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instantly making all the risky tactics and small lance combat, anything but deathball, even more obsolete
The ONLY way youre ever going to get rid of deathballing is by adding a new gamemode(s) with ticket-based respawns.
Deathballing is caused by the perpetual fear of permadeath. It forces people to group together for safety in numbers. Because deathballing both consciously and subsconsciously serves everyone's own selfish purpose of staying alive as well as maximizing focus fire which is best for the collective whole of the team.
The only way to remove that perpetual fear of permadeath is by adding respawns. But there still needs to be a consequence for dying which is why it needs to be ticket-based respawns. No permadeath + ticked based respawns = freedom to play the game however you want without the shackles of permadeath looming over your head, except theres still some incentive not to just carelessly throw your mechs away.
Ticket-based respawns also help fix the issues with nascaring. Because with respawns, having slow assaults die from being left behind, isnt so much a game-losing problem anymore. Because theyll respawn (youll lose a lot of tickets for an assault dying though, but its better than being down a whole teammate).
Edited by Khobai, 05 February 2016 - 09:40 AM.