slide, on 02 August 2015 - 05:45 PM, said:
As Deathlike says there is a fundamental problem with the game mode itself that needs to be addressed. Pugstomping is a side effect of a few big teams farming CBills and rewards because they can, not necessarily because they want to. Since MWO began the pug v premade has been an issue, CW is just the latest incarnation.
Until there are numbers of people playing similar to the Tukayyid event the problem will remain. Units give up because there is no challenge or purpose and pugs give up because they get stomped a lot.
Honestly the best games I have played have usually been pug v pug because there is an element of unpredictability about it that you don't see against an organised unit (Units usually have several plans that work and they stick to them). But there is also a question of skill which undoubtedly has an impact on the game play.
I am totally against limiting how people play but I think trial mechs should not be allowed in CW. If you haven't played enough to field 4 of your own mechs then you shouldn't be playing CW. The demoralizing effect of being stomped that hard will likely put people off CW and MWO for ever.
An example of what I am talking about happened just the other day. A random group of pugs including myself were defending on Boreal against what was obviously a green as grass Wolf Strike team of pugs. Short answer is that they never even got the gates open, were some thing like 24-0 down before our team got bored and went over the gates to finish them off (try doing that in a Battlemaster, it not easy) I honestly felt sorry for the other team. I think it ended something like 48-6 and took about 20 minutes. Imagine what an organised team would have done to them.
I also think that units that have tagged worlds should be primarily responsible for defending them. If some one is attacking your world then you are unable to attack somewhere else until your world is successfully defended. Pugs can still help. But as it is Units can go around endlessly tagging planets with no thought of defense unless it is in the last crucial minutes of the TZ. It effectively gives units limitless players to protect their assets whilst their elite guys take the next planet. The real world nor Battletech works like that. If you can't hold what you own then you can't take more.
Fundamental changes are definitely needed.
Someone may have already gotten to it but:
I can tell you what would have happened against an organized team. It would have taken less than ten minutes.
I, being one of the weakest of Mercstar, had to grind my way into a proper dropdeck (minimum proper, by our terms) over literally weeks of using the bloody Trial 'Mechs. It's absolutely mindripping, watching your teammates drop 1000+ matches (a Mercstar requirement...gotta be able to do 1000 on a regular basis) like it's no big thing and you're struggling to the end of your (in my case limited) ability to pull just 500...with four Trials in your dropdeck.
Thing is, you LEARN. Trial Hellbringer = teaches "Heat Management" (like a boss it does, learn or die). You learn really quick where to position yourself, having to deal with no xp boosts. No Speed Tweak, the movement bennies, one less slot for a module...no modules at all (PPCs in the arms and no gunsight...mega suck).
It sucks for the guys who have to play the Trials to make their bones. We can sniff a Trial 'Mech from 2K out (and not just Mercstar, EVERYONE who's played long term and payed attention) and they become everyone's best friend...but there's no better way to learn than to get your ass kicked. The plans and tactics my Commanders use, they have fined tuned those over hours of trial and error. I know when I drop in, we have a good chance of winning because of three things:
1) Mercstar Drop Commanders are VERY well versed in running the drop.
2) Communications is ABSOLUTE KEY. We would not win nearly as much, we would not be nearly as successful, if we were not talking. As a matter of fact, without communications, voice communications, we wouldn't have Drop Commanders. They wouldn't be able to do anything.
3) Plan, test, plan, test, plan, test. If one thing doesn't work, identify the weaknesses, eliminate them.
These are the three things that the PUGs don't have...and it sucks...because voip is in game and no one uses it effectively.
You folks who play PUG drops, you want to see a reduction in PUGStomping? Best advice that anyone could give...
Slow down in the beginning of the match and START TALKING TO EACH OTHER.
Communication is key.
All that being said: I also agree with the idea that some fundamental changes need to occur. As has been said elsewhere, PGI, make those planets worth something. Give people a reason to invest in the game and the game mode. As it is, there's not a lot separating MWO from, say, Spider Solitaire. They're both casual games. All the wins in the world don't really matter much except to xp and C-Bills. Granted this isn't really an MMORPG but there needs to be more to it than just "arena combat" which is effectively what we do. We drop in, CW or open PUG, either one, we kill or die, then drop out...and then go eat a sandwich and watch a sit-com, and when we come back, the "world" is effectively the same. Yes the planets switch hands in CW and maybe your sandwich and "Modern Family" time should have been spent making sure that planet, which is now Steiner, stayed with your Wolf banner on it.
More depth is necessary to make CW truly viable. Something more than just back and forth across the map. Some lure. For inspiration, think of why nations go to war in this real world. Resources, land, retribution, religion, ideology, political gain, power...can we start seeing depth in this game based around the things that actually exist in the TT Lore? Build depth and then build CW and even the regular PUG drops around that, not just "We're day for day in real time."
If there was a way to make this the EverQuest of the Battletech/Mechwarrior Universe and still keep the big stompy bot combat front, center, and foremost, that would get people paying good money for good entertainment.
Edited by Bad Karma 989, 03 August 2015 - 06:21 AM.