Wintersdark, on 31 July 2015 - 11:03 AM, said:
Not the lack of will to enforce it. They cannot enforce it, because populations just don't allow it.
The failure, though, is properly incentivizing playing less played weight classes. You can't force people to play the right weight classes, you need to make them want to.
But even if the queues where filled with an even distribution of players, you'd STILL have severe troubles getting 3/3/3/3 in group queue matches for the reasons I said in my post above - having to Tetris groups into sets of 12 players is extremely hard even with the other restrictions. It's just not going to happen unless we have orders of magnetude more players...
...or players start accepting the reality that we need to have soft game mode select to have decent matchmaking. But we the players said hard game mode select was more important than 3/3/3/3 or Elo, so that's that.
Indeed, but we've been saying since it's inception (hell, since it's conception) to dynamically incentivise players to play the lesser played classes (based on the hour's average). This too isn't perfect, but it's at least something....