Jazz Hands, on 27 July 2015 - 06:38 AM, said:
With all the reductions in C-bill payouts it seems hardly worth using consumables at all. By the time an average match is over and you have used both consumables you may walk away with as little as 50k. The monetary system needs a revamp IMO.
To make matters worse, why do we have modules that cost upwards of 6X the cost of an average light mech? A module you attach to a mech costs more than the damn mech? Doesn't make any sense to me.
In any case, I think I am gonna stop using consumables altogether. Running premium time and using Prime clan variants for the C-bill bonus and I still don't make near what I made last year. A total pain in the ass...if you bought wave 3 like me...it will probably take the next 6-8 months of play to get them fully equipped. About 24 million just in modules each mech. Granted other people play way more than me (2-3 hours a day) but it's ridiculous in my mind how much play time is apparently expected so you have the funds to make your toys functional.
If I'm off track here let me know...but this is how I'm seeing it at the moment.
Edit: Term correction
The Consumables is kinda broken, but it actually hurts the non-Premium time users the most.
The thing about consumables SHOULD NOT be about throwing away money for every chance of winning. However, at a comp play level, this is done and then some.
The only module that even remotely seems teamwork-ish, but also a money drain is the UAV. It's most applicable thing is to "show the Doritos" and collect if you're the first one to spot them all with a UAV. That's it. Even then, you don't really make back all the money spent. It's a great "C-bills to XP/GXP conversion option".
Inevitably, the system itself is kinda borked, especially if you're running "Cool Shot 9" instead of the upgraded "Cool Shot 9x9" which is the "equivalent" of the MC version "Cool Shot 18". 40k instead of 10k for a "Cool Shot 6" is... mind blowing. I had suggested that they boost Cool Shot 9 to something like 12 to even properly justify the cost (to no avail of course, since it is PGI).
So, inevitably if you get around to spending 15K GXP (or more like 30K GXP to make the most out of a UAV) to maximize the sink (in conjunction with Advanced Seismic Sensor, a 17.5K GXP investment), then it all boils down to "terrible C-bill sink" unless you're competitive and thus it becomes nearly mandatory to "keep up" with those that already have said upgrades.
It's part of the Paulconomy that I genuinely DO NOT like.
If you have Premium Time, the blow is softened significantly. For those that don't run it... well, it becomes a real decision to make in combat (you should be selective anyways, but even more tightly so).
Edited by Deathlike, 27 July 2015 - 07:23 AM.