Zuifer, on 02 August 2015 - 02:10 AM, said:
I was thinking about a clan mech, but i'm not sure as most of the tonnage is hardwired, for example the jump jets and engine etc. Im looking into it but i get kind of lost in the seperated modules etc you can pick.
With most clan mechs, you pretty much get the tonnage capacity and switch out hardpoints you can use em with. The madcat is a bit different in that the TBR-S varient comes with five jumpjets, so you can swap jumpjet hard points around to use up/free tonnage. For instance, the 'Goyle you posted could use the same arms on a D-Varient (the D gets two CT hardpoints for energy) and make a Giant Nova. Of course, that requires purchasing a whole new mech, where as it'd be cheap to just purchase a ballistics arm to try out some clan uacs. My thoughts on clan mech purchases? Pick your CT. That's what your stuck with. Everything else just costs money to change. (Early on though, your first purchase should consider the limbs too. Once you've purchase one variant, you can pull the omniparts off, save it, and add em to the second mech.)
Zuifer, on 02 August 2015 - 02:10 AM, said:
Considering the banshee, isn't it so that players will fire for the hunch first to take out your guns? (so you get killed as they fire for the torso anyhow) The 95 tonnage seems huge! How is the cooling if you pack it with lasers/ppc's?
Well, everyone tends to shoot torso anyways, so yeah, they'll probably be shooting your guns, but hey, twisted well, you can protect your torso with your arms. And yeah, they're a huge beast of a mech. Cooling.. well, cooling is hard to get really high. It's the problem with double heat sinks, you can only take so many, and they take so much space.
My Laser build has five large pulse and three medium. It can unleash a full three and then two twice, with one well timed medium laser shot in between before I hit the redline. Then it relies on the mediums to harass and convince people to leave while I try to cool off, or I turn off override and constantly powerup, shoot, and shutdown, dependent on whether or not I'm getting focused.
....
The less we say about my PPC build, prolly the better. I bring a full six ppcs (normal, not ER, for heat reasons.) I can fire the whole salvo chain fire, and then fire two more before I hafta hide, and then the long cool off, usually firing a dual ppc pair to keep the wolves at bay if I don't get a breather. Two to three ppcs a mech is probably optimal for firing rate/cooling time, may four at most for two dual ppc shots, hopefully with some Ac or gaussed based backup for when the heat builds. Problem is, I bring nothing for up close work in my build, and every once and a while someone keeps me in view long enough to notice my load out, and then I get bum rushed. It's truely a pugging mech, but I find it hilarious to drop in from time to time.
(Moral of the story? Keep your target locks if you can an pay attention to enemy load outs, sometimes, knowing what your up against can turn the tide of battle.)
Zuifer, on 02 August 2015 - 02:10 AM, said:
Are they going to change the Awesome? maybe it's better to wait it out until then
Five mechs are getting a planned rescaling, the awesome should be foremost among them.
Zuifer, on 02 August 2015 - 02:10 AM, said:
Well i didn't mentioned it because i lack the experience in ballistics. But i really don't want missiles but a combination of lasers and ballistics seems like a good possibility
I heartily suggest it. A shame you didn't grab the 4G hunchback, it's the ballistics one, and a classic. I am a huge fan of IS acs, and even the clan acs have grown on me, not to mention what you can do with a decent gauss build. But, not knowing your preference, I'd hafta say try out some trial ballistics builds before deciding on going heavy ballistics.
As for missiles, if you find yourself with a spare missile hardpoint sometime, maybe got some free tonnage for it, consider taking an srm launcher as a melee weapon. It's how I eased into missile use.
Zuifer, on 02 August 2015 - 02:10 AM, said:
Going lighter can be an option but i don't know if i will like it, they have less tonnage and armor then a medium. So less firepower and survivability. Although those artic cheeta's look pretty tanky! (assuming they are light mech's).
Speed is life. Even an assault shouldn't stand completely still for two long, lest you get dual gaussed in the cockpit. The lights are the epitome of this rule. Arctic Cheetahs can potentially tank more damage than an assault by 'speed tanking' or, in layman's terms, by running through the enemy lines too fast for them to track well. With the prevalence of lasers this is most noticeable with the majority of the beam damage burning uselessly past the mech as you sweep your lazers over it, but a well placed PPC, gauss or heavy AC round can spell ruin for one's day.
It is why lights are considered the hardest class to play. They are very unforgiving. Take a stray gauss round and there goes most your armour in that spot. Take two and you've pretty much lost that component. Piloting a light well really does need great situational awareness and a dearth of other skills that'll only make you better anyways. Some people just don't like having to learn them all at once.
That said, a light is worth it's weight and then some. Maybe try out the other weight classes before diving in? Depends on how you fell about the School of Hard Knocks. I admit, I learned alot from my lights, and I am still trying to learn to locust well.
Zuifer, on 02 August 2015 - 02:10 AM, said:
About the jagermech, they seems rather to get killed easily? Every possible shot can hit the torso?
Yes, Jagermechs can die easily. I've heard them referred to as paper tigers, but they're still tigers. I play CW alot, and in there I often face IS. The jagermechs is one of my priority targets, not because of their tankiness (In fact, I'll often ignore stalkers for other targets due to their zombie grade survivability,) but because of their raw potential. In a Jager, your damage output is your armour. Most mechs don't want to stare down multiple uac 5s or dual gauss or double Ac20s. Sure, I might be able to face tank 'em and win, but win or lose take a Jager head on and my mechs getting torn up. Now, I'm not most people, so I often hunt the Jager, but I've seen pilots choose to hunt elsewhere when they face off against one.
Zuifer, on 02 August 2015 - 02:10 AM, said:
HBR- Prime seems like a really good mech? Thanks for your overview! Seems like this game has a great community!
The Loki is a decent mech, but due to the awesome left torso, tends to get focused on the left (That's the three energy hardpoint an ECM spot.) It can carry two missiles or two ballistics in addition to a decent energy load out. It's no Madcat weapons platform, but then, ECM. And thanks, we do try.
~Leone.
Edited by Leone, 03 August 2015 - 10:02 PM.