My suggestion is to change the current mechanic into actually gathering and loading "resources" onto a cargo ship.
Both teams have seen an opportunity to extract resources from an area, both have landed cargo ships and a mech squadrons to secure the resources.
The mission mechanic is simply for the mechs to bring as many resources from any of the extraction sites to their own teams waiting cargo ship, there should be both a time cap and a resource cap for winning, win by either filling your cargo ship first or by having most resources when the cargo ships take off, or kill the enemy mechs.
The current maps can be used, only with the introduction of the cargo ship near each teams spawn area.
When players get into the game and the countdown begins each player gets to choose how to temporarily modify their mech for this game mode, as there is a need for cargo space to ferry the resources from the extraction sites to the cargo ships you will need to sacrifice one or more weapons (weapons only to make it quick to make the modification at the beginning of the match) to make room for the "cargo module", gained cargo space is proportional to the weight of the weapon(s) you choose to replace. You can also opt to not replace anything and be a pure guard or attacker.
To make things balanced there should be an equal amount of cargo space in both teams, let's say 100 units, how these are distributed over the 12 mechs are however up to the teams or players as described before, but if not all cargo units have been selected at the start of the match the remaining units will be randomly distributed among the mechs.
This prevents the teams from just ignoring the cargo mission and going for full guns.
There will be some tactics and strategy here though, how do you distribute the cargo units? Evenly on all 12 mechs, or do you make a few be the "pure haulers" that exchange all their guns for cargo modules and the rest with more guns to guard them and or attack the enemy?
This was just thought up quickly, I'm sure there are some details that would need to change, but overall I think that something like this would feel much better within the game, it could perhaps even be used in CW.
Discuss!
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Edited by Yellonet, 21 July 2015 - 11:47 AM.