Why Are So Many Ragging On The Shadowcat As Useless?
#81
Posted 01 August 2015 - 06:39 AM
Nothing for the impatient rambos.
#82
Posted 01 August 2015 - 06:52 AM
#83
Posted 01 August 2015 - 09:42 AM
(I would suggest a improvement to this trade off by increasing heat efficiency for lower tonnage options to promote higher DPS due to less tonnage to insulate the mech but the amount of the increase has to be judged at a individual mech basis due to different hard point set ups and tonnages. I also would suggest penalizing all alpha strikes with a heat increase to make singular weapons fire the least hottest option and the number of weapons a player chooses to fire at a time exponentially hotter per weapon fired with the group. This will establish a new heat efficient DPS play style among the alpha strike play style where player's will be able to keep firing for longer than alpha striking. It wont remove the option to Alpha strike and then hiding behind cover to cool down for another alpha strike but it will make it a valid option to extend the battle longer without alpha striking to take advantage of out of cover for longer periods of time. Lower tonnage mechs will be able to take advantage of this with their increased speed and newly added increased heat efficiency.)
The game modes Assault, Conquest and Skirmish do not limit choice by tonnage instead those game modes limit choice by weight class. In Community Warfare choice is limited by a maximum 240 tonnage drop deck which lower tonnage mechs are ideal to bring into in order to free up tonnage for higher tonnage mechs. In Community Warfare is where the Shadow Cat will be useful at due to MWO's current game play balance.
The inherit advantages or disadvantages of mechs all depend on pilot skill and the teams skills to bring out in the game though.
#84
Posted 01 August 2015 - 09:48 AM
So ballistics that are cool running you can't feed and lasers you can't cool.
Thus it sucks. if you want a ERL sniper why take a SC when a raven does the job
#85
Posted 01 August 2015 - 10:21 AM
#86
Posted 01 August 2015 - 11:10 AM
#87
Posted 01 August 2015 - 12:09 PM
So in a sense the Shadow Cat is wasted on the majority of pilots and is better left to the Top Dogs. That means that you never run into walls or other mechs, can easily out maneuver mechs twice your weight class, and make all of your jump attempts.
Edited by Shaio, 01 August 2015 - 12:10 PM.
#88
Posted 01 August 2015 - 01:24 PM
Would also like to add that an Adder takes damage better than a scat. Seem like 2 LPL wipes out all your armor.
Edited by Steel Claws, 01 August 2015 - 02:19 PM.
#89
Posted 01 August 2015 - 06:35 PM
El Bandito, on 31 July 2015 - 06:04 PM, said:
If you cannot do hit and run with 107 kph mech + MASC + 6 JJs, you should gift me the Scat pack, and I will show you how it is done correctly.
I'll even make tutorial video about it.
No please. Let people continue with their "Shadowcats are garbage" whine. Only good things can come out of that, especially for those who have no issues using them.
#90
Posted 01 August 2015 - 07:41 PM
'Uh oh, I spotted an srm stormcrow. Time to use my MASC and make a quick getaway!'
*dead 10 seconds later
That sigh you feel when you can't outrun a heavier mech easily.
How is it that a mech 10 tons lighter matches the speed of a mech 10 tons heavier? With MASC active I might be able to pull another 5 feet away before I die. When I pilot the shadow cat, "Hit and run" tactics don't work most of the time. It's more like "Hit and hide behind a heavier mech"
Not to mention it has very few viable builds because of the hardpoints, and one of them is just boring to use.
The jumpjets support a pop-tart style gameplay, but you can't even mount a gauss without running out of ammo ridiculously fast. This is why I think it needs some sort of buff.
Edited by Arc Viper, 01 August 2015 - 07:43 PM.
#91
Posted 01 August 2015 - 07:53 PM
Arc Viper, on 01 August 2015 - 07:41 PM, said:
'Uh oh, I spotted an srm stormcrow. Time to use my MASC and make a quick getaway!'
*dead 10 seconds later
That sigh you feel when you can't outrun a heavier mech easily.
Aha, so you do something wrong. Sorry, but with MAgicSCat engaged you can reach spaces, that a SCR will never reach. I never had problems to engage and evade, but I on the other hand have never run into a SCR and called it "spotting". The trick with the SHC is to make use of the terrain. Engage MAgicSCat and go to places no Mechwarrior has gone before....
A medium that is able to do a 360° in mid-air...MAgicSCat !!!
Edited by VATER, 01 August 2015 - 08:07 PM.
#92
Posted 01 August 2015 - 08:01 PM
VATER, on 01 August 2015 - 07:53 PM, said:
Aha, so you do something wrong. Sorry, but with MASC engaged you can reach spaces, that a SCR will never reach. I never had problems to engage and evade, but I on the other hand have never run into a SCR and called it "spotting". The trick with the SHC is to make use of the terrain. Engage MASC and go to places no Mechwarrior has gone before....
#93
Posted 01 August 2015 - 08:09 PM
Arc Viper, on 01 August 2015 - 08:01 PM, said:
Why are you even under the dome with a MAgicSCat ??? On HPG the outer ring is your best friend, that and patience and the lack of backarmour on the enemy mechs....
Edited by VATER, 01 August 2015 - 08:11 PM.
#95
Posted 01 August 2015 - 08:12 PM
1 clan erPPC + 2 clan erML also works out kind of. Those are builds that you can pretty well push out some damage by peeking and poking.
The Shadowcat, in my opinion, has good opportunity to serve as a team-splitting mech. Its mobility and the fact that it is 45 tons gives it some survivability and makes it appear more threatening/worth chasing than a light trying a similar tactic. Mining Collective, for instance, is an excellent map to draw away 2-3 or more enemies away from the main group, thus conferring a numerical advantage for the rest of your team. Your jump jets, MASC, and ECM will give you the ability to end/continue the encounter on your own terms by making a quick get away or approach. This, in turn, will allow you to draw out the "chase" while your own team wrecks the main force without actually having to engage and get pummeled by the mechs chasing you.
This all said, its hardpoints and tonnage make it pretty limiting in terms of face to face fighting.
Edited by Moldur, 01 August 2015 - 08:14 PM.
#96
Posted 01 August 2015 - 08:15 PM
Mcgral18, on 01 August 2015 - 08:10 PM, said:
So, abandon the team, provide no assistance with ECM.
Seems like a waste.
You realize, that the MAgicSCat is designed as a Clan Scout? If not, read the TROs. Use it to its fullest potential, or do not use it at all. My team always knows, that I will harras, distract and weaken the enemy for them. Nothing is funnier than to see the Big Boys panic, when they get hit in the back.
#97
Posted 01 August 2015 - 08:18 PM
VATER, on 01 August 2015 - 08:15 PM, said:
You realize, that the MAgicSCat is designed as a Clan Scout? If not, read the TROs. Use it to its fullest potential, or do not use it at all. My team always knows, that I will harras, distract and weaken the enemy for them. Nothing is funnier than to see the Big Boys panic, when they get hit in the back.
I prefer shooting those SadCats in the face with 30 PP FLD.
That makes them back down very fast.
#98
Posted 01 August 2015 - 08:18 PM
Moldur, on 01 August 2015 - 08:12 PM, said:
1 clan erPPC + 2 clan erML also works out kind of. Those are builds that you can pretty well push out some damage by peeking and poking.
The Shadowcat, in my opinion, has good opportunity to serve as a team-splitting mech. Its mobility and the fact that it is 45 tons gives it some survivability and makes it appear more threatening/worth chasing than a light trying a similar tactic. Mining Collective, for instance, is an excellent map to draw away 2-3 or more enemies away from the main group, thus conferring a numerical advantage for the rest of your team. Your jump jets, MASC, and ECM will give you the ability to end/continue the encounter on your own terms by making a quick get away or approach. This, in turn, will allow you to draw out the "chase" while your own team wrecks the main force without actually having to engage and get pummeled by the mechs chasing you.
This all said, its hardpoints and tonnage make it pretty limiting in terms of face to face fighting.
Here we have a prime example of a good MAgicSCat pilot. I prefer the ERPPC & 2 MEDLas MAgicSCat, the PPC does not give away your position that fast.
#99
Posted 01 August 2015 - 08:21 PM
Mcgral18, on 01 August 2015 - 08:18 PM, said:
I prefer shooting those SadCats in the face with 30 PP FLD.
That makes them back down very fast.
Hmmm,...
#100
Posted 01 August 2015 - 08:23 PM
VATER, on 01 August 2015 - 08:21 PM, said:
Hmmm,...
Shoot, maim, kill.
SadCat doesn't do that very well. That's the only role MWO has. Hankyu has it beaten for less tonnage.
If MASC boosted it to 130/142 (either works) it would be much more valuable, or if it worked for 20 seconds at the pitiful 10Kph boost instead of 7.5s.
Current implementation makes the SadCat sad.
Edited by Mcgral18, 01 August 2015 - 08:25 PM.
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