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#1 Dettmam

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Posted 10 July 2015 - 05:54 PM

I always wonder why there is no search lights in MWO. Some people say it say where your mech is. Ok, but is it not just a matter to turn it on and off like the weapon doors in several mechs? Same thing to atlas eyes?


#2 zagibu

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Posted 10 July 2015 - 06:38 PM

You can't have 24 dynamic lights in addition to the other dynamic lights that are already in there. But I guess they could make it so that only your own search light is a real dynamic light, and on other mechs, you just see a search light effect instead of real illumination.

#3 El Bandito

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Posted 10 July 2015 - 06:45 PM

I suppose searchlight can be used to blind people who are using NV.

#4 John1352

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Posted 10 July 2015 - 06:57 PM

I can look out the window and watch cars going up and down a hill that is 4 kilometers away at night (if I was further I'd still be able to see them). In comparison, the headlights let the driver see maybe 100m. It isn't worth the exposure. (if MWO took place indoors, different story)

#5 Saint Scarlett Johan

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Posted 10 July 2015 - 07:04 PM

I wouldn't mind IR search lights that vastly improve NV mode with the trade off being that anyone else using NV can easily see you.

#6 Dettmam

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Posted 10 July 2015 - 07:22 PM

View PostJohn1352, on 10 July 2015 - 06:57 PM, said:

I can look out the window and watch cars going up and down a hill that is 4 kilometers away at night (if I was further I'd still be able to see them). In comparison, the headlights let the driver see maybe 100m. It isn't worth the exposure. (if MWO took place indoors, different story)


Well it is always possible to turn it off! And should be very cool to use it o find the last light hiding around! ;-)

#7 Dettmam

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Posted 30 July 2015 - 08:30 PM

By the way, I think it is laking more cockpit functions. I dream with the day those monitors have some use!

#8 Cyborne Elemental

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Posted 30 July 2015 - 08:36 PM

Dynamic lights, especially ones that raytrace for shadows kill every single game's FPS they've ever been in.

#9 Navid A1

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Posted 30 July 2015 - 08:44 PM

If cryengine has only one positive feature going for it, its how it handles dynamic lights.

you can add hundreds (yes, hundreds) of dynamic lights to a scene with minimal to no performance loss. its a property of deferred lighting renderers (like cryengine).

The down side is that you can only have one active render window at a time (thats why we dont have true advanced zoom module)

#10 -Vompo-

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Posted 30 July 2015 - 08:51 PM

View PostJohn1352, on 10 July 2015 - 06:57 PM, said:

I can look out the window and watch cars going up and down a hill that is 4 kilometers away at night (if I was further I'd still be able to see them). In comparison, the headlights let the driver see maybe 100m. It isn't worth the exposure. (if MWO took place indoors, different story)


Searchlights are not cars headlight. You might have seen footage from WW2 where searchlights illuminate bombers.

I do agree that they would kill fps so I'd rather not have them but if they would not I'd be all for it.

#11 martian

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Posted 31 July 2015 - 06:18 AM

View PostDettmam, on 10 July 2015 - 05:54 PM, said:

I always wonder why there is no search lights in MWO. Some people say it say where your mech is. Ok, but is it not just a matter to turn it on and off like the weapon doors in several mechs? Same thing to atlas eyes?

As PGI said: "This is not your father's MechWarrior."

What do you think? That you are playing some old 20th century games such as MechWarrior 3 or MechWarrior 4?*

*They both had functional searchlights and few nice types of flares.

#12 Rizzelbizzeg

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Posted 31 July 2015 - 07:23 AM

I'm down. Also it'd be cool if you could bust them on enemy mechs by hitting them directly with an ac or ppc like the floodlights in new river city.

#13 Ascaloth

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Posted 31 July 2015 - 08:52 AM

Just equip a Flamer....

Oh, forgot they aren't even useful to light up the room.

#14 Kalimaster

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Posted 31 July 2015 - 11:06 AM

My suggestion.

Flood Lamp.
Cost 10 MC each or 200,000 C-Bills each (after 6th month after release)
Hit Points 2-5 (to make them destructible)
Weight: None (will not effect your Mech)
Critical Slots: 1 (must be equipped in an energy or ballistic hardpoint)
Function: 150 meters of illumination where every you point it.
The L key on the keyboard turns your Mechs lights on and off.





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