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Lrm's Are Destroying The Game

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#81 Yellonet

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Posted 26 July 2015 - 06:46 PM

View PostEl Bandito, on 26 July 2015 - 05:13 PM, said:

Oh and by HBK you meant the HBK-4J. That mech is an overquirked easy-mode monkey-machine, and you should not be proud in doing anything while riding it.

HBK-4SP

#82 Pjwned

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Posted 26 July 2015 - 07:27 PM

View PostYellonet, on 26 July 2015 - 02:54 PM, said:

The last few days I've been playing in the rain... of missiles.
I'd say that in half the matches I've played recently, LRM boats have been the deciding factor of which team wins the fight.
In some matches there is literally a constant downpour of LRM's, and as ECM is pretty rare and avoiding LRM's in a slow mech is nigh impossible I'd say that right now LRM's are overpowered.


ECM is pretty rare with 2 newly released clan mechs featuring ECM on top of all the ECM mechs we have already...right.

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It just makes for very boring gameplay when you spend several minutes getting into position, then all of the sudden a light mech runs past and spots you, then the rain begins and if you're not near some cover you're dead.


If you're out in the open and complain about getting hit by LRMs in your slow assault mech then literally your only recourse is to git gud.

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Also, AMS isn't all that effective when you have a hundred missiles coming your way.


If you're in danger of a hundred missiles coming your way then git gud; it's understandable if you get hit by some LRMs if your mech is slow (which AMS is good at, dealing with a few salvos or so) but if you're facing a constant barrage of LRMs then the problem is you.

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Using LRM's shouldn't be as easy to use as it is now, just wait for someone to lock a target, then spam away with missiles.

Either ECM should be made available for many more mech models or the use of LRM's should be made more difficult. I'd say that the latter is the better alternative.

My suggestion would be to make LRM's unable to lock on target unless you have either visual contact with the target or if you have visual contact (think of it as a line of sight data link) with the spotter. This would make spotting for LRM boats more of a skill as you will have to have both the LRM boat and the target in light of sight, also positioning of the LRM mech would become more important.


Nope, LRMs are already a bad weapon and making them any less worthwhile to use will make them go extinct on the battlefield.

Get hit by a few LRMs and take some damage? That's fine, LRMs should be a threat anyways for how heavy they are and how much damage they spread everywhere and other such factors.

Get hit by a barrage of LRMs and die horribly? Git gud or play with cheesy ECM jesus box baby mode + radar deprivation module.

View PostRedDevil, on 26 July 2015 - 03:04 PM, said:

See what I mean? Everyone will pile on to you not matter how reasonable an argument you make for changing ECM in exchange for making LRMs LoS. The best arguments are they'll say you're just bad if you get hit by LRM's.


The reason "git gud" is such a common argument is because balancing around piss poor pilots is always wrong, and when you complain BLUH BLUH I WAS OUT IN THE OPEN AND GOT SHOT then the answer is "git gud" because other pilots that aren't terrible don't have such a problem with LRMs.

#83 KharnZor

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Posted 26 July 2015 - 07:34 PM

View PostYellonet, on 26 July 2015 - 06:46 PM, said:

HBK-4SP

Posted Image
so bad.

#84 Thunder Child

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Posted 26 July 2015 - 07:41 PM

The truly funny thing (apart from all of us being epicly trolled) is that anyone that complains about getting gibbed by Lurms is gonna be in for a shock when they finally git gud and go up a Tier to the domain of the Gigawhale. At least with Lurms, you can stand around in the open for 2-3 secs before it's a problem. The Gigawhale hits you with a 50pt PP Alpha (NOT FLD though) in just under 2 secs. GG.

#85 Coralld

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Posted 26 July 2015 - 08:13 PM

Posted Image

#86 Mad Strike

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Posted 26 July 2015 - 08:15 PM

You just had a bad day.

View PostKharnZor, on 26 July 2015 - 07:34 PM, said:

Posted Image
so bad.

lol

#87 Rhent

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Posted 26 July 2015 - 08:39 PM

LRM's are one hell of an easy fix if PGI will fix their crap:
#1. REMOVE THE WARNING
#2. Increase LRM velocity to that of SRMs.

At the very least, LRM mechs will then stand a chance of getting one solid hit before the enemy mech scuttles to abundant cover or ECM.

#88 orcrist86

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Posted 26 July 2015 - 08:41 PM

LRMs are op threads are good for heartburn, bad for sanity. twerk it out instead.
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#89 AlphaToaster

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Posted 26 July 2015 - 08:41 PM

View PostThunder Child, on 26 July 2015 - 07:41 PM, said:

The truly funny thing (apart from all of us being epicly trolled) is that anyone that complains about getting gibbed by Lurms is gonna be in for a shock when they finally git gud and go up a Tier to the domain of the Gigawhale. At least with Lurms, you can stand around in the open for 2-3 secs before it's a problem. The Gigawhale hits you with a 50pt PP Alpha (NOT FLD though) in just under 2 secs. GG.


Yeah pretty much this. If OP feels LRMS are too easy, this means he's in the perfect elo bracket to be using the LRMs to farm easy Cbills. Use the LRMs and farm. Farm the tears of those who wander the open and camp the dangerous places. When LRMs don't work anymore he's reached the next elo bracket where it'll be streaks that work. After streaks he'll have to trade in his steering wheel for a gamepad and then it's ON.

#90 CDLord HHGD

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Posted 26 July 2015 - 09:08 PM

Posted Image

#91 Ace Selin

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Posted 26 July 2015 - 09:38 PM

I agree with OP, LRMs are so OP that i managed to get 900 damage with LRMs one game and the other game i got 4 kills with LRMs, these OP boated weapons need to be nerfed for fairness of all new players.

#92 9thDeathscream

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Posted 26 July 2015 - 10:01 PM

View Postorcrist86, on 26 July 2015 - 08:41 PM, said:

LRMs are op threads are good for heartburn, bad for sanity. twerk it out instead.
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U made my day. Many thanks!!!!!!!

#93 Radbane

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Posted 26 July 2015 - 10:12 PM

View PostRedDevil, on 26 July 2015 - 02:58 PM, said:

Prepare for the storm of criticism, though I also agree that LRMs should only be indirect fire against TAG'd or NARC'd targets.
LRM's should need LoS, but ECM should not block regular target locks. LRMs could use a speed buff too in this case.


As one being on both ends of LRM's I like the suggestions. A would like to add that AMS might need a buff too, especially if you're going to buff speed.

#94 Odinvolk

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Posted 26 July 2015 - 10:40 PM

Kit Fox which makes LRMs users cry:

3 x AMS, with Range & Overload modules,

Quirked for extra AMS-ness.

3.5 ton of AMS ammo.

ECM.

Radar Depr Module

1 EML + 2 CStreak - OR - 1 EML 2 CSSRMs + Artemis

Missile cool-down module.

Yes, i am just showing off here now :P

Edited by Odinvolk, 26 July 2015 - 11:05 PM.


#95 bad arcade kitty

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Posted 26 July 2015 - 10:45 PM

View PostOdinvolk, on 26 July 2015 - 10:40 PM, said:

Kit Fox which makes LRMs users cry:

3 x AMS, with Range & Overload modules,

Quirked for extra AMS-ness.

7 ton of AMS ammo.

ECM.

Radar Depr Module

1 EML 2 CStreak or 2 CSSRMs + missile cool-down module.

Yes, i am just showing off here now :P


lpl 2ml 2jj ecm 3ams + 2 tons of ams ammo
http://mwo.smurfy-ne...3b155e11e6ed0a2
would be better imo

#96 DrxAbstract

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Posted 26 July 2015 - 10:55 PM

So...

ECM: Restrict blackout to the Mech carrying it instead of an area blackout, while any Enemy Mechs within 250m has their sensors and TAG blocked. Now people can lock Non-ECM Mechs from 250+ meters away and any opponents caught within the redesigned bubble cannot relay target data without using a NARC. Switching ECM to 'Counter' mode will negate enemy ECM effects. While an enemy Mech has ECM in 'Disrupt' mode, they will enjoy a 50% missile lock and target info delay against all enemy units within 250meters as well as cannot be target locked outside of 250m unless NARC or TAG is used. UAVs still display ECM protected Mechs, however the ECM Mech will still have their 50% missile lock and target info delay bonus.

BAP: Only counters the effects of ECM on the Mech carrying it and any allies within 180 meters of them, however does not negate the ECM effects on the enemy Mech or the 250m bubble of disruption. So if you or your allies nearby want to lock targets under ECM protection, they need to stay within 180m of you or carry their own BAP.

LRMs: Reduce damage to .5/Missile, reduce cooldown/heat by 10% on LRM launchers themselves, increase their speed by another 140m/sec and make Standard Guidance LRMs extremely accurate against targets moving 110kph or slower and receiving an 75% reduction of accuracy penalty versus anything faster. While Artemis LRMs can track targets extremely accurately up to 150kph but incurs the same tracking penalty against anything faster... as well as adding a 3 second Target Decay bonus and also notifying the pilot their target lock is about to expire. Reduce their smoke, flame and other disorienting effects by 50%.

Radar Deprivation: No longer immediately cancels radar lock upon breaking Line of Sight. Instead, it will delay your appearance on enemy radar for 5 seconds, beginning at every initial Line of Sight exposure and only if Line of Sight was broken. You can still be target locked by enemies possessing direct LoS during this time, however you will not automatically be displayed on radar to that person nor will you display to their teammates, even if that person has you targeted, until the 5 seconds have elapsed. NARC and TAG nullify the effects of this module.

AMS: Increase rate of fire by 50% and maximum engagement range to 120 meters. Carrying BAP with AMS increases AMS's maximum engagement range to 150 meters and further improves missile interception. Get rid of AMS Modules.

Edited by DrxAbstract, 26 July 2015 - 10:59 PM.


#97 Gattsus

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Posted 26 July 2015 - 11:00 PM

what did you smoke OP?

#98 Odinvolk

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Posted 26 July 2015 - 11:03 PM

View Postbad arcade kitty, on 26 July 2015 - 10:45 PM, said:


lpl 2ml 2jj ecm 3ams + 2 tons of ams ammo
http://mwo.smurfy-ne...3b155e11e6ed0a2
would be better imo

Had to edit my post, it should have said 7000K ammo, or 3.5 tonn for AMS
And if using C-SRMs, then also Artemis.

Edited by Odinvolk, 26 July 2015 - 11:06 PM.


#99 Hit the Deck

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Posted 26 July 2015 - 11:20 PM

View PostDrxAbstract, on 26 July 2015 - 10:55 PM, said:

...
LRMs: Reduce damage to .5/Missile, reduce cooldown/heat by 10% on LRM launchers themselves, increase their speed by another 140m/sec and make Standard Guidance LRMs extremely accurate against targets moving 110kph or slower and receiving an 75% reduction of accuracy penalty versus anything faster. While Artemis LRMs can track targets extremely accurately up to 150kph but incurs the same tracking penalty against anything faster... as well as adding a 3 second Target Decay bonus and also notifying the pilot their target lock is about to expire. Reduce their smoke, flame and other disorienting effects by 50%....

What are you trying to achieve by making LRM an accurate low damage low disorientating weapon? It kind of reminds me of Flamer and MGs..., but this one has range.

#100 Appogee

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Posted 26 July 2015 - 11:30 PM

I took my CBill farmer of yesteryear, a 5LRM5+3ML+BAP Kintaro, out for a spin in the group queue yesterday, just to see whether it was viable in the current meta.

In short: it's about half as 'good' as it used to be. I still managed 300 damage (vs the 750 or so I'd usually get) but it was very hard to land missiles into the sea of ECM. The three MLs did probably more damage than the LRMs. If I was going to take it out again, I'd replace one of MLs with TAG.

My overall conclusion is that its days of LRM CBill farming are behind it. As someone who never really enjoyed or respected the LRM guided-munition easy-win meta, I'm not sad to leave the Golden Farm Boy in its hangar.





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