Wrathful Scythe, on 03 August 2015 - 08:42 AM, said:
Make it 12-13 damge max. 15 damage is just to much and would break the balance.
While I wouldn't be totaly against it, the IS ERPPC would need a big buff for that to happen. Allowing to fire 3 of them without GH and reducing it's heat. The IS ERPPC is already way worse than our clan one, buffing it even further is kinda stupid.
I would second this, and go a step
further:
C-ERPPC 13 damage, 1/1 splash, increase cooldown to ~6.5 seconds.
IS-ERPPC 10 damage, 2.5/2.5 splash.
Wait, what? Pariah, a filthy Clammer, is suggesting improving IS ERPPC as well by giving them the current Clan ERPPC damage?
Yes. Yes I am. ERPPC for both Clan and IS tech do not do damage commensurate with the heat output they generate. I
don't think 15 PPFLD is necessary
or a good idea for anyone. However....
Standard PPC are a hot AC10 analogue for the IS. Clan ERPPC are
supposed to be a hot Gauss analogue for the Clans. Where does that leave IS ERPPC? They are too hot to be equal to an AC10, and too low damage to be equal to a Gauss. Either way you slice it, it is a black sheep of the IS PPC family.
By increasing the PPFLD of the Clan ERPPC
and allowing the 5 points of splash for the IS ERPPC, value is increased for both weapons given the heat generated, and both deal the same total (if not necessarily of equal value) damage. Also, by leveraging the cooldowns, you can make C-ERPPC hit harder on a given spot but the IS-ERPPC can hit
more often.
Edit:
Optional lore excuse? ER technology not only removes the minimum range, but boosts the damage output of the cannons. Clan technology has improved magnetic stabilization fields, however, allowing more of that boosted damage to be focused at the expense of increased charge time.
TL;DR:
IS-ERPPC acts like current C-ERPPC. C-ERPPC has less splash more pinpoint but a longer cooldown.
Edited by Pariah Devalis, 03 August 2015 - 09:22 AM.