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Super Ghosts 'n 'mechs--Projectiles Exploding Mid Air. Video Proof


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#21 Alan Davion

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Posted 21 July 2015 - 11:35 AM

View PostMister Blastman, on 21 July 2015 - 10:52 AM, said:

But I see it happen on other 'mechs, too. Novas, Catapults, Timber Wolves, the Highlander, you name it.

I am using the 32-bit client. Perhaps that is the difference? Does this mean all 32-bit users are being hosed?


Hmm, now that's a question worth taking to the devs. I'm on the 64-bit client myself, and I've never seen that happen before.

#22 Mister Blastman

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Posted 21 July 2015 - 12:43 PM

Well, okay. The 64-bit challenge was proposed! So video number three is now up!

#23 Kristov Kerensky

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Posted 21 July 2015 - 01:13 PM

Ok, after watching the 3rd video, either you have a modified map or your client is jacked to hell.

Contact support and send them those videos, run the repair tool, hell you may need to uninstall and reinstall totally because you've got something very messed up going on.

#24 Deathlike

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Posted 21 July 2015 - 04:31 PM

View PostMister Blastman, on 21 July 2015 - 10:52 AM, said:

But I see it happen on other 'mechs, too. Novas, Catapults, Timber Wolves, the Highlander, you name it.

I am using the 32-bit client. Perhaps that is the difference? Does this mean all 32-bit users are being hosed?


In theory, it shouldn't make a difference.

However, is there a reason that you are using the 32-bit client? I hope the 64-bit version isn't totally unstable...

If it's V-Sync, it's usually NVidia profile related (you would have to tell the built in NVidia profile to use the 64-bit executable to get the settings enacted on it.

Edited by Deathlike, 21 July 2015 - 04:32 PM.


#25 Mister Blastman

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Posted 21 July 2015 - 05:17 PM

View PostDeathlike, on 21 July 2015 - 04:31 PM, said:


In theory, it shouldn't make a difference.

However, is there a reason that you are using the 32-bit client? I hope the 64-bit version isn't totally unstable...

If it's V-Sync, it's usually NVidia profile related (you would have to tell the built in NVidia profile to use the 64-bit executable to get the settings enacted on it.


Yeah, I was using it because for a long time the 32-bit client gave me better performance. I tested the 64-bit client today and it has the same identical issues. Projectiles explode mid-air or vanish, doing no damage.

It makes no sense! It definitely helps explain why my damage is so poor in public drops (rustiness aside which I have a LOT of).

The 64-bit client seems to be performing better now so I'll try that a few days. I filed a support ticket but can't figure out why any of this is happening. I must not be the only one with these issues.

#26 Mcgral18

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Posted 21 July 2015 - 05:19 PM

View PostMister Blastman, on 21 July 2015 - 05:17 PM, said:


Yeah, I was using it because for a long time the 32-bit client gave me better performance. I tested the 64-bit client today and it has the same identical issues. Projectiles explode mid-air or vanish, doing no damage.

It makes no sense! It definitely helps explain why my damage is so poor in public drops (rustiness aside which I have a LOT of).

The 64-bit client seems to be performing better now so I'll try that a few days. I filed a support ticket but can't figure out why any of this is happening. I must not be the only one with these issues.


Repair tool?

#27 Xetelian

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Posted 21 July 2015 - 05:26 PM

This probably has a lot to do with why my LRM hit % is 30.

#28 Mister Blastman

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Posted 21 July 2015 - 05:38 PM

View PostMcgral18, on 21 July 2015 - 05:19 PM, said:


Repair tool?


I just ran the repair tool. It didn't fix the problem.

#29 Jman5

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Posted 21 July 2015 - 07:10 PM

Strange. I hope they get to the bottom of this problem.

I remember hearing someone complain about how their LRMs will sometimes explode in mid air. I assumed that it was a double or triple AMS just not rendering its attack animation properly, but maybe it's related to this.

Edited by Jman5, 21 July 2015 - 07:27 PM.


#30 MoonUnitBeta

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Posted 21 July 2015 - 07:36 PM

View PostMister Blastman, on 21 July 2015 - 05:17 PM, said:

It makes no sense! It definitely helps explain why my damage is so poor in public drops (rustiness aside which I have a LOT of).
Have we confirmed whether or not this is server side, or client side though? Is it only with european servers?

#31 Mister Blastman

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Posted 22 July 2015 - 05:21 AM

View PostMoonUnitBeta, on 21 July 2015 - 07:36 PM, said:

Have we confirmed whether or not this is server side, or client side though? Is it only with european servers?


It has nothing at all to do with the European servers.

#32 LordBraxton

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Posted 22 July 2015 - 05:24 AM

We need more people like the OP. PGI tends to deny that problems exist until we spam twitter with video evidence. Sadly this has been an issue for 3 years and PGI has made no headway.

#33 Scandinavian Jawbreaker

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Posted 22 July 2015 - 05:33 AM

All videos recorded in training grounds. Do you have footage from a live match where this happens?

#34 Mister Blastman

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Posted 22 July 2015 - 05:53 AM

View Postugrakarma, on 22 July 2015 - 05:33 AM, said:

All videos recorded in training grounds. Do you have footage from a live match where this happens?


Nah but I should. It is a lot harder to spot in live matches for a couple of reasons...

1. The projectiles disappear in live matches. They don't explode mid-air. They just vanish.
2. Because only part of the paired projectiles vanish, you sometimes never know if one vanished just short of the target or not due to the red crosshair. This isn't always the case as sometimes zero damage will be registered regardless and no crosshair change.

So it is extremely hard to spot in live matches but it certainly is there and it is there often. For instance, last night I spawned on Caustic, was walking across the lake and fired erPPCs on my timberwolf and one of them vanished twice in a row almost immediately upon firing. So I had to keep firing to prove to myself I wasn't in chain fire (I wasn't).

Testing ground makes it extraordinarily easy to spot because of the explosions. It happens on every map. It doesn't matter which one I pick. I'll try and get some footage of shooting at 'mechs.

#35 Mister Blastman

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Posted 22 July 2015 - 01:53 PM

Hmm. Something was possibly ROYALLY messed up with my install. I did a complete delete and fresh install. I don't seem to be hitting invisible objects anymore in the air. Strangely, even the repair tool wouldn't fix the issue.

Well, I'm not entirely convinced it is fixed yet but it might be.

#36 Bishop Steiner

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Posted 22 July 2015 - 03:04 PM

View PostMister Blastman, on 21 July 2015 - 05:57 AM, said:

So perhaps these are related to my PPCs vanishing in the PUG queue mid-flight? I don't know. Something strange is happening.

PGI hexed you. For all your mean talk about them. True story.

View PostXetelian, on 21 July 2015 - 05:26 PM, said:

This probably has a lot to do with why my LRM hit % is 30.

Doubtful, since most people's LRM% is similar. LRMs are horribly inefficient, especially with larger racks, and the number of lost locks is ridiculous.

View PostMister Blastman, on 22 July 2015 - 01:53 PM, said:

Hmm. Something was possibly ROYALLY messed up with my install. I did a complete delete and fresh install. I don't seem to be hitting invisible objects anymore in the air. Strangely, even the repair tool wouldn't fix the issue.

Well, I'm not entirely convinced it is fixed yet but it might be.

Now at this point I will be much interested to see your results.

#37 Deathlike

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Posted 22 July 2015 - 03:17 PM

Personally, I think some of the paks get "effed up" over time when you keep patching the way PGI does. A fresh download (at least with the paks) usually solves many magical issues.

#38 Deathlike

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Posted 22 July 2015 - 03:22 PM

For the record, I just delete updated packs (the .pak files) after patching on patch day, and then just use the repair tool to redownload them all.

That is the worst patch day ritual ever, but I find myself gaining massive amounts of stability doing that.

Edited by Deathlike, 22 July 2015 - 03:22 PM.


#39 Mister Blastman

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Posted 22 July 2015 - 06:58 PM

View PostDeathlike, on 22 July 2015 - 03:22 PM, said:

For the record, I just delete updated packs (the .pak files) after patching on patch day, and then just use the repair tool to redownload them all.

That is the worst patch day ritual ever, but I find myself gaining massive amounts of stability doing that.


That's not a bad idea. Do they list the .pak files for every update somewhere?

#40 Bishop Steiner

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Posted 22 July 2015 - 07:11 PM

View PostDeathlike, on 22 July 2015 - 03:22 PM, said:

For the record, I just delete updated packs (the .pak files) after patching on patch day, and then just use the repair tool to redownload them all.

That is the worst patch day ritual ever, but I find myself gaining massive amounts of stability doing that.

sound better than my ritual of fresh installs every 3-4 patches. Though at least I don't have to go and dink with my user config anymore.





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