http://mwomercs.com/...ost__p__4913511
They worked back in 1992. Just listen to Jordan Weisman... he's interviewed about his tesla pods, among other things.
But it is 23 years later. We've come so far. Procedurally generate maps are garbage, right? No. They are not.
But don't take my word for it. See for yourself. Mechwarrior Online would be a completely different experience with procedurally generated worlds. A different map every game. Aren't you tired of looking at this?
So enjoy. This is what is possible. Now. There's even an easter egg below...
Here is a planet.
It is procedurally generated in this procedurally generated galaxy, which itself is part of a procedurally generated universe...
This is what the planet looks like on a small part of it...
That's nice. What about other worlds? This one is nice...
So is this one...
This one is cold. But the cliffs are gorgeous. It is fun to travel around and look at all the nooks and crannies.
This one is a little warm...
So is this one...
Those are all mountain ranges and deserts you can visit. Each procedurally generated in fantastic detail.
But that's all fine and nice. There are no trees, or grass, or rocks or... well... or are there?
I beg to differ.
I wonder how those holes got there in the road...
If I had a picnic basket, this would be a wonderful spot to lay a blanket down and have lunch.
Oh, sorry. What was that? Procedural worlds are awful? Okay. Keep believing the lie. My computer tells me otherwise.
Here's a little video to watch some procedural worlds in action...
Edited by Mister Blastman, 29 December 2015 - 07:58 AM.