlord class drop as the opponent. If you can disable all the vital points: communications, weapons, and engines then you get a victory.

And yes it has the ability to call in air strikes as long as its alive :)





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