I Hope People Realise How Stupid The Laser Vomit Now Is.
#21
Posted 21 July 2015 - 12:51 PM
In regards to OP, no LRMs and Streaks do not need to be buffed. There should be an incentive to not use lock-on weapons. The incentive is, if you can aim well, direct fire weapons perform better.
I would not mind seeing more PPCs and Autocannons around, but many fear the PPFLD boogeyman and can't handle it so...
#22
Posted 21 July 2015 - 12:52 PM
Fate 6, on 21 July 2015 - 12:33 PM, said:
You don't get the point.
#Next.
Summon3r, on 21 July 2015 - 12:43 PM, said:
Correct. But i have seen in the little time i had on the EU server the clan ballistic were used pretty good
That's a plus i guess.
Edited by Sarlic, 21 July 2015 - 12:53 PM.
#23
Posted 21 July 2015 - 12:59 PM
#24
Posted 21 July 2015 - 01:04 PM
I mean it's not like CERMLs, LPLs, Gauss, and ERPPCs were all that was used then when making something optimized, right?
right?
#25
Posted 21 July 2015 - 01:06 PM
Alan Davion, on 21 July 2015 - 11:53 AM, said:
Until they make ACs, LRMs and SRMs as viable as Lasers have been, or until they find a way to decrease the viability of Lasers, i.e. better heat system, the vomit will unfortunately continue to be the go-to loadout for the mechs that it works best with.
Granted there are mechs out there with quirks specifically for those weapons, DRG-1N and WVR-6R with those AC quirks, but they still are not able to fully compete with laser vomit.
The only real way to fix issues like this is to acknowledge the Heat System needs to be rebuilt from the ground up and needs to incorporate heat penalties and be geared towards firing fewer weapons at once. Until this happens it's going to continue being one issue after another that continue having band-**** slapped on them.
#26
Posted 21 July 2015 - 01:17 PM
#27
Posted 21 July 2015 - 01:24 PM
Sarlic, on 21 July 2015 - 11:49 AM, said:
oh, i imagine the flow of tears when even the current sreaks make so many people cry
Alan Davion, on 21 July 2015 - 11:53 AM, said:
you mean worse :3
Jazzbandit1313, on 21 July 2015 - 12:11 PM, said:
if you try to bring realistic explanations... lasers should generate no heat when they are fired really... may be they (the reactor) should generate some heat while their capacitors are charged
Summon3r, on 21 July 2015 - 12:43 PM, said:
this
#28
Posted 21 July 2015 - 01:59 PM
SSRMs should track and hit in a simulated fashion instead of random dice roll. PPCs should be fast enough to be accurate at 500-600 meters. LRMs need a tighter hit radius footprint and fix Artemis to be canon. Get rid of the charge-up on Gauss Rifles even if they travel a bit slower and take a bit longer to recharge. The charge-up does not make Gauss Rifles long range it makes them short range weapons.
Basically all these weapons are no more deadly than lasers when functioning in BT correct fashion, they just enable tactical gameplay which is why we play MechWarrior instead of CoD or WoT. New players may whine till they understand tactics, but it's for the better in the end. You want MWO to stand out as different.
#29
Posted 21 July 2015 - 03:02 PM
Edited by Clydewinder, 21 July 2015 - 03:02 PM.
#30
Posted 21 July 2015 - 03:03 PM
This game has never been in a state where something wasn't blatantly broken, whether it's non-explosive gauss rifles, 90 degree divebombing head seeking LRMs, lag shielded Ravens you can't target armed with Center Torso seeking Streak SRMs, pogo stick FLD mechs, the list goes on and on.
Give me a ring when the game isn't total crap.
#31
Posted 21 July 2015 - 03:09 PM
Lightfoot, on 21 July 2015 - 01:59 PM, said:
SSRMs should track and hit in a simulated fashion instead of random dice roll. PPCs should be fast enough to be accurate at 500-600 meters. LRMs need a tighter hit radius footprint and fix Artemis to be canon. Get rid of the charge-up on Gauss Rifles even if they travel a bit slower and take a bit longer to recharge. The charge-up does not make Gauss Rifles long range it makes them short range weapons.
Basically all these weapons are no more deadly than lasers when functioning in BT correct fashion, they just enable tactical gameplay which is why we play MechWarrior instead of CoD or WoT. New players may whine till they understand tactics, but it's for the better in the end. You want MWO to stand out as different.
If you can not hit with a ppc now it is not PGI's fault. The only problem with my 2xPPC 1 gauss Warhawk is stuff dies way to fast. The extra mobility allows for more better shots than the Dwolf. My 2PPC Kitfox also is getting some great numbers recently.
#32
Posted 21 July 2015 - 03:10 PM
Lootee, on 21 July 2015 - 03:03 PM, said:
This game has never been in a state where something wasn't blatantly broken, whether it's non-explosive gauss rifles, 90 degree divebombing head seeking LRMs, lag shielded Ravens you can't target armed with Center Torso seeking Streak SRMs, pogo stick FLD mechs, the list goes on and on.
Give me a ring when the game isn't total crap.
Gauss rifle ammo isn't supposed to explode.
All gauss ammo is is basically just a crap-load of metal shaped into a series of spheres or slugs. There's literally no gunpowder or other propellant that can explode, unlike AC or LRM/SRM ammo.
#33
Posted 21 July 2015 - 03:13 PM
Are there a few exceptionally bad weapons that are effectively dead on arrival? Sure. Is there more work to do to improve balance? You betcha. But it's not as doom and gloom as some people like to insist.
#34
Posted 21 July 2015 - 03:20 PM
Alan Davion, on 21 July 2015 - 03:10 PM, said:
Gauss rifle ammo isn't supposed to explode.
All gauss ammo is is basically just a crap-load of metal shaped into a series of spheres or slugs. There's literally no gunpowder or other propellant that can explode, unlike AC or LRM/SRM ammo.
Those of us that have been with the game since Closed Beta are well aware that is how it's supposed to work.
But newer players never got to experience the gauss rifle that was hands down the best weapon in the game with non-explosive ammo and non-explosive weapon, instant firing, 0 heat producing, instant PP FLD damage. This broken gauss rifle which did not function the way PGI's own in-game description said it would (the weapon itself could NEVER explode like it's supposed to when crit), is the one I'm talking about and other old timers will remember how ubiquitous it was.
Any mech that had a ballistic slot and 15 tons free would mount one, the single mech that could mount two was the only type of Catapult you'd ever see on the battlefield.
Then you got the Dragon Bowling, divebombing LRMs, lag shielded streak Ravens, 6 PPC Stalkers, splat cats, PPC + AC/5 poptarting, etc...
FOTM after FOTM with a few blatant money grabs in between, that's all this game is.
Edited by Lootee, 21 July 2015 - 03:36 PM.
#35
Posted 21 July 2015 - 03:28 PM
Chuck YeaGurr, on 21 July 2015 - 03:09 PM, said:
try adder, it has ppc quirks
#36
Posted 21 July 2015 - 03:33 PM
Gas Guzzler, on 21 July 2015 - 12:51 PM, said:
In regards to OP, no LRMs and Streaks do not need to be buffed. There should be an incentive to not use lock-on weapons. The incentive is, if you can aim well, direct fire weapons perform better.
I would not mind seeing more PPCs and Autocannons around, but many fear the PPFLD boogeyman and can't handle it so...
agree on the C-uac's the problem lies in all the locked DHS on clan mechs which in the majority of cases leaves the uac's in a inefficient place as opposed to the lazors
#37
Posted 21 July 2015 - 04:27 PM
Paigan, on 21 July 2015 - 12:26 PM, said:
Lasers have no ammo, hit instantly and are VERY small AND light.
That alone makes them the basic, almost "must have" weapon.
I would love to use ACs, but ever since TT, I find them ridiculously heavy, way too big and still considerable hot.
PPCs miss too much and are too hot.
Missiles, meh.
Conclusion: Laz0rz all the way. Blame stupid BT weapon balance.
I agree with everything... but ppcs dont miss, you do
#38
Posted 21 July 2015 - 04:30 PM
Jman5, on 21 July 2015 - 03:13 PM, said:
Are there a few exceptionally bad weapons that are effectively dead on arrival? Sure. Is there more work to do to improve balance? You betcha. But it's not as doom and gloom as some people like to insist.
I think the fact lasers was always the easiest weapon to aim, are usualy lighter and have more mech that can boat them than any other option and only now are they trendy is proof that balance isnt so bad.
#39
Posted 21 July 2015 - 04:44 PM
#40
Posted 21 July 2015 - 04:50 PM
Paigan, on 21 July 2015 - 12:26 PM, said:
Lasers have no ammo, hit instantly and are VERY small AND light.
That alone makes them the basic, almost "must have" weapon.
I would love to use ACs, but ever since TT, I find them ridiculously heavy, way too big and still considerable hot.
PPCs miss too much and are too hot.
Missiles, meh.
Conclusion: Laz0rz all the way. Blame stupid BT weapon balance.
Just remember that lasetvhave to be held on target to do full damage if your twisting you torso you spread the damage, with standard laser nor pulse.
We have to run what works and that energy weapons myself I try only too run pulse laser. I usually if it has middle slots run SRM 4 with Artemis. If it has blastic a lot I like lkx 10 PR ac 5 or ultra ac5.
Clan laser or lighter and have better range so I don't fill guilty about running my
Laser mechs at all. Clan mech give up something but have the ability to runxl engine that want kill them when torso is destroyed , they can run both endo and ferro for the same space that one of those takes on is mech. The clan usually hits harder and moves faster than a is mech of same tonnage. I often compare the timber to the atlas and highlander banshee because it hit like them and is as tough as them but agile like a medium.
So my choice is running a laser vomit special that maybe can kill the enemy before I die the other choice is to run a sniping mech that never get closer that 550 meter hits na d move the panther fire start raven come to mind with the raven with ecm being the abovious choice.
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