ALL RIGHTY. Home from work, fed, and ready to educate!
So. Many folks are assuring me -
assuring me! - that Quirks Are The Answer, and that of
course a Blitzkrieg would be more mobile than a Centurion, and of
course both of those would be more mobile than Timber Wolves, and everything will be
fine 1453!
Heh, a'ight. New idea: let us, once more, compare two 'Mechs. These two, in fact:
CN9-D "Howard"
-vs-
CN9-D "Jacob"
All right. The assumption is that there is absolutely positively, beyond all doubt or deliberation,
no possibility whatsoever of changing the Centurion's movement profile. We shall assume that a mastered CN9-D will move exactly like any other mastered CN9-D, with the sole exception of raw, straightline footspeed. Furthermore, the contest between the two is as scrupulously fair as I can really make it - both Howard and Jacob use Ferro, despite the fact that Howard would gain a significant boost to its firepower by dropping Ferro, upgrading one of its launchers, and adding a half-ton of SRM ammo after dropping to a 200STD and adding back the external PoorDub it would need. Nevertheless - both 'Mechs bear identical upgrades and armor levels.
Howard, with his 225STD, attains a maximum footspeed of 80.2kph w/Tweak - pretty zippy for the New Meta as proposed by the OP. Jacob, on the other hand, reaches a rather scorching 124.7kph w/Tweak - a forty-klick difference, over 50% faster than Howard.
However...since this is the New Meta, Jacob does not twist, accelerate, decelerate, or turn one single degree or klick faster than Howard does. In fact, he turns
slower - the same turnspeed applied to a much higher footspeed equates to significantly wider turns, forcing Jacob to slow down to Howard's speed if he wants to get the same turning radius.
What does that extra ~44 klicks buy Jacob?
It buys Jacob the ability to decide the time and location of the engagement - Howard is completely unable to catch Jacob, doesn't stand a bloody chance, and thusly Jacob can engage and disengage as he pleases. That's really awesome, right? Totally worth it!
Except...not. Yes, Jacob can choose the time and place of the engagement, but once that engagement actually starts, every single remaining advantage is Howard's. Howard greatly exceeds Jacob's firepower, with an extra sixteen damage of SRM rack available to him, and he's significantly more rugged due to his undying STD engine. Remember, Jacob is no longer able to outmaneuver Howard. He can't accel/decel any faster in order to make more effective use of cover and corner-pokery. He can't take tighter turns at higher speeds in order to confound Howard's aim or get to better positioning. He can't twist or juke around any faster than Howard can to spread damage more effectively.
Jacob is able to dictate the location and timing of any engagement between him and Howard - but Howard will
always get the better of any engagement Jacob chooses to offer. Any fight between the two ends up as Howard's victory, because Jacob no longer has any advantage whatsoever in the actual shooting-each-other portion of the engagement. That monumental engine is a complete waste of space.
Now, you
could tell me that Jacob would be an enormously better pursuit 'Mech, able to find and finish off weakened threats, so there! But here's the thing - that requires Jacob to pick on targets weaker than he is, that his team has already beaten up. Or, alternatively, it requires Jacob to find targets that aren't shooting back, either because they're ignoring him or because they're too wounded to shoot back properly. And as any competent MechWarrior knows, a 'Mech which requires its enemies to be unable to shoot back in order to be effective is a bad 'Mech.
Besides - this is the meta in which a 200STD becomes one of the best engines a Centurion can run. How many wounded targets are actually going to get away for Jacob to run down and finish off? At that level of complete lard-butt trudgery, it takes you the first ten minutes of every game just for the two teams to meet in the middle. Nobody's
running away with a 200STD in their gut, and if they're not running away, then Howard has all the time he needs to finish his targets off himself.
So. Jacob is unable to defeat Howard in combat, and the meta itself does not give Jacob any wounded 'Mechs he can swoop down on and finish. Jacob is a sad, sad robot who has come to the realization that the incredihuge 390 engine cap he was gifted with is a
handicap, not a benefit, and that he's going to have to strip down to that 200STD Howard's been bragging about if he wants to get any work done.
Proving that when all things are equal, a system such as the one proposed by the OP renders any increase in engine weight a liability, not a benefit. It costs you more than you can ever hope to gain to go faster. Sure, they might quirk you to Hell and back, but quirks are unstable and unreliable.
At the core of it? If you're a Jacob kind of guy, you're pretty much out in the cold.
Edited by 1453 R, 31 July 2015 - 07:24 PM.