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Is This Game Dead/dying?


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#21 nehebkau

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Posted 19 July 2015 - 04:19 PM

I am going to reply honestly --

The game is improving -- population levels are all over the place depending on the time of day / day of the week. PGI is finally making strides towards a better game, however, they seem to fall flat on their faces from time to time, CW is, as it stands, just a frame-work and is missing many of the important parts that would make it complete. Solo queue pugging is the same with a few, much nicer, maps.

#22 Light-Speed

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Posted 19 July 2015 - 04:21 PM

You'll have to figure out what's fun yourself.
There's a surprising level of unstated potential diversity in this game, due to the large variety of builds and their corresponding play styles (and weaknesses...), and it's your problem to decide what you play.

If you die from boredom while playing with a mech that has average armor and average firepower and an average play style, it's not someone else's fault...

Edited by Nightingale27, 19 July 2015 - 04:26 PM.


#23 bad arcade kitty

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Posted 19 July 2015 - 04:47 PM

punk is not dead, it just smells that way

#24 Xetelian

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Posted 19 July 2015 - 04:51 PM

We should drop and school some fools.

#25 Imperius

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Posted 19 July 2015 - 04:55 PM

View Post151st Light Horse Regiment, on 19 July 2015 - 03:25 PM, said:

Not played for about 6 months.

Came back to it today. I find the same boring game mods on the same boring maps with the same mechs and the same weapons and the same terrible pugs.

Took me a good 5-6 minutes to actually get into a game.

Im surprised it lasted this long tbh


It's been dying for the past 3 years and will die for the next 10 see us then o7

#26 Nathan Foxbane

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Posted 19 July 2015 - 05:04 PM

Like all of its kind can this thread get an express ticket to K-town?

Edited by Nathan Foxbane, 19 July 2015 - 05:04 PM.


#27 Matthew Ace

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Posted 19 July 2015 - 05:09 PM

View Post151st Light Horse Regiment, on 19 July 2015 - 03:25 PM, said:

Not played for about 6 months.

Came back to it today. I find the same boring game mods on the same boring maps with the same mechs and the same weapons and the same terrible pugs.

Took me a good 5-6 minutes to actually get into a game.

Im surprised it lasted this long tbh


No this game is far from dying, especially with the latest patch and if they keep this up consistently.

Yes you are dead/dying. :P

#28 Dingo Battler

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Posted 19 July 2015 - 05:15 PM

View Postnehebkau, on 19 July 2015 - 04:19 PM, said:

I am going to reply honestly --

The game is improving -- population levels are all over the place depending on the time of day / day of the week. PGI is finally making strides towards a better game, however, they seem to fall flat on their faces from time to time, CW is, as it stands, just a frame-work and is missing many of the important parts that would make it complete. Solo queue pugging is the same with a few, much nicer, maps.


Agreed. MWO seems much more fun, and better, compared to when I left 1.5 years ago. I think they got spooked as to how quickly Hawk3n died in the span of a year, despite being released to much fanfare.

Reason for long queues is due to a huge percentage of the population dropping in heavies, hence, the MM has difficulties trying to find the other 3 lights/mediums/assaults of similar ELO to make a team. Even then, the wait is pretty standard, about a minute or so, tops. If you want fast games, then take lights. The MM sometimes matches you in seconds...

#29 Pjwned

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Posted 19 July 2015 - 05:26 PM

I don't think it's dead or dying right now, but it's not really growing either, and for an F2P game with problems that are caused by low population (especially in CW) that's not a very good position to be in.

#30 Light-Speed

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Posted 19 July 2015 - 05:29 PM

View PostPjwned, on 19 July 2015 - 05:26 PM, said:

I don't think it's dead or dying right now, but it's not really growing either, and for an F2P game with problems that are caused by low population (especially in CW) that's not a very good position to be in.


Or it could be like a Redword tree, growing so damn slowly...

#31 TwentyOne

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Posted 19 July 2015 - 05:36 PM

It takes longer to overhaul a game than 6 months bro. Especially with the Canadian factor.........

#32 mogs01gt

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Posted 19 July 2015 - 05:36 PM

View Post151st Light Horse Regiment, on 19 July 2015 - 03:25 PM, said:

Not played for about 6 months.

Came back to it today. I find the same boring game mods on the same boring maps with the same mechs and the same weapons and the same terrible pugs.

Took me a good 5-6 minutes to actually get into a game.

Im surprised it lasted this long tbh

For casual players, yes it is dying. Its very unforgiving for people with lack of time to play but for the hard core regulars, it will take them a while to get bored with this game.

Lack of true game modes and no end-game kills it.

#33 Iqfish

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Posted 19 July 2015 - 05:40 PM

I am giving my best to keep it alive.

#34 TwentyOne

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Posted 19 July 2015 - 05:41 PM

Why the hell cant SOME ONE make a REALLY good mech game again.
WHY! aren't there more mech games? Why cant the most popular games today be stompy mech games? I dont want to be some 5'10 180lb marine, I want to me a ***** hueg ass mech!

#35 Dino Might

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Posted 19 July 2015 - 05:42 PM

View Post151st Light Horse Regiment, on 19 July 2015 - 03:35 PM, said:

Posted Image


You sure are. I finally recognize how long I've been playing this game because I remember these same "game is dead" posts from you so long ago. Well, you weren't right the first couple of years, but keep at it, Nostradamus - you'll be right eventually.

#36 Light-Speed

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Posted 19 July 2015 - 05:47 PM

View PostTwentyOne, on 19 July 2015 - 05:41 PM, said:

Why the hell cant SOME ONE make a REALLY good mech game again.
WHY! aren't there more mech games? Why cant the most popular games today be stompy mech games? I dont want to be some 5'10 180lb marine, I want to me a ***** hueg ass mech!


Don't forget the customization.
WHY aren't there more successful fun games where you can get really damn creative and come up with so many different approaches! Variety Banzai!

How the mechs look are creative too (whether that be credited to the original creators or PGI's interpretation). Nothing better than eye candy from a world someone started 20 years ago.

#37 mogs01gt

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Posted 19 July 2015 - 06:06 PM

View PostTwentyOne, on 19 July 2015 - 05:41 PM, said:

Why the hell cant SOME ONE make a REALLY good mech game again.
WHY! aren't there more mech games? Why cant the most popular games today be stompy mech games? I dont want to be some 5'10 180lb marine, I want to me a ***** hueg ass mech!

Because they try to make it an FPS and not a mech game. FPS game are dependent on weapon balance. Games like MWO has way too many levels of balance issues.

Examples;
Low slung hardpoints vs. high mounted hardpoints
Poor scaling
unfavorable hit boxes
Mechs based around poor performing weapons(missiles)
etc etc

View PostNightingale27, on 19 July 2015 - 05:47 PM, said:


Don't forget the customization.
WHY aren't there more successful fun games where you can get really damn creative and come up with so many different approaches! Variety Banzai!
How the mechs look are creative too (whether that be credited to the original creators or PGI's interpretation). Nothing better than eye candy from a world someone started 20 years ago.

Customization and variety means more balance issues.

Edited by mogs01gt, 19 July 2015 - 06:09 PM.


#38 Light-Speed

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Posted 19 July 2015 - 06:26 PM

View Postmogs01gt, on 19 July 2015 - 06:06 PM, said:

Mechs based around poor performing weapons(missiles)

SRMs are hard to use due to problems that come with it being only viable when very close, but powerful.

LRMs and Streaks having a low skill floor doesn't mean it sucks.

View Postmogs01gt, on 19 July 2015 - 06:06 PM, said:

Customization and variety means more balance issues.

But if they handled that limitation right they could end up with quite a bit of potential.
But yeah.

#39 TLBFestus

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Posted 19 July 2015 - 06:27 PM

Jeez...even I don't like this guys whining.

#40 mogs01gt

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Posted 19 July 2015 - 06:48 PM

View PostNightingale27, on 19 July 2015 - 06:26 PM, said:

LRMs and Streaks having a low skill floor doesn't mean it sucks.

Skill level has nothing to do with why missiles suck in MWO.



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