Yeah theres clearly multiple options to increase TTK:
1. Make aiming harder
2. Get rid of pinpoint damage
3. Increase armor
4. Decrease damage
5. Decrease rate of fire
6 to the power of 5. All or any of the options in various combinations
Did I miss any?
Almond Brown, on 12 August 2015 - 09:29 AM, said:
MWO's TTK has two(2) states of being.
1) When you Die and Lose TTK is way to (bleeping) Low.
2) When you Survive and Win TTK is just about perfect.
Solution: Pick the state you prefer your TTK to be under and then fight appropriately. (caveat - one state is very hard to maintain 100% so be prepared to see the "other" state no matter how good you think you are.)

Except when I win, TTK is still too low. Because I cored 3 mechs in one shot and I honestly feel bad for the ragequitting masses that im sure ive driven away from this game by instapopping them.
I actually had a legendary founder message me, call me a cheater, say he was reporting me, and then when it was found I wasnt, he quit the game.
Ive never paid a dime to PGI.
That guy was going to spend more money.
The best thing PGI did was get us tryhards out of the queues for a while and into CW, and then distract us with "esports" and competitions for money. Otherwise alot of us would just be driving away more customers.
The two actual states of being.....
1. Coming in contact with try hards and realizing TTK is way to low
2. Not coming in contact with try hards and not realizing TTK is way to low
I spectate alot when I die...watching peoples builds....no wonder people think TTK is alright.
When you have 60-70-80 damage alphas every 3-3.5 seconds, is a whole different ballgame. And its not exactly hard to do, heat really doesnt limit you, youve got an endless stream of modules and airstrikes...
Nothing is better than hitting a Dire with arty then one shotting it to the chest, and the guy exiting the match before your warhorn is finished blaring.
Oh wait no thats horribly destructive for the game...
Edited by KraftySOT, 12 August 2015 - 10:21 AM.