The main failings with assault are simple:
- It is an idiotic concept for a game mode. "We have to protect this base that has no defenses other than our mechs." Great. So why bother ever leaving the base area? It just doesn't make sense and punishes players for actually trying to engage the target.
- All defenses of the current assault idiocy simple assume that "somebody else" will be playing a fast light mech, hanging near the base, and otherwise being shoe-horned into a narrow and often boring role "just in case something happens to the base." Again, that is failed game mode design - a game mode's success should NOT be dependent upon players making poor choices and voluntarily reducing the amount of fun they are having "just in case" something happens.
But who cares - assault is "great" so long as I can fight other mechs in my Timberwolf or assault mech, and then yell at the rest of my team for not playing Lights and stopping the cap. Ugh...
Edited by oldradagast, 03 August 2015 - 03:24 AM.