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Why Are So Many Ragging On The Shadowcat As Useless?

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#101 Navid A1

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Posted 01 August 2015 - 08:23 PM

Posted Image

#102 VATER

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Posted 01 August 2015 - 08:27 PM

Hmmm, moah Powah....more tears for the cryengine.

#103 Lightfoot

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Posted 01 August 2015 - 08:32 PM

I guess another issue is so many of MWO's maps try to force a brawl-range engagement and the Shadow Cat will lose these since it can't laser-vomit or carry an AC20 with ammo which is something most medium mechs can do. Shadow Cat is like the Cicada without the speed or tiny hit boxes.

I think they thought MASC would make the Scat hard to hit, but it does not, so it's large hit boxes get it killed very fast. The three to five hardpoints means when you lose an arm or any mech section you lose 33-67% of the mech's weapons so you really have to avoid combat damage to make the mech work.

Edited by Lightfoot, 01 August 2015 - 08:35 PM.


#104 Aiden Skye

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Posted 03 August 2015 - 11:22 AM

In other news....in a brawler build....Posted Image

Edited by W A R K H A N, 03 August 2015 - 11:23 AM.


#105 Aiden Skye

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Posted 03 August 2015 - 11:29 AM

View PostMcgral18, on 01 August 2015 - 08:23 PM, said:


Shoot, maim, kill.


SadCat doesn't do that very well. That's the only role MWO has. Hankyu has it beaten for less tonnage.


If MASC boosted it to 130/142 (either works) it would be much more valuable, or if it worked for 20 seconds at the pitiful 10Kph boost instead of 7.5s.



Current implementation makes the SadCat sad.


Lots of Shooting, maiming and killing.Posted Image

#106 LordKnightFandragon

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Posted 03 August 2015 - 11:32 AM

People view the Shad as useless prolly cuz it cant laser vomit or build massive PPD builds......not an issue of the mech, but the game mechanics.

#107 Deathlike

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Posted 03 August 2015 - 12:40 PM

View PostLordKnightFandragon, on 03 August 2015 - 11:32 AM, said:

People view the Shad as useless prolly cuz it cant laser vomit or build massive PPD builds......not an issue of the mech, but the game mechanics.


Hardpoints are rather important.

Edit: The placement is already pretty high, but the number of them are far and few in between...

Edited by Deathlike, 03 August 2015 - 12:41 PM.


#108 Lugh

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Posted 03 August 2015 - 01:00 PM

View PostW A R K H A N, on 31 July 2015 - 05:04 PM, said:

Maybe it's just me as I've never really got far into the laser vomit meta play. Or because I pilot novas instead of stormcrows, but I really like the shadowcat. My favorite poker / harasser by a long shot. My main shadow cat is at a 5-1 kdr after 50 matches played in it...not seeing how this mech is useless :huh: Maybe people are trying to force it into a role it's not meant for?

Affirmative.

Posted Image

Posted Image

#109 Fate 6

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Posted 03 August 2015 - 01:05 PM

ITT: bad players hating on good players because they don't understand basic game strategy

Pro tip: The competitive players can play non-meta mechs better than scrub players, they just choose to play better mechs because that's how you carry scrubs. You don't get to high Elo by trolling, you do it by playing smart.

The Shadow Cat fails because of a combination of low tonnage/low hardpoints on a relatively frail chassis. It fails for the same reason the Adder does - unless you can mount significant firepower, the clan laser beam duration is too high for low armor mechs. The problem is that you can't 1v1 ANYTHING not that you can't 1v1 everything. There isn't a mech in the game that fears the Shadow Cat, which means you get chewed up. If it could harass like a Raven it would be an amazing mech, but the insane beam durations leave you open to too much return fire

#110 Malcolm Vordermark

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Posted 03 August 2015 - 01:06 PM

I don't really have a problem with the amount of damage the Shadow Cat does, I have a problem with its sustainability. 2 LPL + 1 ERML doesn't really have the best heat profile and anything involving the Gauss requires a good deal of armor stripping or sacrificing of ammo/ecm/lasers.

A larger energy weapon heat reduction quirk and small but widespread armor quirks would pretty much take care of all of my problems with this mech.

#111 spectralthundr

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Posted 03 August 2015 - 03:23 PM

View PostFate 6, on 03 August 2015 - 01:05 PM, said:

ITT: bad players hating on good players because they don't understand basic game strategy

Pro tip: The competitive players can play non-meta mechs better than scrub players, they just choose to play better mechs because that's how you carry scrubs. You don't get to high Elo by trolling, you do it by playing smart.

The Shadow Cat fails because of a combination of low tonnage/low hardpoints on a relatively frail chassis. It fails for the same reason the Adder does - unless you can mount significant firepower, the clan laser beam duration is too high for low armor mechs. The problem is that you can't 1v1 ANYTHING not that you can't 1v1 everything. There isn't a mech in the game that fears the Shadow Cat, which means you get chewed up. If it could harass like a Raven it would be an amazing mech, but the insane beam durations leave you open to too much return fire


I carry in my scats all the time. If the meta players weren't playing easy mode so much, maybe they'll do better in non 50+ point alpha mech builds.

#112 Quicksilver Aberration

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Posted 03 August 2015 - 03:30 PM

View Postspectralthundr, on 03 August 2015 - 03:23 PM, said:

I carry in my scats all the time. If the meta players weren't playing easy mode so much, maybe they'll do better in non 50+ point alpha mech builds.

This statement has a rather strong contradiction here. If meta players use "easy-mode" then they can carry better in their "easy-mode" mechs much easier than when playing a SCat.

Notice Fate didn't say really good players CAN'T carry with a SCat, just that they can carry harder with a better mech.





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