Wtf Do You Do With Cataphracts?
#1
Posted 26 July 2015 - 08:30 PM
Right now The 4X gives me the best damage, but a useful team (not the #%&$ the MM gives me 9 times out of 10) is critical to getting good results. Outside of a good team I'm just incredibly slow canon fodder. This is with the most optimal 4xAC5 build... At least it can at least do as much average damage as my HBRs or Stalkers, though I hardly ever get the killing blow (just tons of most damage done).
The 0XP comes next best... Vaugely. I'm using a brawling 4xMPL+AC20 build mostly because I have just never done well with gauss since they changed the mechanic ages ago... I can almost get an even 1:1 kills to deaths in it and damage per match roughly on par with my TBRs. Though it falls apart so easily under fire that I usually lose weapons very quickly.
Lastly I bought a 3D... Because every has always liked the 3D... But I think it's $&%@ and needs tossed in a trash can. I've tried multiple builds, but all of them seem to fail... It's limited quirks are UAC jam rate, minor ballistic velocity, and minor laser duration... So I've tried all sorts of things... 2xUAC5s+4MLs, 4xMPL+Ballistics, 2LPLs+a UAC5... I don't want to put an XL in this, because it already falls apart so easily adding a XL to the mix is like asking to die in an instant... That keeps me from using AC20s or Gauss. This mech is single handedly responsible for setting my K:D ratio back.
I mastered TBRs, HBRs, Ebon Jaguars, Tbolts, Catapults, and Jagers. So it's not like I'm unused to heavies and how they play (In fact I can switch to most of those and get better games)... But so far the Cataphract feels like a mech that needs sent to the wreck yard and buried there... How the heck do you guys manage to play them?
#2
Posted 26 July 2015 - 08:50 PM
Warning: Is insane
http://mwo.smurfy-ne...77c1ab3a2cc24d0
Relatively cheap, durable as all hell, and takes good advantage of those lower arm actuators.
Still insane, but OP as ****.
#3
Posted 26 July 2015 - 09:01 PM
You can do any number of things with them, and they all rock. Favorite build was 2x AC/5 + 2x LPL, or ERLL.
Once you get comfortable in them, they can be amazing. They have great durability with XL, i think I ran 280-300 depending on build, 1 JJ for agility.
If you're having issues, I have to assume it's just you. Not saying you're bad, just that you may not be used to how to use them properly. I have the same issues with clan heavies, I never seem to get the same results with them as I used to with the 3D or a Thud, but I know it's because I'm not used to them yet, and they play very differently.
Give it some time, and see if you get better, if not, might just not be the mech for you, but it's definitely a great mech, at least the 3D. Rest I'm not a huge fan of.
#4
Posted 27 July 2015 - 06:46 AM
Generally I couldn't get on with the Cataphracts at first - even sold my Ilya Muromets - only to buy it again not so long ago!
The 4X is great fun - it does die a lot due to the barn door frontal area, the XL motor required and the tendancy to "face the enemy down while blazing away syndrome" but the resulting dakka barrage is worth the risk I think. If your target mech is spooked by the barrage, then all usually goes well, as long as he has no friends able to fire on you at the same time.
The OXP is fun too - I have lasers and an AC5 on mine.
I've just bought a CTF-3D and I'm about to try it out on the field - 2xUAC5s and 2 large lasers plus an XL300 - we'll see how it goes...
I think it's worth persevering at any rate - hope you get to enjoy piloting yours as much as I've enjoyed piloting mine.
Edited by DaveRatters, 27 July 2015 - 06:48 AM.
#5
Posted 27 July 2015 - 07:23 AM
http://mwo.smurfy-ne...003d4eedbdeb53a
You can swap out the Large Lasers for ER Large Lasers. Strip down the arms for extra Heat Sinks and play with it a bit more for the 3D with Jump Jets. I wasn't a fan of the Medium Laser/AC20 build because you have to get up too close. Its very durable and the 1X and 2X have good laser/ballistic quirks. The 300 standard is a bit faster then the usual 280 build and more durable then the XL build.
#6
Posted 27 July 2015 - 09:13 PM
The Ilya with 3 AC5's it a lot of fun, and my best shot with the CTF-3D(C) was also with AC5's - generally I end up face hugging Dire Whales till I die, so I know my technique needs work. I think I get stuck trying to be a medium mech in a giant winter coat. I don't get how to balance big guns with mobility - gorilla arms also confound me.
I'm thinking some combo of medium lasers and large AC's seem to be the most reliable.
#7
Posted 28 July 2015 - 12:51 PM
To that end, several builds that I am currently rocking are-
0XP-
http://mwo.smurfy-ne...9a43441e80eae6d
4ll's and an AC10 make a great Mid/Long range mech, enables you to stay back, provide ecm and fire support, and help avoid the issue of your gigantic torso by staying in a crowd of allies. It does run a little hot, and still has the gorilla-arm issues, so make sure not to shoot your allies in the back
Muromets
http://mwo.smurfy-ne...22893ce6c1ff90c
With 2 ac5, 1 ac10, and 2 ml, it's damn near stock! The muromets stock build just needs end-steel and DHS, cut that silly small laser, and it's actually a really fun, high dps build. I like to chain-fire the 5's to give the illusion of a higher rate of fire than it actually has, causes more panic.
4X
http://mwo.smurfy-ne...765df2a08e9f1ad
Say it with me now- DAKKA DAKKA DAKKA! AC2's support the UAC5's really well, because you don't have to tone down the rain of fire just because of silly issues like "jamming" Similar to the 0XP, don't be wandering out infront of the pack though. It runs a bit hot, and you can finagle with ammo and those lasers to taste, I just like to make sure I have something (no matter how pathetic) to fight back with should I happen to run out of ammo/get disarmed.
Edited by Dragonfodder, 28 July 2015 - 12:53 PM.
#9
Posted 28 July 2015 - 02:40 PM
some of the builds above are good, but the AC20 with a few ML's works good with the largest standard engine you can fit in it and enough leg armor
#10
Posted 28 July 2015 - 05:10 PM
#13
Posted 29 July 2015 - 11:22 PM
#14
Posted 30 July 2015 - 06:38 PM
#15
Posted 30 July 2015 - 06:46 PM
Tried to work with the Cataphract. Thought it might be a substitute (a poor one) for the Marauder looking at the hard points.
But after a dozen games or so decided I couldn't stand it.
Sold it.
Some months later I thought I'd have another go and try to at least get a second variant and work towards getting the to the elite levels.
But after a dozen games or so decided that I really didn't like the mech.
Sold them both.
Sometimes a chassis just doesn't feel right to pilot.
It's an interesting thing in MWO I've found. Each mech has a unique feel. Add the loadouts and modules to that and you can get a very different experience from them.
Good advice in the above posts though.
#16
Posted 01 August 2015 - 08:20 PM
50 50, on 30 July 2015 - 06:46 PM, said:
It's an interesting thing in MWO I've found. Each mech has a unique feel. Add the loadouts and modules to that and you can get a very different experience from them.
This is true, however, it doesn't entirely cover it. There engine also has an impact, there's a massive difference between a Banshee with a stock 285 and one with an 400 XL. There's also the efficiencies. The Victor is completely different out of the box vs having 2x basics.
The Phract has both of these. Well, the 4X can't have a massive engine with the low cap it has, but it makes up for it as being able to mount alot of ballistics. I kinda like to run my other Phracts with an XL325. Add in the 2x basics and a bit of better speed, twist & turn it makes a difference. Granted, you can't mount an XL with an AC/20, but for the mechs you have that currently are using it, the 2x basics do help.
#17
Posted 01 August 2015 - 09:19 PM
My Cataphract can touch the sky
Poptarting every night and day
Centre torsos blown away
I believe I can soar....... Er Hmmm
CTF-3D(C)
Recommend modules: Shock absorber, gauss cool down, adv zoom
Other: Use arm lock.
I use the 3D cat as a poptarter, its decent in that role.
Use the gauss range and keeping your distance will minimise the "Size of a Barn" effect.
Peak and poke corners with your right hand side or poptart to minimize mech exposure.
Left side is your shield
The XL gives enough speed to reposition, and if you do lose the right side torso you lost your weapons anyway.
Keeping your distance, ultilising the gauss range will reduce the danger of using the XL.
Despite no backup weapons, you have the potential to send 900 points of damage down range.
Which is usually enough for the solo pug queue.
It jumps pretty high for a 70T mech, leave some fuel for landing.
gl
Edited by OZHomerOZ, 01 August 2015 - 09:22 PM.
#18
Posted 02 August 2015 - 03:37 AM
4x - Brawler. Std 255 engine, 2 x LBX-10, 2 x MLaser, SRM4, AMS - 64.9 kph
http://mwo.smurfy-ne...d4c8416f6708b5f
3d - Fire support. XL 320 engine, 2 x Ultra AC5, 4 x MLaser, AMS, full jump jets - 81.5 kph
http://mwo.smurfy-ne...6f64c3b81d1b526
IM - Fire support. XL 285 engine, 3 x AC5, 3 x MLaser, AMS - 72.6 kph
http://mwo.smurfy-ne...29c3f2e5f6fc5a5
Hope this helps.
#19
Posted 05 August 2015 - 03:22 PM
#20
Posted 05 August 2015 - 05:02 PM
3xnihilo, on 05 August 2015 - 03:22 PM, said:
3D,its very versatile,you can do the ac20 + mls,poptarting builds and jumping jägermech builds in it. Gauss + 2 PPC + STD270 is good and takes lot of punishment to take down,its a bit slow so stick with the assaults and poptart away,place all the weapons in the torso.
CTF-3D(C)
take this fun mobile poptart as a basis and build around it to your preference,mind you that XL:s in CTF:s are really risky,but sometimes worth the risk
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