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Override Toggle Sucks.


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#41 Mister Blastman

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Posted 01 August 2015 - 11:07 AM

View PostUltimatum X, on 01 August 2015 - 09:23 AM, said:



You can do it like this, and tune the delay to 5s, or 10s, or whatever.


Posted Image



Just one option, most gaming mice / keyboards could replicate this as well as AHK.


Hmm. I suppose I could always do that... I hate using macros though, it feels like cheating. But according to the devs, it isn't. *sigh* They should just give us both ways.

Edited by Mister Blastman, 01 August 2015 - 11:10 AM.


#42 Ultimax

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Posted 01 August 2015 - 12:04 PM

View Postmark v92, on 01 August 2015 - 10:37 AM, said:

hey we got the same mouse. Where are all your other (3 - 6) firegroups?


Hi, it's a great mouse. :)

WG 1 = Left Mouse Button
WG 2 = Right Mouse Button
WG 3 = that button in the picture

I very rarely if ever use 4 or more weapon groups.



View PostMister Blastman, on 01 August 2015 - 11:07 AM, said:


Hmm. I suppose I could always do that... I hate using macros though, it feels like cheating. But according to the devs, it isn't. *sigh* They should just give us both ways.


That's because it isn't cheating. :lol:

Is it cheating if I have an $800 graphics card and a 32" monitor?



There definitely is a line where we can consider things to be cheating (wallhacks, aimbots) but this kind of minor hotkey stuff isn't in that realm.

It comes standard with the software for pretty much every "gaming" mouse and gaming keyboard made - and is one of the major things that separates PC gaming from console gaming. ;)

#43 Fate 6

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Posted 01 August 2015 - 12:23 PM

ITT: players that can't manage their heat

#44 mark v92

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Posted 01 August 2015 - 12:47 PM

View PostUltimatum X, on 01 August 2015 - 12:04 PM, said:


Hi, it's a great mouse. :)

WG 1 = Left Mouse Button
WG 2 = Right Mouse Button
WG 3 = that button in the picture

I very rarely if ever use 4 or more weapon groups.


yeah it is

ah ok. i got wg3 - 5 on the thumb buttons.
consumables on the secondary upper left buttons
dpi on the small middle back button

dpi at 5000
mwo sensitivity at low

Edited by mark v92, 01 August 2015 - 12:49 PM.


#45 Ultimax

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Posted 01 August 2015 - 01:17 PM

View Postmark v92, on 01 August 2015 - 12:47 PM, said:

yeah it is

ah ok. i got wg3 - 5 on the thumb buttons.
consumables on the secondary upper left buttons
dpi on the small middle back button

dpi at 5000
mwo sensitivity at low





You should give the set up I have a try, I'll illustrate.

(1, 2 & 3 represent weapon groups)



Posted Image



This way, I control the RMB with my middle finger, and I can control both the LMB and the adjacent key with just my index finger.


For me this is ideal, because:
  • My index finger is by far my strongest/most dextrous finger.
  • Reduces the number of fingers involved in firing.
  • Allows you to alpha 3 weapon groups simultaneously in a very natural way, only using 2 fingers.

Edited by Ultimatum X, 01 August 2015 - 01:17 PM.


#46 mark v92

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Posted 01 August 2015 - 05:08 PM

View PostUltimatum X, on 01 August 2015 - 01:17 PM, said:





You should give the set up I have a try, I'll illustrate.

(1, 2 & 3 represent weapon groups)



Posted Image



This way, I control the RMB with my middle finger, and I can control both the LMB and the adjacent key with just my index finger.


For me this is ideal, because:
  • My index finger is by far my strongest/most dextrous finger.
  • Reduces the number of fingers involved in firing.
  • Allows you to alpha 3 weapon groups simultaneously in a very natural way, only using 2 fingers.


i get what you are saying but i need at least 5 weapon groups.

wg3 is my lower thumb which is either missiles or chainfire
wg4 is my upper front thumb which is secondary missile or chainfire
wg5 is my upper back thumb which are my arm weapons against uav's

for example my maddog (3x small, narc, 2x lrm5, 3x lrm15)

wg1= small lasers
wg2= narc
wg3= 2x lrm15
wg4= 1x lrm15 and 2x lrm5
wg5= chainfire 2x lrm5

this gives me the most flexible options.
wg1 is for high accuracy laser
wg2 is for quickshot narc
wg3 and 4 is to avoid ghostheat on the lrms
wg5 is to spot ams and to give ams something to shoot at other than my narc

this leaves me with 2 buttons on top of the left mouse button which are used for consumibles

#47 Ordin Hall

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Posted 01 August 2015 - 06:49 PM

View Postbad arcade kitty, on 31 July 2015 - 05:32 PM, said:

what i relly dislike it's that toggle is on 'o' and power down on 'p'
at least twice (!) i mixed them in the heat of battle ><

You are aware you can rebind keys right? Have you never played a PC game before?

#48 Cabusha

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Posted 01 August 2015 - 07:13 PM

Hated the old way, mostly because I'd hit P to power back up when I hit say 101%, only to have the damn mech power up and immediately shut back down again. Being able to override, fire and roll behind cover, then I shut it down is so much better than "derp, you hit override, but a hair to soon so you shutdown. Aaaaand younger shot to hell. "

#49 Arc Viper

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Posted 01 August 2015 - 07:26 PM

I personally find the toggle override button WAY better. I don't want to have to decide within a split second if I am going to overheat or not. I don't want to be fumbling around for the O button in the heat of battle and hit the P button (which usually happens)

Now I hit "O" signaling that I am ready to die if the going gets tough, and then I can focus on the actual gameplay.

#50 Nightmare1

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Posted 01 August 2015 - 08:19 PM

...I guess some people just can't handle pushing a key twice.

Frankly, I dislike overriding period, regardless of the method, simply because it is too risky. If you put yourself in the position where you must use override, then you aren't doing an apt job of piloting your Mech.

Edit: That being said, if I had to choose, then I prefer the current toggle to the old style.

Edited by Nightmare1, 01 August 2015 - 08:31 PM.


#51 J0anna

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Posted 01 August 2015 - 08:24 PM

The new way is infinitely better. I love the toggle, I just turn it on at the start of almost every battle. No more shutdowns if my heat touches 100.1%.

#52 Mister Blastman

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Posted 03 August 2015 - 07:18 AM

View PostNightmare1, on 01 August 2015 - 08:19 PM, said:

...I guess some people just can't handle pushing a key twice.


It isn't about handle, it is about changing something fundamental that has been in every single Mechwarrior since Mechwarrior 2.

In every single game you had to press the override button when you overheated. Of course MWO had to be different and didn't quite work like that--we pressed it and it would auto-override for five seconds. But, it was close enough. It worked like they all did.

The change made here is radical and like arm lock, should be a selectable option to pick between toggle or press.

The press system was nice because there are absolute times where you want to shutdown after firing while other times, you just need the override for a second. There's enough finger work going on as is, the toggle is just extra presses.

#53 TWIAFU

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Posted 03 August 2015 - 07:25 AM

View PostVompoVompatti, on 31 July 2015 - 10:01 PM, said:

I'm sorry to say but this is one of those problems that is not even close to a problem. Learn to press a button to turn something on and again to turn something off shouldn't be too complicated for anyone.


Have you read any nerf ECM threads?

Have you played MWO and seen how hard it is for some to target with a dorito in sight?

Pressing a button that is not Alpha Strike is very hard for most people here.

View Postspectralthundr, on 01 August 2015 - 07:57 AM, said:


Is there truly anything in the game people won't QQ about. Oh nos you have to press a button once or twice. Just how fricken lazy is this generation?


You have to ask that? This is the same generation that must have warning labels on peanut butter that it may contain peanuts and milk may contain lactose!!!!

#54 Mister Blastman

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Posted 03 August 2015 - 08:17 AM

View PostTWIAFU, on 03 August 2015 - 07:25 AM, said:


Have you read any nerf ECM threads?

Have you played MWO and seen how hard it is for some to target with a dorito in sight?

Pressing a button that is not Alpha Strike is very hard for most people here.



You have to ask that? This is the same generation that must have warning labels on peanut butter that it may contain peanuts and milk may contain lactose!!!!


I'm forty years old. I'm last generation, sucker. And the suggestion I'm making is reasonable. It isn't some entitled bullcrap like we see on these forums in countless other threads, it is a simple functional reversion to what we had before this change was put in place, or a toggle to allow both.

Or is that too hard for your limited mind to comprehend?

#55 Lugh

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Posted 03 August 2015 - 08:31 AM

They need to add in reactor overload explosions already.

#56 Nightmare1

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Posted 03 August 2015 - 04:28 PM

View PostMister Blastman, on 03 August 2015 - 07:18 AM, said:


It isn't about handle, it is about changing something fundamental that has been in every single Mechwarrior since Mechwarrior 2.

In every single game you had to press the override button when you overheated. Of course MWO had to be different and didn't quite work like that--we pressed it and it would auto-override for five seconds. But, it was close enough. It worked like they all did.

The change made here is radical and like arm lock, should be a selectable option to pick between toggle or press.

The press system was nice because there are absolute times where you want to shutdown after firing while other times, you just need the override for a second. There's enough finger work going on as is, the toggle is just extra presses.


To me, it really doesn't matter which method is used. I almost never use override. To have it as a check box in the menu seems kind of silly to me since all you have to do is push one button. Like Arm Lock, I just don't even see a reason to have it placed as a setting. If PGI wants to do that, then more power to them. It's just irritating to have to go in and uncheck the box every time they reset the user options.

Frankly, I think that not having it as a check box is better because it makes you think about it. You have to be cognizant of your used of it rather than passive.

View PostLugh, on 03 August 2015 - 08:31 AM, said:

They need to add in reactor overload explosions already.


That would be sweet!

#57 LordNothing

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Posted 03 August 2015 - 05:12 PM

the problem with the old way is that betty didnt give you enough time between the heat warning and auto shutdown to hit the override.

instead the override mode needs to be context sensitive.

if you use override to cancel a shutdown in progress (either after a failed attempt to override before shutdown, or to restart the mech quickly after shutdown), the override needs to deactivate as soon as the heat returns to an acceptable level. in this case the pilot only cares about getting started up again so that they can fire off a cool shot to stay in the fight or retreat.

if you override while overheating (receiving heat warnings) then the override should stay on until heat returns to normal and then switch off. the idea hear is that you are overriding in an emergency (where not overriding will mean your immediate death, like in front of a quad gauss dire), but dont want the override to persist beyond the current situation.

if you engage override while the mech is started up and not generating heat warnings only then should the override be a hard toggle. in this case you are saying, ok i dont want to worry about shutdown, i will use my skill to keep from dieing. this mode should only be cleared when the player switches it off.

#58 Mathius Ward

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Posted 03 August 2015 - 08:23 PM

View PostMister Blastman, on 31 July 2015 - 05:30 PM, said:

Title says it all. The override toggle sucks. Can we not get a menu option like arm lock where we can pick whether we want override to be a toggle or the original way, which was more like EVERY OTHER MECHWARRIOR GAME where you pressed it every time you wanted to avoid shutdown.

I hate the toggle. It blows. It's annoying and highly prefer the old way. The toggle requires me to press it twice, it is a doubling of keystrokes. It is insane to run around with the toggle constantly active. With the old system that all previous games used, it was purely situational. You pressed it once and it went away after a few seconds. It was perfect.


You mean, it's annoying to have to pay attention to your battlemech's status? Instead of mindlessly just slapping the button once?

#59 Omi_

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Posted 04 August 2015 - 01:14 AM

My suggestion would be to add an even more obnoxious warning loop once the player has risen above 100% heat with override engaged.

#60 Hades Trooper

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Posted 04 August 2015 - 04:47 AM

View PostMister Blastman, on 31 July 2015 - 05:30 PM, said:

Title says it all. The override toggle sucks. Can we not get a menu option like arm lock where we can pick whether we want override to be a toggle or the original way, which was more like EVERY OTHER MECHWARRIOR GAME where you pressed it every time you wanted to avoid shutdown.

I hate the toggle. It blows. It's annoying and highly prefer the old way. The toggle requires me to press it twice, it is a doubling of keystrokes. It is insane to run around with the toggle constantly active. With the old system that all previous games used, it was purely situational. You pressed it once and it went away after a few seconds. It was perfect.


No one forces you to use the toggle. you can always just press P instead of O when you overheat to power but up instead.

As for the previous version is sucked horribly,

Deal with it, your in the minority.





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