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How Significant Are Modules, Really?


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#41 Josef Koba

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Posted 03 August 2015 - 09:05 AM

I find that even a small advantage is still an advantage. I tailor my modules to the mech I'm using, obviously. Sometimes I pick TIG because I want that fraction of a moment faster recognition speed to I know where to put my rounds/lasers. If I'm in a DWF, I often use Radar Dep. Obviously Adv Tgt Decay is helpful to equip if using LRMs. With a large targeting computer, range modules certainly increase your ability to damage your target. Cool down modules stack well with quirks (the AC/40 King Crab comes to mind - I also use AC/20 range modules, which pushes my effective fire range to about 300 meters - not huge, but significant enough). Adv Zoom is great for Gauss or ERLLas or AC/2s (which I almost never use). All in all, I'd rather take modules than leave them behind. But they're expensive, and I share some of them between mechs.

#42 CygnusX7

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Posted 03 August 2015 - 11:27 AM

Always have my CW drop deck ready with a seismic and radar derps in each plus weapons modules.
I have an extra set of modules for any mech I'm leveling outside of my drop deck.

So yes, for me they are important. I need all the help I can get.

#43 Tatula

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Posted 03 August 2015 - 12:25 PM

I use weapons modules to counter some of the negative quirks on certain mechs.

Radar Dep and Seismic get a slot whenever possible.

LRM carriers Target Decay and Sensor Range boost.

Streak carriers get 360 Target Retention.

Hill Climb give back certain mechs the ability to walk over a curb.

Data Acq is useful, but comes behind Radar Dep and Seismic.

Cap Accel if you plan on playing Conquest.

That's why I'm a POOR mechwarrior.

#44 aniviron

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Posted 03 August 2015 - 01:16 PM

Seismic makes all the difference in the world, but you have to change your playstyle to use it. I often find myself stopping in mechs when I don't have seismic and wondering why the hell I did that, then remembering "Oh yeah normally I would have a wallhack here." I can't tell you how many times I have used seismic in a light to scout a tunnel or cave rush 90 seconds before anyone came out the other side, alerted my team, and then participated in the slaughter, all without ever having to pop into view to scout and risk getting killed. I can't tell you how many times I have been in a light fight circling around one piece of cover and used seismic to set up a hasty ambush and turn the tables. How many times I've been prepared to lead the charge over the hill in my assault only to scout out four mechs in wait on the other side, inform my team, and the lead the push on a flank to win. How many times I have been sniping with PPCs or gauss, noticed a single blip on my radar behind me, and then put a 50 point alpha into that surprised light's face instead of me taking one to the back. Seismic without a doubt changes games.

I don't think radar dep is as significant as seismic, but it's obviously still useful. The big thing about it though is that it works selfishly on most mechs; if the enemies are using LRMs, it generally just means that they stop targeting me once they learn I have dep, and hit my teammates instead. Again though, it is invaluable in a light like the RVN-2X, when you are visible for less time, making you harder to track, harder to see, harder to pin down. Equally useful to the reduced lock time is the fact that you get a flash of light in your cockpit when they lose lock, which means you can easily fake people out by appearing to go one direction when, then switching the instant they lose lock.

As far as weapon modules go, yeah, those are a big deal. 12.5% is the same amount a tier 4 mech gets for weapon buffs, so if you're without weapon modules against someone with them, you are essentially playing against someone with a huge quirk buffs in an unquirked mech. It's a big deal. As someone pointed out earlier, without weapon modules the Huggin fires twice as fast. With weapon modules it's almost three times as fast. That's huge.

#45 AlphaToaster

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Posted 03 August 2015 - 01:31 PM

Seismic is really helpful.

Range modules for SRM/SSRM/LRMs, and CD modules if there's a slot.

Target Info can be somewhat replaced by a TC1 which I try to put on every Clan build.

Decay is nice for LRMs and SSRMs.

Radar Dep is nice for non-ECM mechs but Seismic is more of a must have.

I put Shock Absorb on my Nova which I use for Poptarting. I'm pretty sure it doesn't do anything, but it makes me feel better to have it.

#46 Gremlich Johns

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Posted 03 August 2015 - 01:33 PM

Modules allow us to get the c-bill benefits of what mechs should be getting while giving PGI another revenue stream

#47 LT. HARDCASE

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Posted 03 August 2015 - 01:59 PM

The value of Seismic simply can't be understated. It's literally legal wall hacking.

I feel I can survive without Radar Derp and weapon mods, but Seismic is 100% mandatory.

Edited by Kevjack, 03 August 2015 - 02:00 PM.


#48 OznerpaG

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Posted 03 August 2015 - 02:59 PM

i like pairing up c-LPL cooldown with c-ERML range - i often pair both weapons together and it gives both weapons pretty much the same cooldown and range


bought 3 radar derp 6 months ago, but i'm always near cover so it just turned into a waste of a CB since i never mount them. plus i rarely see LRMs PUGging anyways. best use is for slow assaults (which i rarely play) since getting back to cover is never a quick endeavor and you need all the help you can get when LRMs are incoming


target info is my most important module - i pick the battles i can win and target info lets me check out my opposition so i can either engage and kill him ASAP or retreat and find an easier opponent. this is ESSENTIAL in lights - if i see a mech with an open torso i'l dart in and out of cover and pick at it until he's down, otherwise i have to move on since i won't be able to take him. also if i'm a bigger mech and a light is coming at me it's nice to know which leg/torso to shoot for immediately to try and take him down


seismic is 2nd best, but i find it more useful in heavy/assault mechs since they spend a lot more time firing from cover rocking forward and back so they have that second when you'r standing still where seismic takes a nearby scan, and it lets me throw on less back armour since i can keep an eye on anyone sneaking up on me

Edited by JagdFlanker, 03 August 2015 - 03:57 PM.






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