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Issues With Collision


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#1 DjPush

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Posted 28 July 2015 - 09:01 PM

I don't know what was done recently. However, I have noticed an increasing amount of mechs jumping up my arse and hiding there. I have had countless rounds recently where an enemy light dives into my crotch, disappears from my view and then kills me. It isn't just lights. I have had all kinds of mechs run into me, stick to my mech like glue, freeze my movement for several seconds and then warp me into a different location. Has anyone noticed this recently?

I don't know if this is the greatest example.. It was the only one I i found in the time I had to write this post.


Edited by DjPush, 28 July 2015 - 09:03 PM.


#2 Kiiyor

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Posted 28 July 2015 - 09:21 PM

Happens to me all the time. It's like ninja teleportation.

I'd be really interested to see what happens from the light's point of view.

#3 Monkey Lover

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Posted 28 July 2015 - 09:24 PM

They plan on working on this soon™. I think it was on the last town hall.

#4 Imperius

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Posted 28 July 2015 - 09:29 PM

Well you turned around like he was supposed to warp though you and he didn't.

The issue my be cryengine's line of sight code if he is running into your camera by let's say a few pixels cryengine thinks you can't see him anymore and removes him from your screen. Normally before they would pass though you, hence the reason why you looked the wrong way to shoot.

To see the error of the los code go in the tunnel on Crimson Strait it shows how bad that code is.

Edited by Imperius, 28 July 2015 - 09:30 PM.


#5 Felio

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Posted 28 July 2015 - 09:40 PM

The Raven was moving to his left and a little bit way from him and simply popped out of existence. He turned around to see where the Raven went (reasonable, since you can already see in front of you and he isn't there) and it turns out it the Raven actually WAS STILL THERE BUT INVISIBLE and shot him in the back.

#6 Clownwarlord

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Posted 28 July 2015 - 09:44 PM

I agree there has been a lot of clipping more so with terrain than anything else, but it still happens also with mech on mech. I hope they fix it soon.

#7 TinFoilHat

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Posted 28 July 2015 - 10:01 PM

http://mwomercs.com/...being-reverted/

#8 MoonUnitBeta

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Posted 28 July 2015 - 10:11 PM

Oh good. Do you remember if this was on NA or Euro servers? Asking because I was playing on Euro servers that this was happening on excessive levels.

Was in my Arctic Cheetah, turned a corner and ran into a Jager. Except I was the one teleporting around. I would constantly run past him, so I would torso twist to look at him, but then I get teleported in front of him again, and now I'm looking at a wall, except still running forward. When I stopped to turn around so I could get into a path where I wasn't deep inside the bowels of a heavy mech, it finally teleported me on the other side of him where I thought I was going in the first place. Didn't help much as by the time I realized I wasn't going to rubber band back in front of him, the end result was my death with a smashing total of 20 damage done. I would love to have seen it from Jager's view because apparently I was shooting at thin air.

Perfectly good mech trashed because the server couldn't make it's mind up where I was. Instead it spread me out and slammed its middle finger up my arse.

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#9 Clownwarlord

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Posted 28 July 2015 - 10:15 PM

View PostTinFoilHat, on 28 July 2015 - 10:01 PM, said:


Yes a roll back ... not what I mean by fix because I actually like the concept that sparked the change it just has issues which I would like to see fixed. This is what I mean although a roll back will buy them time.





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