Jump to content

Jenner Iic: Fastest 35 Tonner When December 15Th Arrives


51 replies to this topic

#21 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 31 July 2015 - 11:06 AM

View PostMcgral18, on 31 July 2015 - 11:04 AM, said:

HGN won't beat the Whale (but can do Atlas builds) and while the Orion IIC beats the IS Orion for firepower and survivability (2 extra tons of IS+A is just another alpha per ST, isXLs means only half of that is of any use).


The HGN will be no slouch. Gauss + 3 cLPLs with 21-22 DHS, XL 325, 2-3JJs is nothing to scoff at.

#22 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 31 July 2015 - 11:08 AM

View PostGas Guzzler, on 31 July 2015 - 11:06 AM, said:


The HGN will be no slouch. Gauss + 3 cLPLs with 21-22 DHS, XL 325, 2-3JJs is nothing to scoff at.

It could be one of the best Assaults on launch.
I think it depends on how its hitboxes end up being, but it's probably going to outclass IS mechs of the same caliber for sure.

#23 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 31 July 2015 - 11:10 AM

View PostMcgral18, on 31 July 2015 - 11:04 AM, said:


On the bright side, only two robots will be any good.


HGN won't beat the Whale (but can do Atlas builds) and while the Orion IIC beats the IS Orion for firepower and survivability (2 extra tons of IS+A is just another alpha per ST, isXLs means only half of that is of any use), it most certainly won't beat the 2 Omni heavies, as they have considerably better hardpoints. Lack of separate ballistic locations really limit them, as they can't use Dual Gauss.


Jenner brings even faster cSPLs to your rear torsi, and the Hunch gives multiple nice options. Dual Gauss, Hexa MPL or ERML, Streak or SRM boat.


What is frustrating is the Suckoner™ can't run dual gauss worth a darn. So a 50 tonner will be able to out-gauss a 70 tonner. That's ludicrous. But it can. I just did it with a HBK IIc on Remlab.

#24 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 31 July 2015 - 11:16 AM

View PostMister Blastman, on 31 July 2015 - 11:00 AM, said:



Err. Power creep much? That's beyond horse crap.

Mmm not really, going to be very ammo limited if you take 5 srm 4s....

Though 5 er mediums are hot, 4 ers will be the thing for this mech.

So expect people running the energy variant for this guy, and lotsa Jump jets.

In general however anyone notice that all chassis have at least one variant with at least 4 missile hardpoints? That's kinda scary, means I can finally run my fabled fantasy: 4 SRM 6 + Artemis all day everyday.

#25 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 31 July 2015 - 11:17 AM

View PostScout Derek, on 31 July 2015 - 11:14 AM, said:

Mmm not really, going to be very ammo limited if you take 5 srm 4s....

Though 5 er mediums are hot, 4 ers will be the thing for this mech.

So expect people running the energy variant for this guy, and lotsa Jump jets.


The Jenner is nice and all... but the HBK... It shouldn't be able to outdo a 70 tonner. That's horse crap.

Unlock the Suckoner™ for humanity's sake!

#26 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 31 July 2015 - 11:17 AM

View PostScout Derek, on 31 July 2015 - 10:06 AM, said:

...
Since it is now refitted with clan tech, the Jenner iic will not receive any quirks, negative or positive in that like the IS, little to no quirks were given....

PGI can just give it some quirks at launch like the ACH just because it's a light.

#27 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 31 July 2015 - 11:18 AM

View PostHit the Deck, on 31 July 2015 - 11:17 AM, said:

PGI can just give it some quirks at launch like the ACH just because it's a light.

I guarantee that it'll have bigger quirks than the IS Jenner, hahaha.

I'm serious, just watch it happen. I'm calling it.

#28 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 31 July 2015 - 11:19 AM

View PostGas Guzzler, on 31 July 2015 - 11:06 AM, said:


The HGN will be no slouch. Gauss + 3 cLPLs with 21-22 DHS, XL 325, 2-3JJs is nothing to scoff at.


21 heatsinks was your build?

(50+(11*1.4))*1.2
=78.48 heat cap

dissipation of 4.071 H/s

3LPLs generate 37 heat, Gauss 1, 38 heat for an alpha, plus JJ heat (I have no idea what THAT is, but more JJs is more heat).

Let's say roughly 4 seconds for recycle (in reality, not far off for LPLs, but Gauss is closer to 5s). You'll dissipate ~16 heat between cooldowns.

38-16+38=60
-16+38=82 (overheat)


So, 3 safe Alphas (because slightly longer than 4s cooldowns) with an easy 4th.


Not bad, I suppose.

#29 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 31 July 2015 - 11:20 AM

View PostMister Blastman, on 31 July 2015 - 11:17 AM, said:

The Jenner is nice and all... but the HBK... It shouldn't be able to outdo a 70 tonner. That's horse crap.

Unlock the Suckoner™ for humanity's sake!


I don't know... A 50 tonner with a bomb on each shoulder should be a lot easier to kill than a Summoner.

#30 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 31 July 2015 - 11:21 AM

View PostMcgral18, on 31 July 2015 - 11:19 AM, said:

...
Not bad, I suppose.

Yes, that build is actually pretty good on the WHK.

#31 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 31 July 2015 - 11:21 AM

View PostMister Blastman, on 31 July 2015 - 11:17 AM, said:


The Jenner is nice and all... but the HBK... It shouldn't be able to outdo a 70 tonner. That's horse crap.

Unlock the Suckoner™ for humanity's sake!

Lol that's because it's no omnimech my friend, the two are a different breed. Naturally the summoner will be fixed later into the game as more and more mechs come out and more content.

#32 Armored Yokai

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,950 posts
  • LocationHouston,TX

Posted 31 July 2015 - 11:22 AM

i think the 4th variant of the orion IIC should be feared the most

#33 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 31 July 2015 - 11:22 AM

View PostMcgral18, on 31 July 2015 - 11:19 AM, said:


21 heatsinks was your build?

(50+(11*1.4))*1.2
=78.48 heat cap

dissipation of 4.071 H/s

3LPLs generate 37 heat, Gauss 1, 38 heat for an alpha, plus JJ heat (I have no idea what THAT is, but more JJs is more heat).

Let's say roughly 4 seconds for recycle (in reality, not far off for LPLs, but Gauss is closer to 5s). You'll dissipate ~16 heat between cooldowns.

38-16+38=60
-16+38=82 (overheat)


So, 3 safe Alphas (because slightly longer than 4s cooldowns) with an easy 4th.


Not bad, I suppose.


Indeed, and should be able to cool off with 2 c LPLs and Gauss quite nicely.

I figure the Timber Wolf has a 44 heat alpha and 24 DHS, 38 heat alpha and 21 DHS should be manageable, especially when you have an ice cold Gauss to hold on to while you cool off.

#34 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 31 July 2015 - 11:23 AM

Oh and mcgral18 any chance you know the jump height for the jenner iic?

#35 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 31 July 2015 - 11:24 AM

View PostMister Blastman, on 31 July 2015 - 11:10 AM, said:


What is frustrating is the Suckoner™ can't run dual gauss worth a darn. So a 50 tonner will be able to out-gauss a 70 tonner. That's ludicrous. But it can. I just did it with a HBK IIc on Remlab.


Yep, with the stock engine (with worse than PeaceDove agility because of quirks) it can do 70 rounds and Dual Gauss. Remove some ammo (or leg armour) you can throw a JJ or two on.


50 rounds it should be able to go ~80 Kph (with according agility). Should be nice, but the Grid Iron has around the same Gauss DPS (with more lasers, which are also quirked).


Hunches have 3 variants that compete with (or outright beat) the IIC Hunches. The rest don't fare so well.



If you could drop the oversized engine, remove 4 heatsinks, drop a JJ or two, you too could have a Dual Gauss Summoner (with those perky mounts). Omni's aren't good for min maxing, though.

#36 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 31 July 2015 - 11:25 AM

View PostGas Guzzler, on 31 July 2015 - 11:20 AM, said:


I don't know... A 50 tonner with a bomb on each shoulder should be a lot easier to kill than a Summoner.


It depends. I'll take a .50 cal BMG with my underwear on in an alleyway any day to fight off an intruder knowing if he gets me, I'm gone versus wielding a .22 and a suit of armor.

Edited by Mister Blastman, 31 July 2015 - 11:26 AM.


#37 Lexx

    Member

  • PipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 740 posts
  • LocationSlung below a mech's arm shooting nothing but dirt

Posted 31 July 2015 - 11:25 AM

View PostScout Derek, on 31 July 2015 - 10:06 AM, said:


Jenner iic has most jump jets of any light, be it clan or inner sphere.





The 5V variant of the Spider can mount 12 jump jets.

SDR-5V

I'm tempted to set one of those up just to see if it can really jump 104 meters.

If the jump jets in MWO were as powerful as they are in tabletop, it would be able to jump 360 meters.

Edited by Lexx, 31 July 2015 - 11:36 AM.


#38 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 31 July 2015 - 11:26 AM

View PostArmored Yokai, on 31 July 2015 - 11:22 AM, said:

i think the 4th variant of the orion IIC should be feared the most

A uac 30( a 20 and a 10) is something to be afraid of when brawling...

View PostLexx, on 31 July 2015 - 11:25 AM, said:



The 5V variant of the Spider can mount 12 jump jets.

Ahh forgot about that, I'll add that in.

#39 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 31 July 2015 - 11:27 AM

View PostScout Derek, on 31 July 2015 - 11:23 AM, said:

Oh and mcgral18 any chance you know the jump height for the jenner iic?


Smurfy has them as mainly linear, at ~7.43M per JJ. Give a meter or two variance, 7 gives you 52.01 and 10 gives you 74.3M.

#40 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 31 July 2015 - 11:31 AM

View PostMcgral18, on 31 July 2015 - 11:27 AM, said:


Smurfy has them as mainly linear, at ~7.43M per JJ. Give a meter or two variance, 7 gives you 52.01 and 10 gives you 74.3M.

Hmm, not bad but considering that 10 jump jet variant I call someone making a poptart build...





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users