Bosie, on 06 August 2015 - 08:48 AM, said:
I happen to play E:D, and I'm fully aware of how they generate solar systems. I'm also aware that a solar system that is anywhere from 500Ls across to 500,000Ls is a FAR FAR cry from the maps needed for multiplayer FPS gaming on a planetary surface. BTW, same nick in E:D as here, in case anyone else plays, hit me up with a Friend request. And Frontier has acknowledged that this does create problems sometimes, happened to me last night, jumped into an unexplored system and found myself inside a star. 500k insurance cost, 800k cargo lost, almost 1m in bounties lost, NOT fun, not something I'm good with happening, but something I recognize WILL happen on occasion in E:D because there's no way to hand make the solar systems of the 400 billion stars in the Milky Way Galaxy.
And PvP in E:D is NOTHING like what you get in a FPS, it's space combat, it happens over thousands of km of area, there's no cover unless you happen to decide to fight in a planetary ring(think asteroid belt space fight scene), which is still nothing at all like FPS combat. It's kind of hard to mess up the combat in this situation, it's just so damn BIG and by it's very nature, wide open and uncluttered by anything, it's SPACE!
I've used procedure to generate the base map when I did map making, it's a great easy way to create new and unique terrains. I'd create a thousand or so before I'd end up with one that was actually usable however, since I was creating maps for Tribes 2, which means 2 teams, up to 32 per team, and I really needed to make sure everything was balanced. 1 out of 1,000 times. Luckily, I did this work on my own time, I wasn't being paid to create the maps I made, so the time spent wasn't a big deal. For a dev team to have to go through that many maps to find 1 worth using, I really don't see that happening, since each and every map has to be manually checked out ingame just to see if it's balanced ENOUGH to use as your terrain template.
Mr Blasterman wants to play E:D in Mechs, I don't blame him, that would be fun to me as well. Problem is, we're playing MWO, which is a PvP game, we're not part of the ComStar Explorer Corps off scouting for new worlds, so this isn't an actual good thing for the game, not even looking at all the issues procedure maps have when being used for a PvP FPS game in the first place, something he and others here TOTALLY gloss over because, it's COOL TO EXPLORE! It is, in a sandbox game where exploration is actually part of the game, which MWO is definitely NOT.
Some of us telling you this isn't a good idea, we DO have more than a little knowledge from watching some videos, we've done this stuff, we've used it, we know the upsides and downsides. Look at that list of Steam games, notice that none of them are FPS games, not a single one. FPS games using procedure maps are a rare thing, usually they use procedure to put stuff ON the map, not actually generate the map itself, and just doing that causes issues, I know, I've used that system myself, it can totally fubar the map and make it impossible to play on.