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Mech Select Preview Video!


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#41 Smoked

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Posted 02 August 2015 - 04:35 PM

Looks good. Sucked having to check whether I mastered the mech on the skills screen, then select them on the mech select screen. And nice bringing the total mechs out of total mech bays info back.

#42 GB Tarkus

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Posted 02 August 2015 - 05:20 PM

S! Thx look great.

#43 Navid A1

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Posted 02 August 2015 - 05:58 PM

So... equipped modules and quirks are hidden even more???!!!
Well... no improvement.!
Yeah...some folk like non-practical dynamic thumbnails.

Paulconomy at its best. You just had to do it, don't you. I get all the modules being a Cbill sink thing.... but after so much begging to have a fast way of seeing what modules you have on a chassis, you get more hidden stuff requiring more clicks and now scrolling as well....
meanwhile you get to know the number of hardpoints on the thumbnail which should have been module icons. number of hardpoints means nothing as a number, it is only important when you can see them on the paper doll (like the one that is in this new version)

And hidden quirks for everyone.

Posted Image

You see what they did there?

Even the window boundary is set right on the modules drop list... its there to tell you: "Hey, we know you want to see this area... but we wont let you"

Edited by Navid A1, 02 August 2015 - 06:29 PM.


#44 Duncan1dah0

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Posted 02 August 2015 - 07:14 PM

Looks good.

#45 Sean Lang

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Posted 02 August 2015 - 07:19 PM

View Postgh0s7m3rc, on 02 August 2015 - 04:30 PM, said:

Thank you, Phil, for taking the time to describe the changes in the interface. :)

Next step: icons portraying the modules installed in the mech above its listed hardpoints. :D


My pleasure mech'bro!

#46 Speedy Plysitkos

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Posted 02 August 2015 - 10:43 PM

GRID is back , good.

But pls, not only half of the mech visible on the right side (and one thing that isnt impemented there yet - make the mechs ROTABLE in mech select. (not only in mechlab).... make the mech on the right side smaller, but we want see it 100% of the body, not only right half.. And maybe show whole mech inside grid instead only torso. thx (smaller, but whole).

so in general make this

1) show whole mech on the right side, not only 50%
2) in the grid, not only torso, but whole mechs
3) make mech rotation (left mouse hold) in mech select.

#47 MonkeyCheese

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Posted 02 August 2015 - 10:45 PM

Could use a little more in the options department like a favorites list but all up this is faptastic so far!

#48 JD R

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Posted 02 August 2015 - 10:59 PM

NICE

#49 NeoCodex

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Posted 02 August 2015 - 11:00 PM

View PostNavid A1, on 02 August 2015 - 05:58 PM, said:

So... equipped modules and quirks are hidden even more???!!!
Well... no improvement.!
Yeah...some folk like non-practical dynamic thumbnails.

Paulconomy at its best. You just had to do it, don't you. I get all the modules being a Cbill sink thing.... but after so much begging to have a fast way of seeing what modules you have on a chassis, you get more hidden stuff requiring more clicks and now scrolling as well....
meanwhile you get to know the number of hardpoints on the thumbnail which should have been module icons. number of hardpoints means nothing as a number, it is only important when you can see them on the paper doll (like the one that is in this new version)

And hidden quirks for everyone.

Spoiler

You see what they did there?

Even the window boundary is set right on the modules drop list... its there to tell you: "Hey, we know you want to see this area... but we wont let you"


Yes, why? Why is the window so small if they could just fit everything into it by scaling it equally with the mech list window? Why make it smaller... Does PGI like extra clicks and scrolling so much? Why do this?

You always leave out the most important things. Good UI = no scroll bars and less clicks. But you add more scroll bars and more clicks instead, and on top with microscopic font that you can barely read, always with plenty of unused space left on the screen. Mech icons and sorting are nice, but you have to fix this next.

5/10.

Posted Image

Edited by NeoCodex, 02 August 2015 - 11:07 PM.


#50 YokiLin

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Posted 02 August 2015 - 11:18 PM

Why still NO "Favorite Mechs" Selection. :o
Why still NO "Favorite Mechs" Selection. :huh:
Why still NO "Favorite Mechs" Selection. :mellow:
Why still NO "Favorite Mechs" Selection. :angry:
Why still NO "Favorite Mechs" Selection. :o
Why still NO "Favorite Mechs" Selection. :huh:
Why still NO "Favorite Mechs" Selection. :mellow:
Why still NO "Favorite Mechs" Selection. :angry:

Edited by YokiLin, 02 August 2015 - 11:21 PM.


#51 Speedy Plysitkos

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Posted 02 August 2015 - 11:19 PM

i see founder mech is "C"ampion ?

#52 NeoCodex

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Posted 02 August 2015 - 11:22 PM

View PostTitannium, on 02 August 2015 - 11:19 PM, said:

i see founder mech is "C"ampion ?


I'm pretty sure that's Cbill bonus.

#53 Tarogato

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Posted 02 August 2015 - 11:29 PM

No option to sort by tonnage? ...... wut?

#54 Speedy Plysitkos

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Posted 02 August 2015 - 11:30 PM

View PostNeoCodex, on 02 August 2015 - 11:22 PM, said:



I'm pretty sure that's Cbill bonus.


EDIT: ok cbills bonuses. i see there 2x atlas S(L). there was possibilty to get 2 of em ? I missed that event completely...

Edited by Titannium, 02 August 2015 - 11:37 PM.


#55 Groutknoll

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Posted 02 August 2015 - 11:32 PM

I'm glad the 2x XP and mech xp (basic/elite/master) iconcs are back.

oh, how about a sort function on mech xp level? Or number of modules in the mech? As already suggested mech engine size, if done should be current engine size. (not sure if a min/max engine size would be useful)


Not sure if I like the sort on the mech name instead of the mech chassis name. For the current and last the mech select sort order would change going from all to chassis weight from home select and also order would be different from mechlab select.

I also want to be able to have a "favorites" or "ready" tab that I could add mechs to. Or even a option to add custom tabs to that I can control what mechs are in them.


Also .... you have 331 mechs Phil? spotted gold adr and tbr in the vid :)
hmm, must be a pgi test account. the cents are not mastered, even the yen lo, cat (f) and atlas (f) are not mastered ....

#56 Sky Hawk

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Posted 03 August 2015 - 12:08 AM

Very good step, I just really hope, that it works on 1024 x 768 too.. and, that saving a Mech won't last longer...

#57 SnagaDance

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Posted 03 August 2015 - 12:38 AM

I see:

- Mech pictures
- Actual weapon load-outs
- Actual camo
- Full picture list vs collapsed list
- x2 indicator
- Mech experience level in the top right of the picture (not mentioned in the video but this has been one of my own wants)
- Able to view Modules/Load-out without needing to enter mechlab
- Great diversity in sorting options

I see perfection (or somethign close to it). Extremely well done PGI, this is a great improvement!

#58 Navid A1

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Posted 03 August 2015 - 01:58 AM

View PostSnagaDance, on 03 August 2015 - 12:38 AM, said:

I see:

- Mech pictures
- Actual weapon load-outs
- Actual camo
- Full picture list vs collapsed list
- x2 indicator
- Mech experience level in the top right of the picture (not mentioned in the video but this has been one of my own wants)
- Able to view Modules/Load-out without needing to enter mechlab
- Great diversity in sorting options

I see perfection (or somethign close to it). Extremely well done PGI, this is a great improvement!


slow down.... perfection?

dynamic mech thumbnails are a nice touch. But only when there is no other more important issue. Its a sugar coat to hide all the fundamental things... seems like its working on most people.

X2 icons?... well you might wanna check your current mech select again. Its already there.!

Also... seeing your modules quickly... that is what i'd give up dynamics thumbnails for any day.

Posted Image

Edited by Navid A1, 03 August 2015 - 02:00 AM.


#59 Naduk

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Posted 03 August 2015 - 02:25 AM

awesome, cannot wait

#60 tee5

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Posted 03 August 2015 - 02:48 AM

What i don't like:

Was: Picture of full Mechbody.
Now: Picture of Torso of Mech.

So we trained our eyes years long, to identify and finding Mechs by full Mechbody.
And now you change it.





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