Insane Lag Spikes
Started by Benjamin Davion, Jul 21 2015 04:32 PM
11 replies to this topic
#1
Posted 21 July 2015 - 04:32 PM
Anyone else noticing some seriously crazy frame rate drops since the last patch? Does not seem to be ping related. Before any one asks, I'm North American on the North American servers.
#2
Posted 21 July 2015 - 04:48 PM
I done seen it, as a European on the NA servers.
#3
Posted 21 July 2015 - 06:08 PM
Confirm it appears to be happening primary on River City.
#4
Posted 21 July 2015 - 06:10 PM
Have been having problems with river city since they changed it.
#5
Posted 21 July 2015 - 07:02 PM
I had it at least on today on NA server in NA, forget the map. Ping and frame rate seemed okay, but multiple mechs were teleporting not the same one. It could be something in PGI server side "stuff" that is now being triggered for any number of reasons.
The worst issue I ever saw was not gaming but with thermally bonded aluminum bicycles. Easton changed the mold release without telling the frame. This caused the chemical weld on the glue to not hold. Do you think the frame maker or their supplier got the blame. Gaming companies have even a longer list of folks and variables that can change constantly. It probably is worse being them than having to deal with the issue in game.
The worst issue I ever saw was not gaming but with thermally bonded aluminum bicycles. Easton changed the mold release without telling the frame. This caused the chemical weld on the glue to not hold. Do you think the frame maker or their supplier got the blame. Gaming companies have even a longer list of folks and variables that can change constantly. It probably is worse being them than having to deal with the issue in game.
#6
Posted 24 July 2015 - 02:15 AM
Chuck YeaGurr, on 21 July 2015 - 07:02 PM, said:
I had it at least on today on NA server in NA, forget the map. Ping and frame rate seemed okay, but multiple mechs were teleporting not the same one. It could be something in PGI server side "stuff" that is now being triggered for any number of reasons.
The worst issue I ever saw was not gaming but with thermally bonded aluminum bicycles. Easton changed the mold release without telling the frame. This caused the chemical weld on the glue to not hold. Do you think the frame maker or their supplier got the blame. Gaming companies have even a longer list of folks and variables that can change constantly. It probably is worse being them than having to deal with the issue in game.
The worst issue I ever saw was not gaming but with thermally bonded aluminum bicycles. Easton changed the mold release without telling the frame. This caused the chemical weld on the glue to not hold. Do you think the frame maker or their supplier got the blame. Gaming companies have even a longer list of folks and variables that can change constantly. It probably is worse being them than having to deal with the issue in game.
That's been an issue, the teleporting. Had one of my guys literally have his Arctic Cheetah suddenly teleported across an entire grid square to land about 5 feet in front of my Banshee as I was unloading 3AC5s and a quad Medium Pulse alpha into a Mad Cat, with a predictable result for his squishy back armor.
#7
Posted 24 July 2015 - 03:06 AM
Happens on NA and EU Servers for many People.
#8
Posted 24 July 2015 - 03:35 AM
Still happening for me, strange issues despite steady ping on NA server.
Moving this thread to patch feedback.
Moving this thread to patch feedback.
Edited by Rhazien, 24 July 2015 - 03:36 AM.
#9
Posted 24 July 2015 - 04:57 AM
a lot of rubber banding on both servers
and hordes of dcers too
and hordes of dcers too
Edited by bad arcade kitty, 24 July 2015 - 05:07 AM.
#10
Posted 25 July 2015 - 02:17 AM
I have had a staggering amount of banding on River City when ever i hit anything either a mech or a building etc I rubber band badly which if i then bump into something else just goes wild and can have up to 10 seconds of craziness.
#11
Posted 25 July 2015 - 07:45 PM
Yeah, it's been terrible, my whole units been experiencing it. Lag spikes whenever a mech dies, whenever you have a mech in sight, whenever you get hit.
It's extremely noticeable, and extremely difficult to play through.
It's extremely noticeable, and extremely difficult to play through.
#12
Posted 27 July 2015 - 06:06 AM
also here lag spikes, above all in River City
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users






















