Weekend Update - 07.25.2015
#1
Posted 25 July 2015 - 02:06 PM
#2
Posted 25 July 2015 - 02:40 PM
EDIT: Ok, went and looked at the Instagram stuff and HOLY CRAP! That is AWESOME! I can't wait to see it deployed in game. That's going to make life so much nicer. Now Mech Selection and Mech Lab functionality will finally be in a great spot. Thank you for putting all that effort and work into it.
Edited by Sereglach, 25 July 2015 - 03:10 PM.
#3
Posted 25 July 2015 - 03:20 PM
Marack Drock, on 25 July 2015 - 02:43 PM, said:
I will say it again: they should keep the old small maps as an option for private matches (and not delete them completely from the game). Forest Colony works very well for 8 vs 8 or 4 vs 4.
#4
Posted 25 July 2015 - 04:20 PM
I like the beach and that it looks like SAND! Not moldy cheese lol.
I understand sci-fi and all that, and not all planets are Earth, but I'm happy to see realism used to create an immersive environment that can be related to.
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I'm pretty damn stoked about this new Mech Select. I'm so happy PGI is listening and working hard to implement so many of our ideas. It's another excellent milestone being made, but I am hoping for more in the future!
Edited by MoonUnitBeta, 25 July 2015 - 04:22 PM.
#5
Posted 25 July 2015 - 06:06 PM
Marack Drock, on 25 July 2015 - 03:23 PM, said:
I would say I am exceptionally excited for the new maps and love that PGI are putting the work in to really push out nice updated maps which just trump the old versions hands down.. ..that said though, the old maps are still valuable assets that definitely can be utilised in the future if/when we have 4v4, 8v8 in regular game modes (or at least CW).
I think the biggest improvements though are not just the size of the maps, but the fact we finally have destructible elements, day/night cycles & the graphics quality is substantially better.. ..I mean river city just looks beautiful now
That said, here is to the new Endor!
#6
Posted 25 July 2015 - 10:49 PM
#7
Posted 26 July 2015 - 01:41 AM
Can something be done to fix the collision damage on the Cheetahs please. Many people are complaining about other mechs sticking to the Cheetah. What's worse is that you can crit the Cheetah's accidentally very quickly !!!
I've gone into orange crit by someone ramming me and they didnt back down, I tried to get away and ended up with a oranged cored leg.
I keep seeing this in matches, any accidental close encounters at the start of the match ends up in some nasty leg crit damage rather than the usual yellow armour.
p.s. Please put turrets back into Assault
#8
Posted 26 July 2015 - 07:13 AM
The Unstoppable Puggernaut, on 26 July 2015 - 01:41 AM, said:
I've gone into orange crit by someone ramming me and they didnt back down, I tried to get away and ended up with a oranged cored leg.
I keep seeing this in matches, any accidental close encounters at the start of the match ends up in some nasty leg crit damage rather than the usual yellow armour.
I'm glad im not the only one that is experiencing this, on the verge of a forum rant about colliding with team mates..
I mean, how hard is it to avoid hitting a completely stationary mech..
#9
Posted 26 July 2015 - 03:08 PM
#10
Posted 27 July 2015 - 09:38 AM
#11
Posted 27 July 2015 - 01:24 PM
The Unstoppable Puggernaut, on 26 July 2015 - 01:41 AM, said:
Can something be done to fix the collision damage on the Cheetahs please. Many people are complaining about other mechs sticking to the Cheetah. What's worse is that you can crit the Cheetah's accidentally very quickly !!!
I've gone into orange crit by someone ramming me and they didnt back down, I tried to get away and ended up with a oranged cored leg.
I keep seeing this in matches, any accidental close encounters at the start of the match ends up in some nasty leg crit damage rather than the usual yellow armour.
Apparently they are going to roll back the changes they made to the collision code on Aug 4th.
See this thread
https://www.reddit.c..._is_an_exploit/
#12
Posted 29 July 2015 - 11:57 AM
+1
#13
Posted 29 July 2015 - 01:22 PM
THANK YOU
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