my 2p collection
Greyhart, on 21 July 2015 - 08:28 AM, said:
premium time
However for casual players who may have an hour or two a week it appears to be a waste of money because you're paying for 24 hours when in really you only get 2 hours.
It's a nice idea but one that I'm not aware of getting implemented successfully in any other game, so one that PGI will inherently be suspicious of because the MMO market is very cautious. The only game that almost tried it (as far as I know) was APB; that tanked due to being awful rather than for it's members model, but because it had a different members model that made everyone go 'oooh, that probably didn't help, even if the main problem was it was programmed in crayon with a design brief written by a monkey on crystalmeth'
Greyhart, on 21 July 2015 - 08:28 AM, said:
MC cost for mechs and Mech bays.
the current system is nice but I can't help but think they have it the wrong way round.
Mechs should be cheap for MC but Mech Bays should costs more to account for it. So there is really no change in the price (except of course if you buy by Cbills you pay more for the Mech bay). This seems the better commercial decision (although people will be annoyed at it).
The problem is that MechBays are the free-player tax, aimed 100% at those who don't spend $$$ anywhere else. If the price on there got put up a lot of money from otherwise free players would be lost and it's unlikely they would spend it on anything else.
Greyhart, on 21 July 2015 - 08:28 AM, said:
Price of MC
Currently the price of MC reduces the more you pay. Whilst this might appear to encourage a larger spend I would suggest that actually it discourages a large number of smaller spends.
If the price was constant i.e. 150 MC for $1 no matter how much you buy then people will be encouraged to get $5 worth every week (or every couple of days) rather than feel they have to fork out $100 to get their monies worth
Not going to happen. You need that multiplier to get people to spend more. That "$100 to get their monies worth" thing is 100% why it will stay and why practically every game on the planet has a discount curve.
You also need to have it in largish (comparatively) lumps to avoid transaction costs, so $1 sales are unlikely. They happen a lot in phone games but that's mostly because someone else (Apple or Google) are handling the transaction through their own system, so have economy of scale on their side (ie "We're Apple, your going to charge us nothing for every bazillion transactions and in return you get to put our logo on your sales broucher when trying to get trade off everyone else")
Greyhart, on 21 July 2015 - 08:28 AM, said:
Skills Mech and pilot
If the pilot skill tree was to specialise in a specific area (like a character class) there would be an opportunity to sell extra pilot slots or sell a reset of the skills for MC therefore adding additional depth to the game and an another avenue for money generation.
I thank you 1000 times for mentioning the need of a skill tree and I agree with you 1000 times as the current unlock system is dull as mud.
Anyway, extra slots hits an instant wall of "PAY TO WIN!!!!" so is more worry than its worth (though I'm sure it can be stealthed in with bonus offers on big packs). The reset option could work, and has for some.