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Pgi Stop Putting Unique Quirks On Ct's


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#41 Deathlike

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Posted 21 July 2015 - 10:38 AM

View PostLily from animove, on 21 July 2015 - 10:36 AM, said:

See another reason why CT's should never have these kind of unique quirks, it makes no sense except making people do weird decisons they later regret and then maybe get mad at PGI as well.


The simplest explanation is the easiest honestly. If they didn't have quirks, they wouldn't sell (whether C-bills or real money).

Like, there's literally NO reason to buy a Executioner-D once it is released for C-bills (everyone is going to buy those omnipods), unless PGI decides to "quirk the Executioners".

It's literally THAT transparent.

#42 Fate 6

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Posted 21 July 2015 - 11:29 AM

View PostLily from animove, on 21 July 2015 - 10:10 AM, said:


No, most people have many of those mechs, becasue you could in the past make many premade mechs with no need to swap entire loadouts all the time. The convinient thing about omnis and why people hoped for omnis. Now of course you can sell most inferior ones, until PGI decides to totally change quirks so people can sell all again buying the other chassis again.

And If the quirks would have been kown before, a lot people probably would not have bought some variants at all due to being pointless.

people didn't liked having to buy mechs just for mastering one and then throwing them away. Which now happens again. Only f2p players do so, since they would have to buy more mechbays.


yeha trololol. mising the entire point of omnimechs.




No its not, Adder is nto half as bad as people make it look like, they just are too lazy to adopt the palystyle. Further this so called meta crowd guys are exactly those who min max everything, and those would tell you how stupid many of the CT qurks are. But actualyl they don'T care because they simply use THE ONE and nothign else.

ALSO: the adder is just the example, it counts for all the clanmechs havign gotten CT quirks.

Once again, Warhawk has different quirks on different chassis. My Prime has faster reverse speed, and one of the others has faster twist. Nova also has different quirks - twist is better for some, and accel is better for others. You can build better builds with more options. In competitive these chassis have different uses - poptart Nova has different CT than laser Nova. This is a good thing. There is rarely a "best CT" on these mechs, though sometimes there is a worst. Ice Ferret is the only one with imbalanced CTs.

Oh, and saying more twist range is bad is hilarious because a good pilot makes use of it. If you over twist that's because you're bad, and wanting to get rid of extra twist range because you're bad is stupid

#43 James Warren

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Posted 21 July 2015 - 12:11 PM

View PostLily from animove, on 21 July 2015 - 09:54 AM, said:

yeha adder twistangle is icing to get rekt, because you offer your bakc better to get shot, GG.

But if someone attacks you from behind, you can twist to present him with your front armour. Twist is a good thing.

Quote

users fault if they use omnimechs and make all 3 the same. and if peopel with the chance to swap serveral locations and entire hardpoints still try to make the same build on any chassis, then those CT quirks will hardly change this habit.

Swapping pods is what should define the omnimech, not the CT, or at leats the CT on any chassis should be swapable as well.

People generally choose the CT with weapon hardpoints when available, rather than worrying too much about quirks. If we didn't have CT quirks, the CTs with weapons would be superior and you'd still have the exact same problem - one variant would be 'valued' over the others.

I don't think CT swapping would be a bad thing. Most likely it is only restricted due to the way masteries work and the way players unlock mechs, unfortunately the latter is pretty hard to change.

Still, I have to disagree that CTs should all be the same across the board. Like others have said, having different quirks provides us with different options. I would like the different CTs to be equally viable options but if they are all identical, we are losing customization options.

It sounds like you know what you like in an Adder. If that's the case, why not sell off the variants you consider less effective and buy duplicates of the same?

#44 Pjwned

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Posted 21 July 2015 - 01:08 PM

I have to agree, putting unique quirks on the 1 part of an omnimech that can't be changed is dumb when so much of the appeal of an omnimech is the swappable omnipods. If there are going to be baseline quirks for each variant (e.g yaw speed quirks on Stormcrow CT) then that's fine to put on the CT, otherwise just WHY.

#45 bad arcade kitty

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Posted 21 July 2015 - 01:13 PM

i once long ago even tried to contact some of pgi staff asking to explain me why kfx-s ct is strictly inferior to any other kfx when they all are completely the same with no hardpoints, i didn't get any answer

Edited by bad arcade kitty, 21 July 2015 - 01:13 PM.


#46 Lily from animove

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Posted 22 July 2015 - 12:27 AM

View PostJames Warren, on 21 July 2015 - 12:11 PM, said:

But if someone attacks you from behind, you can twist to present him with your front armour. Twist is a good thing.



Well some players would now say when someone can attack you from behind you already made a bad positioning, guess why so many competitve players even use 0 back armor.

View PostFate 6, on 21 July 2015 - 11:29 AM, said:

Oh, and saying more twist range is bad is hilarious because a good pilot makes use of it. If you over twist that's because you're bad, and wanting to get rid of extra twist range because you're bad is stupid


The more twist range allows you only a very few subset of additional action you can do during a match in only a very minor subset of situations. So this quirks affects a niche in a niche situation, that it is nearly negliable compared to acc/decc quirks which help you at most popsituations which is in many cases the mainsituation and part of the game, may it be hillpopping, sidepopping or Jump sniping. because any hill slows down your speed, any landing will slow you down. So the influence these quirks have are way better and way more often present than your turn angle. Especially given when you anways have from time to time look at your opponent to shoot it, which is the moment he will shoot back if he wants to hit your CT.

Same goes for tesit speed, light mechs twist already very fast, the true delta benefit of those % in twistspeed have only a very minor impact in their true delta, compared to a mech without. And since any damage you receive on a light hurts, even if in a less vital part this is still not a very good thing.

Edited by Lily from animove, 22 July 2015 - 12:49 AM.






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