We have redundancies in place to compensate for these situations, but until we can resolve the issue you may experience some brief instability or increased latency when running matches on the EUR servers.
- Resolved -Temporary Eur Server Instability - Resolved -
#1
Posted 23 July 2015 - 09:54 AM
We have redundancies in place to compensate for these situations, but until we can resolve the issue you may experience some brief instability or increased latency when running matches on the EUR servers.
#2
Posted 23 July 2015 - 09:55 AM
#3
Posted 23 July 2015 - 10:52 AM
I suspect A Plot of some sort
#4
Posted 23 July 2015 - 11:25 AM
#5
Posted 23 July 2015 - 11:30 AM
Hitting lights is next to impossible, lots of damage not registering. Despite of having a ping of about 20.
#6
Posted 23 July 2015 - 11:42 AM
Shadow Magnet, on 23 July 2015 - 11:30 AM, said:
Hitting lights is next to impossible, lots of damage not registering. Despite of having a ping of about 20.
I'm grabbing a fast light mech now and heading to the EU servers.
I need to thoroughly test this to see if it's true.
#7
Posted 23 July 2015 - 11:49 AM
So the question is can we please have either the IP of the EU server or its DNS name? Having such information would allow running a trace route to determine if the new connection is taking a different route or is it due to the EU server itself. I have multiple screens and could put a couple of command processor windows up on one of them side by side and run tracert in each. One for lower pings and one for higher pings. Be happy to share any significant information gained by rerunning the trace and piping the output to a file for you.
Edited by Chaosity, 23 July 2015 - 11:54 AM.
#8
Posted 23 July 2015 - 12:01 PM
#9
Posted 23 July 2015 - 01:22 PM
#10
Posted 23 July 2015 - 01:25 PM
#11
Posted 23 July 2015 - 02:40 PM
#12
Posted 23 July 2015 - 03:13 PM
What ever you did to the server, PLEASE keep it like this!!!
#14
Posted 23 July 2015 - 03:37 PM
#15
Posted 23 July 2015 - 06:48 PM
#16
Posted 23 July 2015 - 07:59 PM
Edited by GBxGhostRyder, 23 July 2015 - 07:59 PM.
#17
Posted 23 July 2015 - 08:18 PM
#18
Posted 23 July 2015 - 08:20 PM
#19
Posted 23 July 2015 - 09:09 PM
Hit Registration continues to be an issue - especially with certain outrageously ridiculous light mechs - but it also appears to be fading in and out as usual - at times it gets really bad, but then appears to return to normal later on. I see this on both servers - regardless of my own ping. My European ping averages about 100 more than my NA ping.
#20
Posted 23 July 2015 - 11:18 PM
GBxGhostRyder, on 23 July 2015 - 07:59 PM, said:
The fool calling others fools? LOL
I just did a trace route and the last ID'd entry before the server was in France and it was at the server 3ms later. 3ms from France to Canada? I doubt it. Do some testing before you try and stir the pot.
Run program CMD and enter "tracert 5.135.129.195" without the quotes. See for yourself.
Edited by Chaosity, 23 July 2015 - 11:20 PM.
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