MobiousOne, on 29 June 2012 - 01:27 AM, said:
wait... I wasn't aware of this. If I understand what's been post previously, each mech has designated hard-points dictating what type of weapon can go in that location? So I couldn't take an Uziel and replace the two ERPPC's with two LBX5's? (Not that I would, just an example) Simply because I would switching Laser weapons with Ballistics weapons?
You are correct. As Toldor says, the mechs will be built with the standard TT rules, HOWEVER, PGI is adding the additional limitation of hardpoints. Each mech chassis will have a fixed number of hardpoints for a specific weapon type. I.e. if you buy a standard Catapult, you will have (for instance) four hardpoints for missiles, and four hard points for energy weapons. You can pop the LRMS and lasers out and go ahead and put two PPCs in there because the 'energy' hardpoints the lasers previously occupied can be filled by the PPCs. Since the Catapult has no Ballistic hard points at all though you couldn't add any autocannons. You also couldn't stuff 12 medium lasers in the thing because you only have energy hardpoints for four weapons total. Note that it doesn't matter how big or heavy the weapons are (up to the weight limit of your mech); if you run out of hard points of a given type you can't put any more weapons of that type onto the mech.
MobiousOne, on 29 June 2012 - 01:27 AM, said:
I hope it's not limited like this. That was one of the changes I hated going into Mechwarrior 4. In the orginal table-top Battletech, when designing a mech of your own, you could design it however you wanted provided you didn't exceed that tonnage or critical spaces available on that location. I think that would seriously limit design imagination. Yes, you could do a mech with 16 ML's... but you would have so many heat issues it's not funny, plus a light or med mech with speed could simple pick away at you at from father out than the 300m (or 400m with ER-ML's). *sigh* Please don't limit us.
What they are going for is to encourage people to get chassis that have a loadout similar to what you want and tweak it. That way you won't have laser beams shooting out of the LRM bays on a Catapult, or missiles flying out of the autocannon on the shoulder of a hunchback. Note that each mech chassis will have multiple variants, with different starting loadouts with different hardpoints. For instance there's that PPC version of the catapult, which will probably have only energy hardpoints; but it will probably have a lot of them so you can go ahead and shove say 6 medium lasers or so on that version if you really wanted to because it would have the hardpoints. Just try to find a mech chassis and variant that is closest to what you want to do.