1) Hitreg
2) Map design
3) MM
We will get EU servers on the next week, that should fix many hitreg issues. Also PGI given up on CW, that only minority of players need, and started to fix public queue maps with most terrible design instead. So... Only one major issue left to be fixed - MM.
Formally, I quited MWO, but I don't give up and try to return from time to time. But what I see, every time, I try to return? 10 roflstomps in a row? No, thanks. Yeah, may be I'm not the best player and sometimes I can underperfom, so may be this roflstomps are caused by me, but isn't MM exist for only one reason - to provide teammates and enemies, whose skill level matches my own?
So. MM should be completely revamped. Now it's ELO-based, which is totally wrong, cuz ELO is good only for 1vs1 or premade vs premade situation. Average ELO, that is currently used to measure skill level of PUG teams - is just like average temperature across the hospital. Also currently MM tries to control our W/L - which is also totally wrong, cuz W/L - it team-based factor and MM should control K/D or other personal-based factor.
MM should take into account your PERSONAL performance in specified 'Mech variant - not performance of PUG team as a whole, while not taking into account, how viable your 'Mech's build is. For example: if your team wins, but your match score is way too low (due to dying early for example) - then your team and enemies skill level is too high for you! Your ELO should not be risen in this case, as it happens now (simply cuz your team won) - IT HAS TO BE LOWERED instead. Cuz otherwise you're getting stuck in endless loop of roflstomps and so called "unpleasure matches" (matches, where your or enemies' performance it way too low).
Think about it - just one step to finally make this game enjoyable.
Edited by MrMadguy, 18 July 2015 - 08:29 AM.




























