The Unseen - Dead Horse No Longer
#401
Posted 27 July 2015 - 10:59 AM
#402
Posted 27 July 2015 - 11:06 AM
Widowmaker1981, on 27 July 2015 - 02:21 AM, said:
Even 'stock+' (add endo steel, tweak loadout to remove the useless single SRM launcher, upgrade engine) would kinda suck due to low arm mounted weapons, but the hardpoints would allow it to run Twin Gauss + lasers and be at least somewhat effective, but be completely unlike the original mech.
I think that you would have to give up too much for dual Guass. The Hellbringer is essentially a fast Warhammer with ECM, so I would expect the IS Warhammer to have better heat efficiency, but be a bit slower and have slightly less range (depending on the quirks).
#403
Posted 27 July 2015 - 11:17 AM
stjobe, on 27 July 2015 - 03:45 AM, said:
It didn't use to be, but with the introduction of HSR they made it instant.
The problem is that sometimes the server registers that you were hit, but on your client, you are completely behind cover and see a "ghost hit", this is a continuing problem.
stjobe, on 27 July 2015 - 03:45 AM, said:
Combine that with instant convergence, and you have a situation where multiple weapons combine into virtual mega-weapons hitting all at once in a single location instead of hitting all over the target like the armour system is actually designed for.
And that breaks the armour system, making TTK sink like a stone in water.
What you are describing is unfortunately where the differences between table top and FPS are most noticeably. Remember that every turn in TT is supposed to represent 10 seconds of time, so TTK in TT is not really much faster than in MWO, it just seems longer because you have to roll the dice, move the mechs and mark damage / heat on the record sheets. I like the fact that my mechs feel like they have "futuristic" weapon stabilizers and targeting systems, I really don't want to feel like I am in a WWI tank turning a crank to reposition the main cannon.
As I have said before I believe the MWO really needs more realistic physics, Like hits being modified by the velocity of the target vs the velocity of the weapon and so forth (Clan ACs already do this, try hitting a moving light mech with a Clan UAC 10 or 20). Remember, though, nearly any of the weapons in the game fire projectiles that move at a greater velocity than even the fastest mechs.
Edited by Ed Steele, 27 July 2015 - 11:19 AM.
#404
Posted 27 July 2015 - 12:32 PM
Steinar Bergstol, on 27 July 2015 - 12:23 AM, said:
But bringing this back to the topic at hand: I'd imagine even if Russ decided tomorrow that they're going to do the unseen he'd want to hold onto that info in order to make a big announcement out of it, because the official announcement of the Unseen would be an honest to goodness Big Deal for MWO, not something I imagine he want to mention in an offhanded comment on twitter or something like that.
funny you say this early in my mwo career i met a guy in game and he got mad when i disagreed with the idea that they should make mwo an exact tt conversion
Grisbane, on 27 July 2015 - 05:41 AM, said:
yes yes yes i want to be able to watch macross dear god please
#406
Posted 27 July 2015 - 01:14 PM
#408
Posted 27 July 2015 - 01:23 PM
Grisbane, on 27 July 2015 - 05:41 AM, said:
With the kind of money Transformers has been bringing in lately you would think Hasbro would have deep enough pockets to show HG how you REALLY screw someone over with lawyers.
The question is....would it be worth their money?
#409
Posted 27 July 2015 - 01:48 PM
Kain Demos, on 27 July 2015 - 01:23 PM, said:
With the kind of money Transformers has been bringing in lately you would think Hasbro would have deep enough pockets to show HG how you REALLY screw someone over with lawyers.
The question is....would it be worth their money?
Well, if they know anything about the anime/game/model/toy market... And care about it for that matter, it would be worth the money to shut HG down.
There is so much stuff not able to come over to the US all because of HG's attempted stranglehold on the Macross IP.
#410
Posted 27 July 2015 - 02:01 PM
Kain Demos, on 27 July 2015 - 01:23 PM, said:
With the kind of money Transformers has been bringing in lately you would think Hasbro would have deep enough pockets to show HG how you REALLY screw someone over with lawyers.
The question is....would it be worth their money?
Hasbro has 2 of the biggest franchises in it's pocket right now.
Transformers and My Little Pony: Friendship is Magic. Both series are making them INSANE amounts of money.
If anyone could possibly out-litigate HG, it's Hasbro... oh did I happen to mention, Hasbro also has MOTHER$&#@ DISNEY IN THEIR CORNER!
So yeah... HG would be pretty much screwed if they tried anything at this point.
#411
Posted 27 July 2015 - 02:13 PM
Going in order of tonnage:
WASP (20 tons)
STINGER (20 tons)
VALKYRIE (30 tons)
PHOENIX HAWK (45 tons)
RIFLEMAN (60 tons)
CRUSADER (65 tons)
ARCHER (70 tons)
WARHAMMER (70 tons)
MARAUDER (75 tons)
LONGBOW (85 tons)
EDIT: Added the tonnage of the chassis for those who are unaware.
Edited by Sereglach, 28 July 2015 - 02:32 PM.
#412
Posted 27 July 2015 - 05:32 PM
1) would having a simulation mode with heat effects bring enough of the old crowd back to compensate for splitting the queues?
2) would less then perfect pin point accuracy, more fixed firing hard points, and less ppfld through auto cannons firing closer to those their cannon designations (or an average of 1-2 damage per bullet in a "burst" for non standard AC units) bring enough old crowd back to compensate for splitting the queues?
3) would damage effects for body part crits like arms, legs, gyro, etc bring back enough of the old crowd to compensate for splitting the queues?
4) would a contract/salvage system and repair/rearm being brought back with the above in some workable form being back enough of the old crowd etc.
5) limiting customization in this mode so each stock mech has a viable use, can be customized at great expense (perhaps in the r/r phase of multiple battles only stock parts can be fitted on till it has enough down time to replace the custom parts)but would probably require asymmetrical combat as down the line to work... same end portion as above.
If the answers end up as no, or new players wouldn't full in the split enough,I don't think we'll see it.
Though I can't think of anyone who likes the setting who wouldn't love a simulation mode. Half the challenge afaik and the main appeal beyond one off rounds
#413
Posted 27 July 2015 - 05:54 PM
Frosty Brand, on 27 July 2015 - 05:32 PM, said:
1) would having a simulation mode with heat effects bring enough of the old crowd back to compensate for splitting the queues?
2) would less then perfect pin point accuracy, more fixed firing hard points, and less ppfld through auto cannons firing closer to those their cannon designations (or an average of 1-2 damage per bullet in a "burst" for non standard AC units) bring enough old crowd back to compensate for splitting the queues?
3) would damage effects for body part crits like arms, legs, gyro, etc bring back enough of the old crowd to compensate for splitting the queues?
4) would a contract/salvage system and repair/rearm being brought back with the above in some workable form being back enough of the old crowd etc.
5) limiting customization in this mode so each stock mech has a viable use, can be customized at great expense (perhaps in the r/r phase of multiple battles only stock parts can be fitted on till it has enough down time to replace the custom parts)but would probably require asymmetrical combat as down the line to work... same end portion as above.
If the answers end up as no, or new players wouldn't full in the split enough,I don't think we'll see it.
Though I can't think of anyone who likes the setting who wouldn't love a simulation mode. Half the challenge afaik and the main appeal beyond one off rounds
Not the right thread for those questions, but right off the bat, splitting the queue is the worst thing that could be done.
It would likely be easier to re-do the heat system from the ground up, and it would be even easier to encourage stock builds just by the use of quirks.
#414
Posted 27 July 2015 - 06:05 PM
#415
Posted 27 July 2015 - 06:44 PM
Sereglach, on 27 July 2015 - 02:13 PM, said:
Going in order of tonnage:
WASP (20 tons)
STINGER (20 tons)
VALKYRIE (30 tons)
PHOENIX HAWK (45 tons)
RIFLEMAN (60 tons)
CRUSADER (65 tons)
ARCHER (70 tons)
WARHAMMER (70 tons)
MARAUDER (75 tons)
LONGBOW (85 tons)
EDIT: Added the tonnage of the chassis for those who are unaware.
This is very very good. Crusader will be frightening!
But... where is the Marauder II?
#416
Posted 27 July 2015 - 07:09 PM
Odanan, on 27 July 2015 - 06:44 PM, said:
Thank you, kindly. It took quite a while. When looking at all the available chassis, and what they had to offer, it was difficult to pick out some variants for chassis and ensuring they added the greatest variety and concepts to the options MWO could have.
Unfortunately, Valkyries are probably the most hurting for both variety, and available variants. On the other hand, since it doesn't have enough timeline available variants, I was able to theory-craft a new variant (the QP) and make it a fair bit different from its brethren without straying from the flavor of the mech.
The Crusader is a chassis I've always loved, and when I actually sat there and looked at the weapons it had, I realized it needed very little in the way of hardpoint inflation for any variants (as long as I picked the right variants). That thing is extremely versatile with the hardpoints it has. However, the chassis was always slow, and it should remain so in MWO, which is why its major drawback is a lower maximum engine rating. Of course that does leave more room for weapons. I also think whatever quirks it receives should revolve around armor, as well, because it's one of the few mechs that had nearly maximum stock armor in lore.
Odanan, on 27 July 2015 - 06:44 PM, said:
I thought about it, but I figured I'd stick with the ones I outlined in my original mech pack theory crafting. Those, at least to me, are the heart and soul of the remaining "unseen" mechs. However, if/when we get these, I certainly wouldn't complain about seeing the others added.
#417
Posted 27 July 2015 - 07:16 PM
Odanan, on 27 July 2015 - 06:44 PM, said:
But... where is the Marauder II?
Well, if we get the regular Marauder, the II wouldn't be that far behind, but, let's take a look at the Macross derived mechs and try to group them together similar to the current IS/Clan packages.
Lights: Stinger, Wasp, Valkyrie
Mediums: Phoenix Hawk
Heavies: Ostroc, Ostsol, Rifleman, Crusader, Archer, Warhammer, Marauder
Assaults: Longbow, Marauder II
As it stands, we have 13 mechs that don't fit into the standard "4 Mech" style pack as there is only one Medium in the lot, so they would most likely have to be arranged in a system similar to the first Clan wave, which had 2 assaults, 2 heavies, 2 mediums and 2 lights.
In this case we could do something like this... Stinger/Wasp, Stinger/Valkyrie or Wasp/Valkyrie, then the Phoenix Hawk, then most likely the Warhammer/Marauder, because those are among the most iconic mechs, along with the Rifleman and either the Crusader or the Archer followed by the Longbow/Marauder II.
So, lets say we went Stinger/Valkyrie, Phoenix Hawk, Rifleman/Warhammer/Marauder, Longbow/Marauder II, that brings us up to 8 mechs, which fits the Clan Wave 1 organizational scheme... The question then becomes, which mechs are used as the "Reinforcement" mechs. We're left with the Wasp, Ostroc/Ostsol, Crusader and Archer. I'd say the Ostsol is the more likely choice, that gives us the Wasp, Ostsol, Crusader and Archer as "Reinfocements... Or a second wave like Clan 2, and we get the Ostroc for free.
That's just the version I came up with, feel free to pick it apart and reorganize as needed.
#418
Posted 27 July 2015 - 07:19 PM
Flash Frame, on 27 July 2015 - 02:01 PM, said:
Transformers and My Little Pony: Friendship is Magic. Both series are making them INSANE amounts of money.
If anyone could possibly out-litigate HG, it's Hasbro... oh did I happen to mention, Hasbro also has MOTHER$&#@ DISNEY IN THEIR CORNER!
So yeah... HG would be pretty much screwed if they tried anything at this point.
Hasbro has always had smart people running it. It's the reason they pretty much bought out all their competition in the 80's except for Mattel. Kenner? Hasbro owns all their IP. Milton Bradley? yep same here. Parker Brothers which was started in my home town of Salem Ma of all places? Yep they own all their IP as well. D&D? Magic: The Gathering? Yep Hasbro since they own Wizards of the Coast.
#419
Posted 27 July 2015 - 07:34 PM
Alan Davion, on 27 July 2015 - 07:16 PM, said:
Although I don't have the "Osts" or the Marauder II on the list, I actually have a pretty comprehensive concept of exactly what you're talking about, with an 8ish tier package, HERE. Maybe you can take a look at it make comparisons.
#420
Posted 27 July 2015 - 07:43 PM
Sereglach, on 27 July 2015 - 07:34 PM, said:
Yeah I actually commented on that already.
Maybe though, if you grouped up the Stinger, Phoenix Hawk, Crusader and Longbow, called that group two, we could then put the Marauder II in as the "Loyalty" mech like the Mad Dog was for Clan 1 and 2.
Actually scratch that... The Marauder II should be the top tier group 1 pack, and the Longbow be the top tier group 2 pack, and the Warhammer should be the "Loyalty" bonus mech.
Try your hand at this and see what you can come up with?
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