I don't have a recording of it, but I have encountered this graphical glitch several times. When the cauldron-born is killed on a relatively flat surface it starts spinning around uncontrollably.
I was wondering if anyone has been seeing this and if other players see the mech spinning or if only you do and everyone else sees it lying where it died.


Cauldron-Born Breakdancing
Started by E_Crow, Jul 20 2015 07:56 PM
4 replies to this topic
#1
Posted 20 July 2015 - 07:56 PM
#2
Posted 21 July 2015 - 04:45 AM
I've seen this quite a few times with mine dying but don't recall seeing it happen to others. Although I have seen it go nuts spinning half way up hills as well
#3
Posted 21 July 2015 - 05:16 AM
Patch release notes, lads...
#4
Posted 21 July 2015 - 05:29 AM
Zplayer, on 21 July 2015 - 04:45 AM, said:
I've seen this quite a few times with mine dying but don't recall seeing it happen to others. Although I have seen it go nuts spinning half way up hills as well
It's (was) client based, only your own ebon jag and only on your own client. Even more funny to watch, if you observed another mech which passed the remains of your still dancing 'mech.
#ripbreakdance
#fixedtoosoon
#5
Posted 13 September 2015 - 05:30 PM
was playing a game with one when this happened,
i was spectating an EBJ, he was fighting an AS7, AS7 kills EBJ, EBJ starts Break Dancing,
Brake Dancing EBJ kicks AS7 in the Face who falls over due to Cockpit being destroyed,
apparently the AS7 had override on and was over heating, but shhhhh
i was spectating an EBJ, he was fighting an AS7, AS7 kills EBJ, EBJ starts Break Dancing,
Brake Dancing EBJ kicks AS7 in the Face who falls over due to Cockpit being destroyed,
apparently the AS7 had override on and was over heating, but shhhhh
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