

Invisable Mechs
#1
Posted 24 July 2015 - 12:10 AM
#2
Posted 24 July 2015 - 10:04 AM
#3
Posted 24 July 2015 - 02:22 PM
Nvidia 660ti
Windows 7
16gb ram
Tried a few more things today. Seems the problem is with DX11. Changing other settings dont help.
#4
Posted 24 July 2015 - 02:27 PM
#5
Posted 24 July 2015 - 03:01 PM
System; Core i7 4970k, 16GB ram, 2 x 980 GTX, Windows 8.1 etc.
Edited by Arioch1973, 24 July 2015 - 03:01 PM.
#6
Posted 25 July 2015 - 02:48 AM
System; i7 3770k, 16GB Ram, GtX 980, Win7
#7
Posted 25 July 2015 - 03:01 AM
System: AMD FX 6300, 8 GB RAM, GTX 750Ti, Win 8.1 (64-bit)
Running the Client in 64-bit mode and DX11 enabled.
I see a pattern here with the NVidia cards.
#8
Posted 25 July 2015 - 03:40 AM
#9
Posted 25 July 2015 - 03:42 AM
#10
Posted 25 July 2015 - 05:26 AM
I noticed vertical lines over my screen where distant objects just disappear.
Did some testing in Training Ground and this only occurs when i run my usual Eyefinity (5760x1080) Resolution. When i run it on just 1920x1080 i don't have this issue. Fullscreen or Windowed doesn't have any effect. Neither does the FOV slider nor the video settings. unquoted all adjustments (MRBC) in User.cfg without any change.
This also is to be related to the distance of the target and zoom. Above 220m for normal view. above approximately 700m for zoom level 2 (not the module)
CPU: I7 5820K @4.2
Ram: 32gb
GPU's: Hybrid Crossfire R295x&R290x with Catalyst 15.7
OS: Win 7 64bit
I first suspected the new Catalyst 15.7 but as there are also Nvidia Users affected it has to be Bug with the last MWO Patch.
So what Resolutions are you running? Seeing the GPU's listed here i would expect higher than 1920x1080 for most.
Here a video and some screenshots:
Update: Switching to DirectX 9 solved the Issue for me in 5760x1080. Didn't try that before since DX9 gave me crappy FPS in the past.
Edited by Chann Luf, 26 July 2015 - 02:15 AM.
#11
Posted 25 July 2015 - 05:33 AM
#12
Posted 25 July 2015 - 07:06 AM
Chann Luf, on 25 July 2015 - 05:26 AM, said:
I noticed vertical lines over my screen where distant objects just disappear.
Did some testing in Training Ground and this only occurs when i run my usual Eyefinity (5760x1080) Resolution. When i run it on just 1920x1080 i don't have this issue. Fullscreen or Windowed doesn't have any effect. Neither does the FOV slider nor the video settings. unquoted all adjustments (MRBC) in User.cfg without any change.
This also is to be related to the distance of the target and zoom. Above 220m for normal view. above approximately 700m for zoom level 2 (not the module)
CPU: I7 5820K @4.2
Ram: 32gb
GPU's: Hybrid Crossfire R295x&R290x with Catalyst 15.7
OS: Win 7 64bit
I first suspected the new Catalyst 15.7 but as there are also Nvidia Users affected it has to be Bug with the last MWO Patch.
So what Resolutions are you running? Seeing the GPU's listed here i would expect higher than 1920x1080 for most.
Here a video and some screenshots:
Well I tested your theory and it worked. So it seems that PGI has some how broken us from using three screens to play. Works perfect on one screen but not on three.
#13
Posted 25 July 2015 - 07:17 AM
if you stand still everything is fine can see enemy mech, some 778m, when i place my reticle over the target it will then disappear and wont display properly until about 78m.
I too run 3 screens on an ATI card.
will downstep resolution to 1080p and see how that goes.
#14
Posted 25 July 2015 - 07:35 AM
#15
Posted 25 July 2015 - 08:26 AM
#16
Posted 25 July 2015 - 11:50 AM
Edited by Vlad Striker, 25 July 2015 - 12:18 PM.
#17
Posted 26 July 2015 - 02:16 AM
Didn't try that before since DX9 gave me crappy FPS in the past.
Still got a FPS Drop compared to DX11 but at least it is playable again.
Edited by Chann Luf, 26 July 2015 - 02:45 AM.
#18
Posted 26 July 2015 - 05:49 AM
#19
Posted 26 July 2015 - 06:40 AM
SPECS: Nvidia 770GTX, i5 4690K,16GB RAM, Windows 7
#20
Posted 28 July 2015 - 12:40 PM
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