Prepare for a long post. TLDR is below, but please read on.
I've noticed that recently PGI staff has been using the word "e-sports" very often, and that this word seems to summon some very harsh reactions in the community.
This seems to be caused by the fact that the word "e-sports" has various interpretations, and each person thinks of something completely different when they hear the word.
What i hope to do in this thread is to give the word "e-sports" a definition and to analize what it could mean for MWO as a whole, and what MWO needs to actually become an "e-sport".
So: what does "e-sports" mean?
The term "e-sports" is used to define a videogame that has the following characteristics:
1- has tourneys with actual money as a prize, and generate a revenue for the game developer (or whoever handles it's rights), since it gets a share of the prizes or gets paid to give the authorization to make the event, or stuff like that.
2- has an audience attending it. The bigger the audience, the better.
The first point is the one that PGI is probably aiming for: a functioning e-sports game generates lots of money.
More money for PGI means it can become bigger, and that means (unless someone derps out BAD, always a possibility) a better MWO for us.
However, without the second point (audience), there can be no first point (big events with $$$).
Without an audience, a big one, e-sports can not exist: it's the audience that calls in the sponsors that actually put up the $$$ for the tourney prizes and organization, and so the $$$ that PGI can make out of the tourney.
This brings out the real problem: the audience.
MWO is a niche game, with a low following (i belive that most of the people watching MWO streams are people that already play the game) if compared to bigger games like the Blizzard ones and such.
What is required to have a bigger audience?
Unlike what most people belive, balanced game mechanics and perfect hit-reg are not vital.
If you are watching a game that you do not understand completely, you won't notice most of these problems.
They ARE important, especially to the comp players that partecipate in the tourneys, but without an audience, those tourneys are worthless in the greater scheme of things.
What is required (IMO) is:
- A clear, comprensible game. This we do not have, as 12v12 with deathballs is a confusing, all over the place battle in which you often won't be able to understand what the hell is going on.
For example before i started playing the game, i watched this: it's an old video from a tourney during the pop-tart era, and i did not enjoy it very much, as i couldn't make out what was happening at the time. TBH, i still have difficulty to this day!
As you can see, "spectator mode" dosen't help very much, does it?
The game has changed since then, but i still have problems following the battle's flow in (for example) the NGNG streams, as the "main protagonist" is often far away from the action and all you can see is a flux of red and blue names scrolling on the edge of the screen ("Damn, 4 pilots just died! who knows what happend...").
4v4 and (especially) Solaris could really help make the game more accessible to a "new to MWO" public, making the game more followable by an audience.
-"Heroes". To have success, an e-sports needs people to get invested in a streamer or his/her team. People don't watch stuff if there are no emotions tied to it. People want to support their favorite "heroes" and will gladly watch their streams and tourneys.
To get this, PGI needs to support the MWO streamers, give them ways to expand their viewer base, and in this way, pave the way for an e-sport audience. Give them giveaways,put active streamers on the front page of the website and not on some discontinued "in MWO this week" page, stuff like this can really help people find and follow MWO streamers on Twitch.
-Promotion. I hate to write this, but the world is as it is. MWO is not promoted enough. Why should people go in search of MWO streamings if they do not even know the game exists?
We have a game that looks super cool, since if there is one thing that PGI has done right, it's the art.
Update the site, prepare an infrastructure for people wondering what is MWO, and point them to the streamers. A decent NPE could help a lot too.
Then put up some adds, and watch as the e-sport audience rises (hopefully).
The hard part is doing this without taking away too many resources from the game development.
To conclude, i think that MWO, problematic as it is, could really use e-sports as a way to bring the game forward, and create a new generation of BattleTech lovers like us.
Some steps are easier and require less resources, while others are very $$$ consuming in the short run, but could be a good investment.
What do you guys think?
And for the love of God, don't just answer "i don't want the twitch kids in my lawn.", you will just sound like an angry old man... i know most of you are exactly that, though

Thank you for your time reading this.
TLDR: e-sports means $$$ from tourneys for PGI. To get the $$$ MWO needs the audience, to get the audience we need a more comprehensible game-mode(s) and more focus on streamers and promotion of the game (without slowing down game development too much).