Severe Mech Balancing Needed After Recent Patch
#41
Posted 30 July 2015 - 06:18 AM
#42
Posted 30 July 2015 - 06:19 AM
TheCharlatan, on 30 July 2015 - 06:14 AM, said:
SSRMs are extremely target dependant.
They are lethal against IS lights (in particular slow ones) and lighter IS mediums.
They are much less usefull against heavier targets and Clan mechs.
If you don't like them anymore, maybe you have reached a skill level that makes you understand those limitations, and should try weapons that are more skill based and effective against all targets, like all other weapons in the game.
I don't carry streaks normally, stormcrows are best with lasers. I refitted only one variant for streaks to deal with light mechs. Especially to address the ridiculous influx of Arctic Cheetahs and Shadowcats. Most of my normal matches are with ER meds or pulses. Don't simply assume I'm at a low skill level.
#43
Posted 30 July 2015 - 06:22 AM
Nadezhda, on 30 July 2015 - 05:51 AM, said:
That's not an excuse.
Lighter mechs are supposed to be easier to kill, that's why they are cheaper to buy compared to the more expensive heavy mechs.
I don't have the numbers to back me up. Only from experience. I just know Firestarters either die or run. Shadowcats just keep fighting and face you on even though they are an overwhelming 5 tonnes lighter. Streakcrows out damage the shadowcats I find however their damage is too spread out so the 5 tonne lighter Shadowcat can take out a Stormcrow which is ridiculous.
sounds like you failed at positioning repeatedly
this is YOUR failure, not a SHC is too OP issue.
#45
Posted 30 July 2015 - 06:24 AM
Nadezhda, on 30 July 2015 - 06:19 AM, said:
I don't carry streaks normally, stormcrows are best with lasers. I refitted only one variant for streaks to deal with light mechs. Especially to address the ridiculous influx of Arctic Cheetahs and Shadowcats. Most of my normal matches are with ER meds or pulses. Don't simply assume I'm at a low skill level.
I never said that you were at low skill level.
Anyway, you chose the wrong weapon to address the problem; SSRMs are not ideal against those mechs as a primary weapon.
Doubleing the SSRM damage would make it incredibly OP and insta-kill all IS lights and mediums with XL.
#47
Posted 30 July 2015 - 06:30 AM
Lily from animove, on 30 July 2015 - 06:23 AM, said:
You OP does basically imply this because on a skilld palerlevel the world is not as you described.
Fair enough I didn't describe the situation completely.
Many times we shoot a whole alpha on the ACH and it runs off with little damage.. I'm talking about an alpha that can insta-kill an IS medium. But the ACH just runs around as if a mosquito bit it.
The meta for addressing light mechs is the streak SRM6's. But the streaks don't do damage quickly or highly enough. And against the shadowcat it is even harder to kill it before it kills you. And we already know Streak SRM6's are inefficient against all other mechs except small mechs. But here we have even the Streak6s struggling to kill these mechs.
Therefore the streak 6's need its damage increased, it won't involve rebalancing the ACH because people who paid money for it will cry out for it and that's unfair to them. So let a specifically built mech out there be able to be deployed, they're useless against other heavier classes but only good against these mechs. Make this specific build viable again.
#48
Posted 30 July 2015 - 06:30 AM
#49
Posted 30 July 2015 - 06:35 AM
TheCharlatan, on 30 July 2015 - 06:24 AM, said:
Doubleing the SSRM damage would make it incredibly OP and insta-kill all IS lights and mediums with XL.
The IS will cry about anything so just ignore them. If they knew the heat levels we have to manage running Streak 6's they will know that this mech is bred for only a specific purpose and pretty much useless against any other targets.
Alistair Winter, on 30 July 2015 - 06:30 AM, said:
Good try but Locusts aren't meant to go toe-to-toe with a Direwolf.
In mechcommander or table top if you push a locust out near a Direwolf it will be instantly destroyed.
We're talking about the Direwolf not being able to kill a "locust" which is the opposite of that.. don't believe me then try putting a Locust against a Direwolf in tabletop, mechcommander or MW Tactics, and show me the result percentages.
#50
Posted 30 July 2015 - 06:36 AM
I surrender.
That will teach me to try to use reason on the internetz.
#51
Posted 30 July 2015 - 06:38 AM
Nadezhda, on 30 July 2015 - 06:30 AM, said:
Nope. I kill light mechs all the time and I don't touch streaks. And I get killed when piloting Arctic Cheetahs all the time, and it's very rarely because of streaks. The meta is laservomit, because it works equally well against any class of mechs, so long as the pilot has good aim. Some people don't have good aim, so they turn to streaks. But these guys are typically bad pilots overall, so they get killed even when they're using streaks. And then they come to the forum and talk about how light mechs are OP, because they can't hit them.
Nadezhda, on 30 July 2015 - 06:35 AM, said:
In mechcommander or table top if you push a locust out near a Direwolf it will be instantly destroyed.
We're talking about the Direwolf not being able to kill a "locust" which is the opposite of that.. don't believe me then try putting a Locust against a Direwolf in tabletop, mechcommander or MW Tactics, and show me the result percentages.
This is neither MechCommander nor Tabletop. But the fact that you bring this up as an argument does help explain why you think light mechs should be nerfed. This is MWO and your logic doesn't apply here.
#52
Posted 30 July 2015 - 06:39 AM
Move mouse to aim. Problem solved?
Edited by Mister Blastman, 30 July 2015 - 06:42 AM.
#53
Posted 30 July 2015 - 06:41 AM
Or your laser vomit Streak Crow.
#54
Posted 30 July 2015 - 06:44 AM
Alistair Winter, on 30 July 2015 - 06:38 AM, said:
This is neither MechCommander nor Tabletop. But the fact that you bring this up as an argument does help explain why you think light mechs should be nerfed. This is MWO and your logic doesn't apply here.
I never called light mechs to be nerfed.
Far from it
I asked for Streak 6's to be improved. Streak 6's are only good against lights. Fixing streak 6's won't break the game against normal mechs. Mechs that carry streaks are also generally slow so light mechs can still stay outside range.
#55
Posted 30 July 2015 - 06:44 AM
Nadezhda, on 30 July 2015 - 06:30 AM, said:
Fair enough I didn't describe the situation completely.
Many times we shoot a whole alpha on the ACH and it runs off with little damage.. I'm talking about an alpha that can insta-kill an IS medium. But the ACH just runs around as if a mosquito bit it.
The meta for addressing light mechs is the streak SRM6's. But the streaks don't do damage quickly or highly enough. And against the shadowcat it is even harder to kill it before it kills you. And we already know Streak SRM6's are inefficient against all other mechs except small mechs. But here we have even the Streak6s struggling to kill these mechs.
Therefore the streak 6's need its damage increased, it won't involve rebalancing the ACH because people who paid money for it will cry out for it and that's unfair to them. So let a specifically built mech out there be able to be deployed, they're useless against other heavier classes but only good against these mechs. Make this specific build viable again.
So to sum it UP
OP have a mech build who instantly vaporize 99% of the lights mechs it's encounter.
Now a single mech the other 1% seems to ignore OP 1337dmg build.
OP logic path, i need MOAR dmg, because in no way the mech can be broken.
P.S: also add the ammusing i'm an OP Clan pilot and clan mechs are fine for extra laughs....
Edited by Lord Perversor, 30 July 2015 - 06:45 AM.
#56
Posted 30 July 2015 - 06:45 AM
whineThreads=whineThreads+1;
Edited by PurpleNinja, 30 July 2015 - 06:46 AM.
#57
Posted 30 July 2015 - 06:46 AM
Lorian Sunrider, on 30 July 2015 - 06:41 AM, said:
Or your laser vomit Streak Crow.
Streakcrow is a stormcrow with streak 6's.
Streakcrows can't be laser vomits. DO you mean to say laser vomit stormcrows?
Stormcrow laservomits aren't easy mode. The heat scales are harder to manage that most mechs out there.
#58
Posted 30 July 2015 - 06:48 AM
Nadezhda, on 30 July 2015 - 06:35 AM, said:
You must play a different TT then i did because I got tore up by lights in TT just as easily as I did by every other class. There was no such thing as "Derp I haz an Assault I winzzor!" In TT lights were equally as hard, if not harder to kill because of the rolls you had to make to hit the lil ******** if they used their full movement. My wife was famous in TT tourneys and scenario play of rolling natural 12's all the damn time in her Locust 3M and popping heads in 2 turns. Don't discount lights just because you can't counter them well.
#59
Posted 30 July 2015 - 06:50 AM
Nadezhda, on 30 July 2015 - 06:44 AM, said:
Far from it
I asked for Streak 6's to be improved. Streak 6's are only good against lights. Fixing streak 6's won't break the game against normal mechs. Mechs that carry streaks are also generally slow so light mechs can still stay outside range.
You're not asking for light mechs to be nerfed - far from it- you're just asking PGI to buff the weapon that you claim is only good against light mechs, because this will only punish light mechs and not "normal mechs".
I think we're done here. I wish you the best of luck. If you're having difficulties with the Arctic Cheetah, I recommend you play the Firestarter. Playing a mech is usually a good way to learn how to defeat it.
#60
Posted 30 July 2015 - 06:50 AM
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