TheRAbbi, on 06 August 2015 - 08:25 PM, said:
Jack Shayu Walker, on 06 August 2015 - 09:29 PM, said:
It can really be as complicated as you can manage; Kon's Highlander up there has 4 different weapon systems. The key is really to learn your style, and test test test. I personally prefer to pick two different weapon systems that compliment each other, rather than a main weapon system and a backup weapon.
TheRAbbi, on 07 August 2015 - 12:04 PM, said:
Agreed with one BIG caveat: NEW PLAYER help. That's the name of the forum.
Please don't take this as me being snippy or whatever. Just reminding, that anything I've offered in the way of advice is intended for a new player, not as a follow-for-the-rest-of-your-life kind of guidance, but a get-through-the-hard-part-of-the-learning-curve one.
I can see both sides here. Jack isn't necessarily disagreeing with you. He's saying the possibility is there to get complex (not necessarily right now but later on when and as the player can manage). To begin with, definitely keep the setup simple. In fact the simpler the better. It is why I personally like to conjure up mechs and weapons that can use one, maybe two systems for a new player.
Later, when they can manage it and be comfortable, I believe a player should get as diverse as they please. Jack was reciting a build within a video I shared of an anti-meta rig I built specifically for leading charges and hammering down enemies -- even as I pull up the battlegrid and distribute commands for the rest of the team to ensure all the flanks are covered during a full-on push, which uses 4 unique weapon systems (LBX, AC/2, ML, Streaks) to great effectiveness. Is it ideal for a new player? No, it was just an example that it is a possibility to aspire to.
Definitely any new player should use the K.I.S.S. advice.
I myself have made builds specifically for new players (typically unique to specific player dilemmas) on budgets to be able to update their rigs in stages. Get Mech, retool weapons to this. Upgrade to DHS, retool weapons to this to make the best of it. Get better engine, retool weapons (and armor since XL engine) to this arrangement that you really desired. Now profit.
Anyway. I also know the frustration. There were a few meta junkies lurking the NPH forum for a couple of years who were very short sighted, only "competition-worthy" builds could ever be suggested and anything else was "heresy and steering new players to their doom." But they can't afford the XL engine, "Then he's not playing to win." Spent his money a little to liberally, he can't afford DHS yet. "Here's 7 builds all featuring DHS, XL engines, endo steel and totally new weapons; you must get them now." Unfortunately those people's need to spread those builds into new player lanes (which have no experience to counter them) had literally robbed all the fun out of the game, and we had a period where many players would just flat out quit (and by then, PGI finally rebalanced the at-the-time overpowered near insta-kill PPCs and triple gauss builds and really nerfed twin AC/20 builds heavily).
Don't fret, we're right there with you about that. Me and Jack were just swapping some unconventional anti-meta rigs using more dynamic tabletop-esque concepts (something this particular original poster could appreciate as a tabletop person, too).
Whether it's primary and backup (LRMs + lasers), or two complimentary weapon systems (for example AC/20 + MLs. Similar range. AC/5 + LBX; almost identical flight speed, terrifying firing rate), it works. Two sides of the same coin.
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Oh, Jack. I'm free Monday through Wednesday throughout the days to evenings. Nights won't be free though -- gotta spend some time with the girl or she'll be strangling me.
Edited by Koniving, 07 August 2015 - 01:52 PM.