

Adjustments To Cw
#1
Posted 30 July 2015 - 02:14 AM
#2
Posted 30 July 2015 - 02:19 AM
this whole "season" is wasted, no one looks at that MAP and thinks it'll be fun to play on.!
All day, 10 attackers / 2 defenders. 1 planet of the dozen in my list...
Edited by Fluero, 30 July 2015 - 02:20 AM.
#3
Posted 30 July 2015 - 02:49 AM
Until then nothing. The mode is broken and nearly dead anyway.
#4
Posted 30 July 2015 - 03:22 AM

#6
Posted 30 July 2015 - 04:12 AM
Fluero, on 30 July 2015 - 03:22 AM, said:

You didn't see the difference between yesterday and today? Today you can attack a planet from FRR, because yesterday GCGB and my unit dropped on Last Frontier with more than 50% ghost drops for each dropship. What did you do meanwhile? Which attacks did you organize? Which units did you reach out to?
#7
Posted 30 July 2015 - 04:31 AM
#8
Posted 30 July 2015 - 06:46 AM
Zolaz, on 30 July 2015 - 02:14 AM, said:
Soon.
Saxie, on 30 July 2015 - 04:31 AM, said:
There's no way to do "normal group MM with CW". It's like going to a large party and have like 6 people show up. 5 guys and 1 girl? Awkward.
#9
Posted 30 July 2015 - 09:22 AM
Deathlike, on 30 July 2015 - 06:46 AM, said:
Soon™.
There's no way to do "normal group MM with CW". It's like going to a large party and have like 6 people show up. 5 guys and 1 girl? Awkward.
Nah what Im saying is make it one of the play now queues, Assault, Conquest, SKirmish, CW. All matches have an impact on the planet that is being fought over, with CW having the bigger impact. Everyone is matched with IS/Clan faction and go battle it out on a pre-determined map where there is already a fight. You only get loyalty points if you bring a your factions tech, with more loyalty points added if you play CW. Match the 12 mans against pre-made queue like now. Everyone will have access to the CW map to see progress of battle lines etc.
Sweeten the pot for everyone to actually play CW, add some cbills even for a loss - This is 30 minutes of game time PGI. No one wants to get stomped and get 75k Cbills.
Create a unique Mech Variant for each of the houses, and you get this mech after attaining a certain faction rank. Kurita could have a Grand Dragon variant, you could have a unique Zeus for Steiner (snice we have 2300 atlas's), Victor for Davion, a Stalker for Marik...
The idea is to get people into the game. Give something else to play for. The reason why people don't play it now is because of the wait times.
Edited by Saxie, 30 July 2015 - 09:23 AM.
#10
Posted 30 July 2015 - 10:23 AM
Saxie, on 30 July 2015 - 09:22 AM, said:
To some degree you're downgrading some of the finer aspects of CW... not that it can't shouldn't be done (like, solo PUGs generally don't care where their matches come from, as long as they get them), but I've heard people suggesting this before.. and while I'm not against it necessarily, but it's only going to reinforce the original narrative due to the existing modes... it's just another deathmatch mode with 4 mechs/spawns.
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To be fair, the entire "base contract" thing PGI is doing is something they haven't cared to touch for an extended period now. It kinda suggests how much it really isn't working (especially when it NEEDS to be dynamic).
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I'm down for that and it's been suggested before... to no avail.
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The wait times is strictly a function of how bad the modes are AND relative to the rewards given. It's really all related to the Paulconomist (he's responsible for making the CW modes AFAIK, not just the economy).
#11
Posted 30 July 2015 - 10:53 AM
#12
Posted 30 July 2015 - 10:46 PM
otherwise..
unlikely.
#13
Posted 31 July 2015 - 07:00 AM
Zolaz, on 30 July 2015 - 02:14 AM, said:
Obviously it'll hafta stop being fun and people will hafta stop playing it first. Now, excuse me, but I think that's my dropship.
~Leone
#14
Posted 31 July 2015 - 07:11 AM
#15
Posted 31 July 2015 - 07:51 AM
2. Remove trees on Taiga or make all trees destructible on map.
Or
3. Remove both map completely, because they **** maps.
#16
Posted 31 July 2015 - 08:05 AM
Tasker, on 31 July 2015 - 07:51 AM, said:
2. Remove trees on Taiga or make all trees destructible on map.
Or
3. Remove both map completely, because they **** maps.
1) Moar heatsinks?
2) ECM?
3) ????
4) Profit
I like both maps really.
#17
Posted 01 August 2015 - 05:20 AM
#18
Posted 01 August 2015 - 05:38 AM
#19
Posted 01 August 2015 - 06:42 AM
Tasker, on 31 July 2015 - 07:51 AM, said:
2. Remove trees on Taiga or make all trees destructible on map.
Or
3. Remove both map completely, because they **** maps.
They are pretty well designed maps actually, so maybe i dont know... Learn to play?
#20
Posted 01 August 2015 - 07:08 AM
Edited by Kin3ticX, 01 August 2015 - 07:13 AM.
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