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The Unseen - Dead Horse No Longer


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#381 Juodas Varnas

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Posted 27 July 2015 - 05:12 AM

View PostPeiper, on 27 July 2015 - 05:05 AM, said:

Sized hardpoints are a must....

Lots of people were asking for them since the early Closed Beta.
I don't think PGI is ever going to change.

#382 RussianWolf

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Posted 27 July 2015 - 05:22 AM

View PostBishop Steiner, on 24 July 2015 - 08:04 AM, said:

I am Twitterpating Russ as we speak. All Twitter account owners and users, unite for the Unseen! And those who aren't because of some "reasons" man up and make the sacrifice for the cause. Using twitter doesn't revoke your man card.

Sorry Bishop, hand it over.

#383 Odanan

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Posted 27 July 2015 - 05:52 AM

View PostPeiper, on 27 July 2015 - 05:05 AM, said:

Oh, oh! I know the MWO meta of the Warhammer! Get rid of all the lasers, PPC's and srm rack. Strip all the armor off the arms and buff the torsos and legs. Then replace the machine guns with 2 Gauss rifles and as much ammo as you can put in. Like the K2, but humanoid, and like the jaggermech, but better, cuz you don't have to have arms!

Sized hardpoints are a must....

One thing at a time. First: Warhammer.

#384 Peiper

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Posted 27 July 2015 - 06:08 AM

View PostOdanan, on 27 July 2015 - 05:52 AM, said:

One thing at a time. First: Warhammer.


Nope, core game mechanics come first. Setting the stage makes the presentation so much better. Some of the most favorite mechs of everyone have come out, only to prove to be garbage. This was first illustrated with the Awesome. Everyone was so excited for the PPC boat. What did people do with it, though? Put in a huge engine and boat medium lasers. K2, PPC boat as well, first things people do, dump the PPC's and put in nipple-gauss rifles. The pattern goes on and on. Such gross frankenmeching has taken away the uniqueness of the builds. Quirks have encouraged some builds to be more like stock, sometimes - but it doesn't change the fact that hardpoints and their placement are in the end, far more important. You know how many Stalkers in lore had more than 2 large lasers? NONE. You know how many were missile boats? NONE. Sized hardpoints would change how mechs are made and how the game is played. It would pave the way for new mechs and new variants to mean something too, I like to think. But we're beating a dead horse. PGI won't size hardpoints because they want you to grind for more gear and try all kinds of goofy combinations, that cost more C-bills, and keep you grinding. Sizing the hardpoints would mean Stalker players wouldn't have to grind for more large lasers. They'd simply go with 2 large and 4 medium lasers as the stock build is - which by the way is pretty good, when going up against other stock builds.

#385 Widowmaker1981

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Posted 27 July 2015 - 06:23 AM

View PostPeiper, on 27 July 2015 - 06:08 AM, said:


Nope, core game mechanics come first. Setting the stage makes the presentation so much better. Some of the most favorite mechs of everyone have come out, only to prove to be garbage. This was first illustrated with the Awesome. Everyone was so excited for the PPC boat. What did people do with it, though? Put in a huge engine and boat medium lasers. K2, PPC boat as well, first things people do, dump the PPC's and put in nipple-gauss rifles. The pattern goes on and on. Such gross frankenmeching has taken away the uniqueness of the builds. Quirks have encouraged some builds to be more like stock, sometimes - but it doesn't change the fact that hardpoints and their placement are in the end, far more important. You know how many Stalkers in lore had more than 2 large lasers? NONE. You know how many were missile boats? NONE. Sized hardpoints would change how mechs are made and how the game is played. It would pave the way for new mechs and new variants to mean something too, I like to think. But we're beating a dead horse. PGI won't size hardpoints because they want you to grind for more gear and try all kinds of goofy combinations, that cost more C-bills, and keep you grinding. Sizing the hardpoints would mean Stalker players wouldn't have to grind for more large lasers. They'd simply go with 2 large and 4 medium lasers as the stock build is - which by the way is pretty good, when going up against other stock builds.


They wouldnt use a Stalker with 2 large and 4 medium lasers, they would use a different, much lighter mech which can run that loadout while moving 2x as fast and jumping. Sized hardpoints would obsolete MANY mechs at a stroke. I MUCH prefer quirks as a way of encouraging stock loadouts, because sized hardpoints kill customisation, and i like being able to customise mechs and would suggest its the main thing a lot people like about mechwarrior.

In the case of the Warhammer you are 100% correct about what people would do, so imo what should happen is it should ship with quirks to encourage it to use PPCs in the arms as was intended, but not force it.

Edited by Widowmaker1981, 27 July 2015 - 06:41 AM.


#386 Bishop Steiner

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Posted 27 July 2015 - 06:28 AM

View PostPeiper, on 27 July 2015 - 05:05 AM, said:

Oh, oh! I know the MWO meta of the Warhammer! Get rid of all the lasers, PPC's and srm rack. Strip all the armor off the arms and buff the torsos and legs. Then replace the machine guns with 2 Gauss rifles and as much ammo as you can put in. Like the K2, but humanoid, and like the jaggermech, but better, cuz you don't have to have arms!

Sized hardpoints are a must....

sad but true.

#387 Bishop Steiner

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Posted 27 July 2015 - 06:32 AM

View PostOdanan, on 27 July 2015 - 04:22 AM, said:


I really like this Marauder more than the Unseen. The Unseen is too alien and ungainly.

While I agree the Glaug never really fit the Btech look, still feel Shim's is just too large and bulky feeling. Great MAD-II, but the proportions just don't scream MAD to me. Re Proportioned, it could work pretty well (arm pods need larger, general bulk reduced)

#388 Alan Davion

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Posted 27 July 2015 - 07:41 AM

View PostOdanan, on 27 July 2015 - 04:07 AM, said:

Tier 3 Pack, $120 = previous packs + Heavy mechs: Warhammer IIC and Rifleman IIC


The Warhammer IIC is actually an Assault class mech, so you'd have to reorganize your tiers there.

#389 SgtMagor

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Posted 27 July 2015 - 08:47 AM

MAD II looks like this, first in line to get it! http://fc07.devianta...y13-d4y52vc.jpg

#390 Odanan

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Posted 27 July 2015 - 09:14 AM

View PostAlan Davion, on 27 July 2015 - 07:41 AM, said:


The Warhammer IIC is actually an Assault class mech, so you'd have to reorganize your tiers there.

Yeah... (I thought it was 75 tons...)

Origins Pack II:

- Tier 1 Pack, $20 = Locust IIC
- Tier 2 Pack, $40 = previous mech + Shadow Hawk IIC
- Tier 3 Pack, $60 = previous mechs + Rifleman IIC
- Tier 4 Pack, $80 = previous mechs + Marauder IIC

- Reinforcements: $60 = Griffin IIC, Warhammer IIC and Phoenix Hawk IIC

Edited by Odanan, 27 July 2015 - 09:15 AM.


#391 Juodas Varnas

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Posted 27 July 2015 - 09:16 AM

IICs are nothing but soulless Clan-made knock-offs of GLORIOUS IS MECHS.

I wouldn't use them, even if PGI paid me to.

Edited by Juodas Varnas, 27 July 2015 - 09:16 AM.


#392 Lorian Sunrider

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Posted 27 July 2015 - 09:16 AM

View PostSgtMagor, on 27 July 2015 - 08:47 AM, said:

MAD II looks like this, first in line to get it! http://fc07.devianta...y13-d4y52vc.jpg


I'm pretty sure I'm not supposed to be aroused by that picture, but I am.

#393 Bishop Steiner

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Posted 27 July 2015 - 09:27 AM

View PostSgtMagor, on 27 July 2015 - 08:47 AM, said:

MAD II looks like this, first in line to get it! http://fc07.devianta...y13-d4y52vc.jpg

does it come with barf bags? Looks freaking hideous

#394 CDLord HHGD

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Posted 27 July 2015 - 09:29 AM

View PostBishop Steiner, on 27 July 2015 - 09:27 AM, said:

does it come with barf bags? Looks freaking hideous

Jeez, if that thing comes in a mech pack, I think I found the first pack I would go ala carte for..... Call me an evil TT purist, but it's got to at least look kinda like the original and I never was too much a fan of the 3055+ gundammechs (with rare exception).

#395 Bishop Steiner

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Posted 27 July 2015 - 09:31 AM

View Postcdlord, on 27 July 2015 - 09:29 AM, said:

Jeez, if that thing comes in a mech pack, I think I found the first pack I would go ala carte for..... Call me an evil TT purist, but it's got to at least look kinda like the original and I never was too much a fan of the 3055+ gundammechs (with rare exception).

well, it's the Assault, so you could just buy up to the heavy package.

#396 GonaDie

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Posted 27 July 2015 - 09:52 AM

View PostJuodas Varnas, on 27 July 2015 - 09:16 AM, said:

IICs are nothing but soulless Clan-made knock-offs of GLORIOUS IS MECHS.

I wouldn't use them, even if PGI paid me to.

If PGI paid me, I would do anything. ANYTHING.I would even take flamers.

#397 Alan Davion

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Posted 27 July 2015 - 10:04 AM

Okay, time for another big-as-balls post. B)

Just on a whim I decided to use my 3025 TRO and Sarna to go through all the Macross-derived mechs and see which variants would be possible to use... Time-line appropriateness being a little flexible in this case as we don't know when or if PGI would get around to adding them... So the MWO timeline could be upwards of 3057-3067 depending on how long it all takes.

So, without further ado, here we go.

Stinger
3R, 3G/3Gb, 5M and the 6L all seem most appropriate. The 5R and 6S are maybes, since they mount stuff like Rocket Launchers, LFE, Small Cockpit and Light Weapons. Don't know how the RLs would be implemented. Not sure what the difference is with the "Light Machine Guns" on the 6S there, as on Sarna the LMG is listed as 0.5 tons IS and 0.25 tons Clan, which is already how MGs are in MWO.

Wasp
1A/D/K/L/S/W... Wow got a bunch of variants right from the get go... But continuing on... 3L/M/S/W. Not much variation in names, but certainly a myriad of weapons loadouts. Even a couple variants specifically used by Wolf's Dragoons. Only the 3L is iffy, again because of the RL weapons.

Valkyrie
QA/F/D/D1... Just enough variants to meet the minimum 4 variant initial set. Only thing the IS needs for the QD1 are Targeting Computers and those have to be relatively easy to add in since the Clans already have them.

Going by the 3025 TRO, the Ostscout would come next, however I don't see this mech being put into the game, as the mech was designed to be as pure a scout mech as it could be. The mech would require obscene levels of hardpoint inflation, to the point of it being a "scout" mech is pointless.

Phoenix Hawk
1/b/c/D/K/Kk, 2, 3D/K/M/PL/S, 4L/W, 6D, 7CS/K/S... Wow, a vertiable cornucopia of variants for the good old PXH. It even has a couple canon Hero mechs to go with it. The onl 2 ifs I could find here were the 4W with its "Heavy Duty Gyro", Light PPC and "Improved" JJs, and then the 8CS with an XXL engine and XL gyro... The big problem is none of the variants on Sarna gave dates as to when they were introduced.

Ostroc
2C/Cb/D/L/M, 3C, 4C/L. Some good options here, the 4C being the only outlier due to mounting Rocket Launchers.

Ostsol
4D/F, 5D/M, 6D, 7M, 8M. Again some good options to use. The 5D mounts Rocket Launchers, but the 6D is the big outlier here. Triple Strength Myomer... How in the hell would PGI implement that? So far the 6D is only the second mech I've seen that mentions a Targeting Computer.

Rifleman
2N, 3C/N, 4D, 5D/M, 6D/X, 7M, 8D, 9T... A pretty good spread. The 8D is the big outlier here, mounting those Rotary AC/5s.

Crusader
2R, 3D/K/R/L, 4BR/D/K, 5K/M/S, 6M, 7L/W. Once more quite a decent selection of mechs. This time the 6M and 7W are the outliers. The 6M with its Light PPC and MMLs, and the 7W with its MMLs, XL Gyro and Light FF... Also, wow, those MMLs might not be such a good thing after all... Capable of firing either LRMs or SRMs... Got another instance of the Clan AC/LBX ammo switching dilemma there.

Archer
2K/R/Rb/S/W, 4M, 5R/S/W, 6S/W, 7L, 8M, 9M/W... I think that's pretty much ever Archer variant save two, the 9K and 9KC, due to those two mounting MMLs, but also "C3 Slave" and "C3 Boosted Slave", since MWO already treats every mech as having a C3 system of some kind.

Warhammer
4L, 6D/K/R/Rb/Rk/L, 7A/K/M/S, 8D/M, 9D/S, 10T... The good ol' Warhammer. There were quite a few variants left off this list, mostly due to them being timeline inappropriate, appearing either during the Jihad or the Dark Age, or using "Experimental Technology". Surprisingly only one variant uses MMLs, but, becaue of their ammo switching ability, I left that off the list as well.

Marauder
1R, 2R, 3D/L/M/R, 4X, 5D/L/M/R/S/T, 7D, 9M/M2/S/W/W2... Wow, that's a lot of possibilities for the Marauder. The first big outlier we have is the 4X with its Binary Lasers, then we have the 5L with its Triple Strength Myomer, the 5R, 5T and 7D with RAC and TC, the 9M2 with its Heavy PPCs, and finally the 9W/W2 with all sorts of things... Snub-Nose PPCs, Improved C3 and JJs, and finally Heavy Duty Gyros. Still, all things considered, there's plenty of Marauder good-ness to go around.

And finally we arrive at...

Longbow
0W, 7V, 12C/R, 13NAIS... Just enough to meet the 4 variant requirements. There are a few more, but they all mount those pesky MMLs. The 0W suffers from CPLT-A1 syndrone, mounting only LRMs and nothing more. The 7V, 12C and R seem like the best ones of the bunch, but I have to admit I would love to see what the 13NAIS looks like.

Now, I left off the "LAM" versions of mechs such as the Wasp, Stinger and Phoenix Hawk because I really don't think those would work in MWO, which only allows AeroSpace fighters to be used as strafe bombers, the LAMs would break the game in so, so many was so as to not be funny in the least, considering the game is still unbelievably broken in so many other ways.

As for the IIC versions of the Dougram and Macross mechs... Well... Let's see.

Griffin
The IIC 1, 2 and 5 work right from the get-go, with the IIC 4 being next up, but mounting ATMs, and we don't know how PGI will implement those, just like those Rocket Launchers on some of the Phoenix versions of the Macross based mechs.

Locust
The IIC 1, 2, 3, 6 and 8 versions work, with the 5 and 6 being iffy. The 5 mounts ATMs and the 6 mounts Machine Gun Arrays... But we can already do that as it is so actually there's nothing wrong with the Locust IIC 6.

Marauder
The IIC 1, 6 and 8 work, with the 3 coming in next, mounting ATMs, followed by the 2 mounting Heavy Lasers.

Phoenix Hawk
The IIC 1, 2 and 7 work, the 4 comes in next with ATMs, followed by the 3 with Heavy Lasers.

Rifleman
The IIC 1, 2 and 5 work, followed by the 4, mounting ATMs, and then the 3 and 7, mounting Heavy Lasers each, but the Plasma Cannons on the 7... No idea how those would work in MWO.

Shadow Hawk
The IIC 1 and 2 are the only ones that work straight up, the 4 and 7 come up next with ATMs, and then the 3 and 8 mounting Heavy and Micro lasers.

And finally...

Warhammer
Only the IIC 1 and 2 work right off, followed by the 4 and 7 with ATMs... The rest of the Warhammer IICs I don't even know.

PGI would have their work cut out for them if they were to bring in the IIC versions of the Dougram and Macross mechs.

Also, wow, that's got to be the biggest post I've ever done.

#398 Burktross

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Posted 27 July 2015 - 10:22 AM

View PostSir Wulfrick, on 24 July 2015 - 10:47 AM, said:


I'm sure they are, but Microsoft is currently re-animating their vast army of lawyers, awakening them from their tombs deep below the surface of the planet, soon to rise again and unstoppably crush HG with their mighty... legal submissions...

Lawcrons?
Posted Image

#399 Malleus011

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Posted 27 July 2015 - 10:28 AM

I think the strength of the Wasp would come from the variants - the WSP-1A wouldn't sit well in MWO. The -1W, though, would have plenty of teeny lasers.

Then again, the Wasp, Stinger and Locust were really intended for almost pure scouting, not fighting other Battlemechs ... according to the pretty-much-ignored-by-PGI lore.

I'm curious to see the rest of CGL's redone Unseen, like the Crusader and Valkyrie ...

#400 Strum Wealh

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Posted 27 July 2015 - 10:51 AM

View PostSgtMagor, on 27 July 2015 - 08:47 AM, said:

MAD II looks like this, first in line to get it! http://fc07.devianta...y13-d4y52vc.jpg

The title of that picture is "Marauder Mk. III", not "Marauder II". ;)

In this instance, I agree with Bishop - most depictions of Shimmering Sword's take on the Marauder are too bulky, and (IMO) would be better-suited to the 100-ton Marauder II rather than the original 75-ton Marauder.





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