James Warren, on 21 July 2015 - 12:11 PM, said:
But if someone attacks you from behind, you can twist to present him with your front armour. Twist is a good thing.
Well some players would now say when someone can attack you from behind you already made a bad positioning, guess why so many competitve players even use 0 back armor.
Fate 6, on 21 July 2015 - 11:29 AM, said:
Oh, and saying more twist range is bad is hilarious because a good pilot makes use of it. If you over twist that's because you're bad, and wanting to get rid of extra twist range because you're bad is stupid
The more twist range allows you only a very few subset of additional action you can do during a match in only a very minor subset of situations. So this quirks affects a niche in a niche situation, that it is nearly negliable compared to acc/decc quirks which help you at most popsituations which is in many cases the mainsituation and part of the game, may it be hillpopping, sidepopping or Jump sniping. because any hill slows down your speed, any landing will slow you down. So the influence these quirks have are way better and way more often present than your turn angle. Especially given when you anways have from time to time look at your opponent to shoot it, which is the moment he will shoot back if he wants to hit your CT.
Same goes for tesit speed, light mechs twist already very fast, the true delta benefit of those % in twistspeed have only a very minor impact in their true delta, compared to a mech without. And since any damage you receive on a light hurts, even if in a less vital part this is still not a very good thing.
Edited by Lily from animove, 22 July 2015 - 12:49 AM.