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Kintaro 18 Apache Kid Build


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#1 Johny Rocket

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Posted 26 July 2015 - 09:52 AM

Kintaro 18 is my favorite mech, I would like to think I have helped its resurgence in use.
I saw this build in the game and thought I would give it a try. The pilots name was Apachekid so hence the name.
I recreated it the best I could. Im using a screenshot because smurf gets the weight wrong by 2.5 tons.
Posted Image
XL 245 79.3 heat management 1.18


This is my usual chain rattle build.

Posted Image
XL 300, 97.2kph heat management 1.43 (sometimes I drop 1 heatsink for tag or ammo depends on pug or cw, still 1.38)

The comparison.
The Apache Kid build gives up 17.9kph and .5 tons of ammo to greatly increase close range firepower.

I had to adapt a bit to this, I'm used to being able to use my laser while the lrms are on full rip, greatly speeds up the overheat. That really is my only complaint with this build. The speed is still better than a few mediums that are lighter.

Im going to play around with it, so far its done well.

#2 bad arcade kitty

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Posted 26 August 2015 - 04:33 PM

honestly what i don't understand about kintaros it's why people use xl engines on them when they have so bad not xl friendly hitboxes...

kintaro 18:
5 lrm-5, 5 tons of ammo for them, 2 med lasers or 1 med and tag and it has enough space for std 300
http://mwo.smurfy-ne...987e6ff1a61771e

kintaro 20:
4 mpl and it has enough space for std 330 (stormcrow's speed!) and 3 heatsinks, very cool build too albeit a weakish alpha
http://mwo.smurfy-ne...86647fffd425f82
or
2 lpl 1 ml, std 310
http://mwo.smurfy-ne...e0c207032315d11
or
3 ll, the same std 310
http://mwo.smurfy-ne...6241c27c9c3f25b
etc

#3 Aleski

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Posted 27 August 2015 - 12:38 AM

I play all my kintaros with XL engine.

What's wrong with the hitboxes?

Kintaro has a huge CT, i just always die by CT with the XL engine!

#4 bad arcade kitty

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Posted 27 August 2015 - 06:24 AM

yeah, that's the question
why do you play it with xl engine then when you can play it with std and not die to losing one of its huge side torsos

#5 Aleski

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Posted 27 August 2015 - 09:05 AM

View Postbad arcade kitty, on 27 August 2015 - 06:24 AM, said:

yeah, that's the question
why do you play it with xl engine then when you can play it with std and not die to losing one of its huge side torsos


Do you read my post? I've really never die by losing a side torso!

Kintaros are very XL friendly, i never play them with STD and achieve very good matches on the GB and 18... You just can put tons of SRM or LRM or lazors with XL engines. You can do the famous Streak-Kintaro 18 with the XL 360 too.

I often ply brawling kintaros with XL too.

#6 bad arcade kitty

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Posted 27 August 2015 - 01:24 PM

i misread ct for st :3
anyway kintaro is generally considered as having huge side torsos, see how they dominate his profile
i suppose you just forget all those cases when you die to losing st or that you don't torso twist at all

basically shooting the huge shoulder is the easiest way to kill xl kintaro

Posted Image

Edited by bad arcade kitty, 27 August 2015 - 01:26 PM.


#7 Aleski

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Posted 27 August 2015 - 11:18 PM

View Postbad arcade kitty, on 27 August 2015 - 01:24 PM, said:

i misread ct for st :3
anyway kintaro is generally considered as having huge side torsos, see how they dominate his profile
i suppose you just forget all those cases when you die to losing st or that you don't torso twist at all

basically shooting the huge shoulder is the easiest way to kill xl kintaro


I have see this post with hitboxes anytime i decide to buy a new mech ;)

The Kintaro-18 is the FIRST mech i have bought in the game after my cadet bonus. i have ALWAYS play them with XL. Standard engines are always better for survivability, you're right, but on some mechs it's just better to use XL engine.

Why it's useless to use a Standard on the Kintaro? Because he has bad hitboxes and don't have a good survivability. Using a STD on a Centurion for example is a good idea, cause it's a good zombie mech. Kintaros are not good zombie mechs, so it's better to put an XL in order to have great speed and pack a lot of punch! This is what increase your survivability : destroy the other before they focus on you. It's really true on the GB for example, i use some brawling build on it and always put XL engine.

And on a LRM boat you NEED that speed and tonnage to put a lot of launchers and ammo. you will not brawl in a LRM boat, you will need a XL engine. Standard engine in a kintaro LRM boat is just useless...

#8 Johny Rocket

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Posted 03 September 2015 - 04:13 PM

I usually end up posting this vid in discussions on Lrms in the ecm era. My opinion fast mediums are where Lurming is today.

Posting it here because it shows how well it survives with an xl, I become obsessed with a pair of Timberwolves early and blow a lot of ammo trying to get any shot on them. I hunt them down and take both kill shots with in a minute.

This vid also shows some other great Lrm tactics that the speed of an XL300 maximizes. I do a lot of area denial so I can maneuver. They get in my way or are in a shooting position I make them go away, with the exception of the crab and whale, If I would have not been on the hunt already I would have flanked them and rattled their fat brains out.

Standard engine is just no where in this league.



watch on youtube in HD

Edited by Tractor Joe, 03 September 2015 - 04:14 PM.


#9 bad arcade kitty

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Posted 03 September 2015 - 04:18 PM

>that the speed of an XL300 maximizes

you missed that the build which i posted has std 300 with the same speed

#10 Johny Rocket

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Posted 03 September 2015 - 04:49 PM

View Postbad arcade kitty, on 03 September 2015 - 04:18 PM, said:

>that the speed of an XL300 maximizes

you missed that the build which i posted has std 300 with the same speed

Standard 300 weighs 25t Xtra Light 300 wieghs 15.5t. I would have to make serious firepower sacrifices to do that, so the extra survivability is a push because I would have to stay in combat longer to pull the same score.
I've had 1000+ damage matches in this mech/build.

Edit: did you see how much fire i soak up, it is rare to take a ST kill, it happens but not enough.
If you get good results with the STD, run with it.

Edited by Tractor Joe, 03 September 2015 - 04:55 PM.


#11 Bigbacon

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Posted 23 September 2015 - 07:47 AM

How do you guys still survive in this chassis using SRMs? They used to be so much fun but not really anymore.

Only one I can still work with is my goldenboy LRM+Narc build.

I also have always used XLs on them.

Edited by Bigbacon, 23 September 2015 - 07:48 AM.


#12 Johny Rocket

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Posted 24 September 2015 - 02:52 PM

View PostBigbacon, on 23 September 2015 - 07:47 AM, said:

How do you guys still survive in this chassis using SRMs? They used to be so much fun but not really anymore.

Only one I can still work with is my goldenboy LRM+Narc build.

I also have always used XLs on them.

I suck with SRMs so I don't, only 2 mechs I even try with are the Loup De Guerre and Griff 2N. Though I do like to work with LRMs at as close a range as possible so I guess it equates somewhat, speed and learning to not over commit.

Edited by Tractor Joe, 24 September 2015 - 02:52 PM.






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