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What Ecm Range Reduction Means To Me


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#1 XxXAbsolutZeroXxX

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Posted 28 July 2015 - 05:09 PM

1. ECM range is reduced.

2. Mechs cluster closer together to fit under their shrinking ECM blanket.

3. Arty strikes become super effective!

Posted Image

Load up on those arty strikes.

The artylolocaust is imminent!

#2 ThisMachineKillsFascists

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Posted 28 July 2015 - 05:15 PM

those strikes cost usually half of your average income. meh

oh and using consumables in any game feels cheesy

Edited by ThisMachineKillsFascists, 28 July 2015 - 05:15 PM.


#3 XxXAbsolutZeroXxX

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Posted 28 July 2015 - 05:17 PM

View PostThisMachineKillsFascists, on 28 July 2015 - 05:15 PM, said:

those strikes cost usually half of your average income. meh

oh and using consumables in any game feels cheesy


Luckily for me I have almost $20 million cbills stockpiled for a rainy day.

:)

#4 bad arcade kitty

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Posted 28 July 2015 - 05:18 PM

they have to introduce arrow-4
would be very nice to prevent deathballing

give me naga pgi pls

Posted Image

mech mortars are fine too

Edited by bad arcade kitty, 28 July 2015 - 05:19 PM.


#5 Wintersdark

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Posted 28 July 2015 - 06:01 PM

View PostThisMachineKillsFascists, on 28 July 2015 - 05:15 PM, said:

those strikes cost usually half of your average income. meh

oh and using consumables in any game feels cheesy

Cheesy? How ridiculous is that? That's like arguing that using LRM's when we had repair and rearm was cheesy.

Good grief.

View PostI Zeratul I, on 28 July 2015 - 05:09 PM, said:

2. Mechs cluster closer together to fit under their shrinking ECM blanket.


Or,

2. As there are so many more ECM mechs, they just have more, smaller bubbles, creating a more flexible and larger overall coverage than we used to have.

#6 Cyborne Elemental

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Posted 28 July 2015 - 06:24 PM

Know what the ECM range drop means to me?

Nothing.

People will just start playing more and more of them.

This changes nothing, ECM and all its features will still be broken, people will still keep their ECM to themselves and refuse to cover teamates.

If anything, it will give the shaft even harder to everyone who does not have an ECM capable mech.

Clans will still have the majority of ECM units, and IS will get to eat even more LRM's while not being able to return fire.

Edited by Mister D, 28 July 2015 - 06:25 PM.


#7 XxXAbsolutZeroXxX

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Posted 28 July 2015 - 07:09 PM

View Postbad arcade kitty, on 28 July 2015 - 05:18 PM, said:

they have to introduce arrow-4
would be very nice to prevent deathballing

give me naga pgi pls

Posted Image

mech mortars are fine too


*Nods*

Hopefully if they do incorporate effective deterrents to high density deathblobbing they won't get overzealous in the nerfing process like they did with Starcraft II. *Knocks on wood*

View PostWintersdark, on 28 July 2015 - 06:01 PM, said:

Or,

2. As there are so many more ECM mechs, they just have more, smaller bubbles, creating a more flexible and larger overall coverage than we used to have.


That could happen.

Or everyone could expect someone else to bring ECM to the party via bystander effect and there might only be 1 ECM for a whole team. End result, they might wind up looking like a herd of elephants trying to eat the same peanut, creating a highly target saturated environment ripe for arty strike picking.

Human behavior is so unpredictable there's no real consensus as to what will happen.

Either way, I don't drop arty strikes normally.

But, once ECM tweaks go live, I'm definitely going to make an exception to that.

View PostMister D, on 28 July 2015 - 06:24 PM, said:

Know what the ECM range drop means to me?

Nothing.

People will just start playing more and more of them.

This changes nothing, ECM and all its features will still be broken, people will still keep their ECM to themselves and refuse to cover teamates.

If anything, it will give the shaft even harder to everyone who does not have an ECM capable mech.

Clans will still have the majority of ECM units, and IS will get to eat even more LRM's while not being able to return fire.


When I'm in an ECM mech and I see teammates being hit with LRM's I run towards them to try and shield them.

If I'm poptarting, lrm boating or have long range, I try to take out the ECM mech first.

I see others do the same things sometimes in game.

Its just basic common sense things like that people will pick up eventually that will increase their teams chances of winning.

Edited by I Zeratul I, 28 July 2015 - 07:11 PM.


#8 Leone

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Posted 28 July 2015 - 07:30 PM

I honestly always pretended there was some crusty 'ole Solahma pilot waiting offscreen in a Naga, watching for smoke so they could relive the glory days and feel useful towards their clan, as the Arrow IV volley flies to the target location.

Think about the second line warriors. Bring some Arty.

~Leone

Edited by Leone, 28 July 2015 - 07:30 PM.


#9 Astrocanis

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Posted 28 July 2015 - 07:31 PM

View PostI Zeratul I, on 28 July 2015 - 07:09 PM, said:


*Nods*

Hopefully if they do incorporate effective deterrents to high density deathblobbing they won't get overzealous in the nerfing process like they did with Starcraft II. *Knocks on wood*



That could happen.

Or everyone could expect someone else to bring ECM to the party via bystander effect and there might only be 1 ECM for a whole team. End result, they might wind up looking like a herd of elephants trying to eat the same peanut, creating a highly target saturated environment ripe for arty strike picking.

Human behavior is so unpredictable there's no real consensus as to what will happen.

Either way, I don't drop arty strikes normally.

But, once ECM tweaks go live, I'm definitely going to make an exception to that.



When I'm in an ECM mech and I see teammates being hit with LRM's I run towards them to try and shield them.

If I'm poptarting, lrm boating or have long range, I try to take out the ECM mech first.

I see others do the same things sometimes in game.

Its just basic common sense things like that people will pick up eventually that will increase their teams chances of winning.


Every other clan mech (figuratively, of course) is now ECM. There is so much ECM, mechs might as well not have sensors in them.

It seems the game becomes a bit more pointless (as pure entertainment) daily. I log in less and less. And yes, I know "there are SO many ways to defeat ECM" except that when 7 of the 12 opposing you have ECM, "so many" is not "enough".

I'm an ECM advocate. But the use of it has become ridiculous. Especially for Clan. At least IS mechs have to give up quite a bit to carry the damned thing. But the sudden addition of so much ECM on the Clan side (which was already pretty well covered by the absolutely best ECM carrier in the game) has made modules, LRMs and SSRMs more useless than they were previously. Might as well just name this "Lasers Online" at this point. Hitreg for ballistics isn't good, hitreg for PPCs is outright bad, LRMs and SSRMs are rendered pretty pointless (I can't count how many times I spectate in SSRM mechs with almost full racks by the end of the game) and standard SRMs have even wonkier hitreg. Lasers are pretty much what's left.

#10 XxXAbsolutZeroXxX

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Posted 28 July 2015 - 08:09 PM

View PostAstrocanis, on 28 July 2015 - 07:31 PM, said:


Every other clan mech (figuratively, of course) is now ECM. There is so much ECM, mechs might as well not have sensors in them.

It seems the game becomes a bit more pointless (as pure entertainment) daily. I log in less and less. And yes, I know "there are SO many ways to defeat ECM" except that when 7 of the 12 opposing you have ECM, "so many" is not "enough".

I'm an ECM advocate. But the use of it has become ridiculous. Especially for Clan. At least IS mechs have to give up quite a bit to carry the damned thing. But the sudden addition of so much ECM on the Clan side (which was already pretty well covered by the absolutely best ECM carrier in the game) has made modules, LRMs and SSRMs more useless than they were previously. Might as well just name this "Lasers Online" at this point. Hitreg for ballistics isn't good, hitreg for PPCs is outright bad, LRMs and SSRMs are rendered pretty pointless (I can't count how many times I spectate in SSRM mechs with almost full racks by the end of the game) and standard SRMs have even wonkier hitreg. Lasers are pretty much what's left.


I've noticed that in some games the ECM mechs wind up countering the other ECM mechs and they cancel each other out and turn the ECM module into a 1 ton liability rather than an asset. If both teams have a high number of ECM mechs and all of them switch to counter and cancel each other out -- so much the better.

The ECM issue is basically what teams were like before a loose 3-3-3-3 was introduced. In some drops there would be 7 Atlas on one team and only 2 assault mechs on the other team. Maybe some type of ECM team balancing would be the way to go.

The main thing ECM does no one seems to bring up is the lack of a red box around a mech many use to aim.

I've noticed some people are completely and utterly lost when ECM deprives them of the red targeting box and they can't just aim for the box's center and be guaranteed to hit what they're aiming for.

In that sense, I kind of like the high saturation of ECM in that it denies people targeting **** like the red box. And that people actually need to resort to visual scanning and being conscious of what's going on around them without the ease and convenience of simply relying on their sensors to tell them where everyone is, then simply aim for the center of a red box to ensure they're hitting what they're aiming for.

#11 ThisMachineKillsFascists

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Posted 28 July 2015 - 08:48 PM

View PostWintersdark, on 28 July 2015 - 06:01 PM, said:

Cheesy? How ridiculous is that? That's like arguing that using LRM's when we had repair and rearm was cheesy.



in 90% of the games consumables mean you have to buy it with ingame or real curency. Especially in free to play games a average player without prem time cant effort consumables if he she wants to sfae up some ingame currency to buy some new bots/ mechs/tanks/planes. If you use it, then you gain an advantage over those who cant affort it. And thats where i smell cheese ;)

Now days ppl are very used to gain advantage when spending rl currency. Look at the complaints when the new mechs come out and ppl freak out if the mech isnt very good.

#12 VinJade

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Posted 28 July 2015 - 08:54 PM

ah yes clanners who think pilots over the age of 30 is ancient and best used as cannon fodder like seen in the JF trilogy(And they wonder why they are always beaten by 'free borns', lol).

I don't see them coming out with the naga any time soon as they seem to not wish to try and implement dual location equipment or they will cheat like they did with the King Crab(Which should have it's weapons split between the arms and the torsos or have to get rid of the hand and lower arm act).

anyways back to the topic at hand, the jesus(ECM) box is still broken and the only thing different is the range and that's it.

#13 Chuck Jager

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Posted 28 July 2015 - 10:00 PM

I still see more folks who do not target than I see actual ECM coverage

#14 The Mech behind you

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Posted 29 July 2015 - 01:39 AM

Makes me wonder if dumbfired LRMs could get an option when the teams cluster up. But by the trend of more ECM mechs get introduced it's very likely that 10/12 mechs will have their own ECM so no clustering will be needed.

#15 Joseph Mallan

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Posted 29 July 2015 - 01:54 AM

View PostThisMachineKillsFascists, on 28 July 2015 - 05:15 PM, said:

those strikes cost usually half of your average income. meh

oh and using consumables in any game feels cheesy

With the increase in assists that will not be true. One Arty will net more IF players clump together more.





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