KraftySOT, on 04 August 2015 - 12:40 PM, said:
Ah, yes, because a single player game is the perfect example of what you can do with a multiplayer game! Oh, wait, no it's not, not even remotely the same, huh, go figure right?
It's a great system for single players games where balance doesn't matter, and with the cartoon graphics in NMS, clipping issues probably aren't really noticable, so it's not a big deal.
Multiplayer games, it's not a good system, it's why it isn't used very often, too many issues to justify using it.
LOTS of things sound great when you ain't got a clue how coding actually works, or how to balance maps for multiplayer use, that doesn't mean they ARE great however.
I've done some work using procedurals, it's fun, but the multiplayer issue really are just too much of a PITA to make them worthwhile overall. NMS looks interesting for people who want a game that's not multiplayer and has literally unlimited exploration ability, and who don't mind cartoon graphics, which really kills it for me, sad to say.